
Discover an atmospheric hunting game like no other in this realistic, stunning open world – regularly updated in collaboration with the community. Immerse yourself in the single player campaign, or share the ultimate hunting experience with friends.
Most likely between $52.5M and $148.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 89% | approximately $87.6M |
| PlayStation | $29.99 | 86% | #86 |
| Xbox | $29.99 | 80% | Top 100 |
| Epic | $19.99 | 91% | #27 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Poorly optimized game, bloatware and buggy mess. Some Roblox games are developed better than this, and they rarely even get paid. Not to mention all the microtransaction DLCs, half of which are things that should be included in the base game. This is literal proof the company doesn't care about its consumers.
Singleplayer. Offline. I am very wary of any game with a library of DLCs as a potential money grabbing scheme. I got this one for just over $1 on sale added a hunting dog DLC, a quad bike DLC, a tent DLC, modern rifles DLC and the Silver Ridge Peaks DLC for a total cost of around $6. The salami slicing of the DLC money grabbing strategy is very obvious even on sale and the $1 for the base game is an obvious “hook”. The base rifles in the core game are weak and even with a 90% hit rate only yielded about 20% vital organs hits required for a kill. The quad bike is so noisy its mostly useless. The hunting dog DLC has a single dog in it, and you must purchase another if you want another dog. The dog biscuits cost in game, $4000 per 25 pack at a cost of IG$160 per biscuit, while a silver rated kill will yield IG$ of $800 to $1000 on average which means the dog will never get biscuits, simply to expensive. You need the IG money for ammo (IG$700-IG$1000 for 10 rounds of mid-range ammo). Only 10 spaces for trophy animals saves so buy another DLC for trophies or delete the lower rated potential trophies (I delete all but the best silver or higher). You seldom have money for taxidermy in any case. Your noise level on walking is extremely high, jogging is almost the same noise level as a quad bike, stalking is still noisy and only leopard crawling is silent. Binoculars are weaker than reading glasses. I can see animals with my naked eye and when looking through the binoculars, looking the animal in the eye, still cannot “spot” the animal to mark it for a shot. Marking an animal lasts only about 2 seconds. Animals flee at the slightest noise, or sight, or smell and tracking them is useless as they will run or trot while you will spook them using anything other than leopard crawling. Crawling is slower than leopard crawling. So, the best way to get kills is to jog until you get the odd stalking opportunity or just hit them in the run in a “gun and run” strategy which is absurd for a hunting game. Males are mostly hidden behind females, so you spook the females before you get a shot at a male for trophy animals. Else you just collect low score female kills. Stalking an animal could easily waste up to an hour in real time so it’s only worth doing for real good-looking trophy or “medal” animals. Ambushing is an even bigger waste of time you could sit in ambush for hours without any animal showing up at a designated and timed spot and, more often than not, only females will pitch. You also need expensive bait and lures to make this work and another few DLCs to expand that feature. There is no bait in the base game so you must buy a bait/feeder DLC for that kind of ambush. Water holes are better once you have the drinking spots marked. Want better odds, buy more DLCs You only get around 8 animals to hunt per reserve and hunting level one animals are often a negative cost game. Shoot them with arrows sometimes work. I leopard crawled into a rafter of turkeys at night with the basic bow and slaughtered them but then a bear and a moose spawned in the same space forcing me to use the handgun and chasing off the turkeys, a cheap strategy. Often, missions are absurd asking for animal hunts in areas where the animal is extremely scarce or sanitised for the mission. They like asking for coyote kills and then disappear all the coyotes wasting hours of your time searching for an opportunity, hiding them away just out of reach or just behind the next map contour, rock or tree. The coyote missions are absolutely designed to waste endless time. Then there is also the 2 meters teleport of a targeted animal as you line up a shot. With only 8 animals to hunt, missions are very similar and repetitive or silly like taking photos or searching for lost stuff in a hunting game. The missions soon become absurd given the limitations of the core game. Leopard crawl under the belly of a bull moose and shoot out the left testicle with an ash bow and traditional arrows. I exaggerate but not by much, kill two coyotes, at night with a legal kill around Lake Leviathan is a sample. Missions would also be much easier if you would just buy a few more DLCs for better equipment, or feeders, or bait, or better lures. Then there are the animal specialities. See an animal through the binoculars, “spot” them and they start running immediately. Mission animals suddenly become immortal especially moose cows. Animals almost always hiding behind trees, rocks or in the dip. Moose or bears spawning where you aim to hunt mission animals to attack you in designated “need” spaces for the mission animals. Changes in one reserve to the next reserve are mostly skin changes with the base formula remaining mostly the same thus the experience does not change materially from one reserve to another. Bison = Moose, Black Bear = Wild boar, Turkey = Pheasant, etc. The Hunter, Call of the Wild has a few moments and is fun sometimes, but the overall experience is very disappointing. The time wasting and the annoying elements eat away at the gaming value but in the end the extreme limitations in the core game and game thesis (hunting for the sake of trophies) is a failure. It is soon boring, a grind to get better hunter stats, upgrade equipment locked behind massive tedious progression requirements, purposeless missions and a hunting experience at a snail’s pace. There is none of the excitement of real life hunting, only tedious canned hunting at its worst. I really tried to get with the game. I've got 156 harvests, 12 gold, 53 silver, 42 bronze and 384m as longest shot. I will not finish the game, there simply is no advanture left, and not much to start off with. I will certainly not be buying any other DLCs.
