
From the makers of the 2012 Game of the Year: The Walking Dead, comes a thriller based on the award-winning Fables comic books. As Bigby Wolf you will discover that a brutal, bloody murder is just a taste of things to come in a game series where your every decision can have enormous consequences.
Most likely between $9M and $25.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 98% | approximately $14.9M |
| Google Play | Free | 84% | approximately $9.6M |
| PlayStation | $14.99 | 96% | — |
| Xbox | $14.99 | 94% | — |
| GOG |
Reviews
Themes across 1127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $14.99 |
| 92% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[h1] The Best Telltale Studio Game [/h1] As of 2026, this is probably Telltale's best game, or at the very least its most creative and original one. Its story, setting, and world feel unlike anything else out there. It's not about a zombie apocalypse, an alien invasion, or a war. Instead, it brilliantly combines classic fairy tales, a noir atmosphere, and a detective story, creating a unique experience that explores themes such as marginalization, discrimination, social decay, persecution, and the chaos of governing a community. Of course, the credit for that concept doesn't belong to Telltale itself, but to Bill Willingham and his Fables comic series. That said, Telltale deserves enormous credit for turning such an original idea into an outstanding game. Adapting a story like this was a risky move, and it could have easily gone wrong. With a fantastic story, an outstanding protagonist in Bigby Wolf, and a memorable supporting cast including Snow and the other female characters, the game keeps you invested from beginning to end. The only part that left me a little underwhelmed was the ending, [spoiler] specifically the handling of one of the main villains, Bloody Mary. I think that with a more charismatic antagonist and a stronger final boss fight, the game would have been nearly perfect. [/spoiler] I also didn't feel that the choices carried as much weight as they do in The Walking Dead. In those games, I was always eager to compare my decisions with other players at the end of each episode. Here, those statistics are still present, but they feel far less meaningful. Everything else is exceptional, making this an easy recommendation. It features an outstanding script and masterful direction. Taken together, all of these elements make it, in my opinion, the best Telltale game to date, at least among the many I've played. I just hope the long awaited sequel, if it ever releases, can live up to it. The ending wraps things up nicely, but it also leaves you wanting to spend more time with the incredible Bigby Wolf.
What Bigby do when he sees Snow White? AWOOO
My first telltale games and the best for sure once you start you cant stop until you finish it , there is some irritating moments in the game that i think the devs didn't know how to make the conversation longer or fill some situations but in general really great game
For me, this is a 10/10 game. One of my favorite games ever!!! Can't wait for The Wolf Among Us 2!
[h3] Ты не такой страшный как все говорят… [/h3] Да, мне было в падлу даже чуть-чуть узнать как поставить русский текст в этой игре. Но особо не помешало мне понимать происходящее, потому что английский здесь совсем не сложный, только успевай читать. Так как это интерактивное кино, то быстро пройдусь по ключевым пунктам, что стоит отметить и перейду к непосредственно к сюжету. [b] Арт дизайн супер-топ,[/b] особенно в то время что игра выходила, думаю, вообще отвал! [b] Музыка также на высоте,[/b] полное попадание в атмосферу. [b] Актерская игра просто мое почтение,[/b] регулярно ловила себя на том, как нравится отдача актеров. Конечно, эта история не была бы настолько цельной, если бы не все эти тонкие детали, которые так прекрасно отыграли актеры. Интерактивность тут типичная для жанра: немного походи, выбери с чем по взаимодействовать, прожми qte. [b] Игру прошла полностью на steamdeck - работает отлично! [/b] [b] Весь сеттинг продуман очень здорово. Классические сказки, но якобы в реальном мире, нуарный детектив, где все одновременно знакомо и все совсем новое. Очень креативно и уместно соткано. [/b] А самое главное - сюжет. Тут я немного разочарована. В моменты, когда играла давала чуть обмозговать что происходит и построить предположения, я напридумывала всякого. И ничего из того что я, как мне кажется, логично надумала, не оправдалось. Нет-нет, история мне понравилась, просто как будто я ожидала большего в контексте данной игры. Мне казалось, что мои размышления довольно логичны и было бы клёво, если б все случилось именно так. Однако в итоге некоторые мои вопросы остались без ответа, но при этом появились новые. [spoiler] Мне казалось, что было бы логичным, так как сюжет сам регулярно об этом упоминал, что «это один из нас», кто то из друзей, приближенных, кто то на виду. А в итоге якобы злодеем был тот, кого мы не видели большую часть игры. Мужик, который все делал просто ради власти и наживы. Я вообще в итоге долго думала, что это Колин, так как он «темная лошадка» (свин). Почему