Не самая интересная игра, в которую я когда либо играл. Представляет из себя донатную помойку с элементами охоты и кучей DLC буквально на каждую вещь. DLC на собак, квадроциклы, ружья, карты и подобное, портит представление о ней полностью. Мне ещё повезло, что я не потратил на это деньги, так как получил игру в подарок, но если бы я платил за неё и только после покупки узнал бы, что там на столько много доната, то вернул бы деньги за неё моментально. Короче, никому не советую эту игру
I will not recommend anything from Avalance Studios and EW, this game wil be shut down the same as they will shot down theHunter Classic this game is arkadish game not realistic like theHunter Classic or Way of the Hunter 1 and 2
Please for the love of god let me download the game without downloading every single locked DLC map. It's over 100 gigabytes. Why. This is literally the only reason I don't play this game anymore.
theHunter: Call of the Wild è senza alcun dubbio l'esperienza multiplayer più immersiva, memorabile e spettacolare a cui si possa giocare in un panorama videoludico spesso dominato dalla fretta e dal caos, questo titolo riesce a regalare qualcosa di unico: una combinazione perfetta di tensione, strategia e pura bellezza visiva. Un ringraziamento speciale va a Jinssey per avermi fatto scoprire questa gemma assoluta aver preso l'iniziativa di presentarti questo gioco è stato un gesto d'oro, perché condividere un capolavoro del genere cambia completamente il modo di vivere il multiplayer. Punti di Forza del Multiplayer ● Atmosfera e Grafica Mozzafiato: Esplorare le riserve naturali insieme ad altri giocatori offre uno spessore visivo incredibile. Il rumore del vento tra gli alberi, la nebbia mattutina e la resa della luce creano un mondo vivo e pulsante in cui perdersi per ore. ● Cooperazione Autentica: Non si tratta del solito sparatutto frenetico. Qui la coordinazione è tutto: tracciare le impronte insieme, dividersi i compiti per accerchiare una preda e comunicare in silenzio per non far saltare la copertura regala soddisfazioni immense. ● Momenti Incredibili in Compagnia: Che si tratti di un tiro perfetto piazzato da centinaia di metri o di un avvistamento epico condiviso dopo ore di appostamento, le emozioni vissute in gruppo rimangono impresse a lungo Un'Esperienza Multiplayer Senza Pari ● Esplorazione Libera e Condivisa non c'è niente di comparabile alla sensazione di percorrere chilometri di riserva selvaggia spalla a spalla con i propri compagni mappe immense, ambientazioni che spaziano dalla taiga innevata alle savane sconfinate e una fauna modellata con un realismo impressionante rendono ogni viaggio un'avventura visiva senza precedenti. ● Tensione Dinamica e Adrenalina: l'attesa immobile e silenziosa si trasforma in un secondo in pura scarica di adrenalina pianificare l'approccio controvento, calcolare la traiettoria del proiettile e sincronizzare lo sparo con gli altri giocatori crea una sinergia di squadra che pochissimi titoli riescono a eguagliare. ● Libertà e Storie Uniche ogni sessione è completamente imprevedibile l'incrocio inaspettato con un esemplare leggendario o una fuga rocambolesca trasformano ogni giocata in un racconto epico da rivivere insieme. theHunter: Call of the Wild eleva il concetto di cooperazione, trasformando la pazienza e l'affinità di gruppo nei veri protagonisti dell'azione tra tutti i titoli provati sul mercato, per immersione, spettacolarità e condivisione, è in assoluto il miglior gioco multiplayer finora.
EN You have no right to force players to play the game you want! I do not recommend this game as a protest against the unquestioned shutdown of theHunter Classic. My account didn't have much anyway, but there were so many players who put years of effort into that game. I felt truly sorry just for them, and that's why I decided to leave a negative review. Let's wait and see if you will reconsider your decision or just let this beautiful legend die... TR Oyunculara zorla istediğiniz oyunu oynatmaya hakkınız yok! theHunter Classic'in sorgusuz sualsiz kapatılmasına tepki olarak bu oyunu tavsiye etmiyorum. Hadi benim hesabım neyse, pek bir şey yoktu; ama o oyuna yıllarca emek veren pek çok oyuncu vardı. Sadece onlar için bile bu duruma üzüldüm ve olumsuz inceleme yapma kararı aldım. Bekleyip göreceğiz; bakalım başka bir karar mı alacaksınız, yoksa bu güzelim efsaneyi öldürecek misiniz?
Im giving bad rate because devs killed The hunter classic.
Tried to roleplay as Kraven the hunter to make things more exciting but I still got bored of it.
一杯酒一根烟,一头麋鹿追一天