он тупо сидит у Бигби дома без магии? Почему они якобы дружат? Почему он при этом так распускает язык? И при разговоре с Нериссой она как будто намекнула «обратить внимание на близких друзей», хотя может я чего не так поняла и напридумывала лишнего. А в итоге это просто какой то хитрый дед. Да, в конце, конечно, было неплохо, когда мы якобы решили проблему, но все оказалось еще более запутанно. С кем мы говорили в итоге все это время с Фейт или с Нериссой? Является ли кто либо из них чем то большим, чем неприметной девушкой? Ну хз, мы же все равно этого в игре не узнали. [/spoiler] В общем, игра мне понравилась во многом, реально клевый нуар, но касательно сюжета и его развязки я, почему то, ожидала чего-то другого. Может некоторые мои сомнения развеет вновь анонсированный сиквел? Увидимся, Волк…
simdiye kadar neden oynamadim denilen oyunlardan :d simdi 2. oyunu beklicez mecbur
50 оттенков затяжечки
I'd owned The Wolf Among Us for years before I finally sat down and finished it. The reason was simple — I was afraid it would disappoint me, and most of the time I just wasn't in the mood for a slower, dialogue-driven adventure game. When I finally started it, I expected something average at best. Instead, I got one of the best narrative adventures I've played — a noir spin on the Fables universe that pulls you into a dark, rain-soaked version of New York where fairy tale characters hide among humans and try to survive. Finishing it took me around 8–12 hours. PROS + Choices that actually hold your attention — I don't have one single scene to point to, because at nearly every key decision I genuinely stopped and thought about what to do. That doesn't happen with every "branching story" game — choices are often either cosmetic or it's obvious what the "right" answer is. + Here I really cared about the consequences. + Great characters — Bigby Wolf, as a rough but internally conflicted "sheriff" of Fabletown, carries the story on his shoulders, and the rest of the cast (Snow White, Crane, Toad, and others) feel just as well-developed. + Atmosphere — the neon-and-shadow noir setting is dripping with mood; every location feels lived-in and purposeful. + Visual style — the comic-book-inspired art style is bold and still holds up today. + Music — the score fits the tone perfectly and does a lot of heavy lifting for the atmosphere. CONS − Uneven pacing in episodes 2 and 3 — these two chapters break from the otherwise smooth rhythm of the game. It's not that nothing happens, more that the distribution of key moments within the episode feels off — some sections drag longer than they need to, others feel rushed. − Technical hiccups — I had to restart a chapter twice because the game refused to progress. I played with the Czech translation and didn't test it in another language, so I can't say for certain whether the freezes were tied to the translation itself or a more general bug — but it's worth mentioning for anyone planning to play with the CZ localization. Who it's for (and who it's not): If you enjoy stories where dialogue and decisions matter, and slower pacing focused on exploration and conversation doesn't bother you, The Wolf Among Us will suit you well. Action fans expecting more than quick-time events sprinkled between dialogue probably won't click with this one — the action sequences are more of a garnish than the core of the game. Verdict: I went into this game afraid it would disappoint me after sitting unfinished on my shelf for years — the opposite turned out to be true. Despite some pacing wobbles in the back half and a couple of technical snags, The Wolf Among Us is a must-play for anyone who loves narrative adventures built on strong characters and choices that genuinely feel like they matter. The only thing I regret is not finishing it sooner. Rating: 9/10
One of the best walking narrative adventure that I've played, Great story, amazing artstyle, strong characters that you love and hate. The only downside is the lack of actual choice and consequence that all telltale games seem to have, but still ♥♥♥♥♥♥♥ amazing
This was extremely tuff. Bigby Wolf still got motion over a decade later with the upcoming sequel, and this game still holds up to modern standards. Its strongest aspect is definitely the visual style and sound design, which I immediately clocked after seeing the intro sequence play for the first time. The purple neon lights enveloping the city as we traverse through its mysteries were executed fantastically. The story was a good spin on the classic murder mystery by making it appear as a "whodunit", but then flipping the script and making it more about the desperation and sacrifices of marginalized communities in an unfair world. The implementation of the fable characters is done very well, and lets there be a good balance between what you can predict with your knowledge of their stories, and their erratic decisions given the situation they are in. Allowing the player to take either violent or passive paths, and then having to face your decisions in the finale is typical Telltale storytelling, but here it felt very substantial, and it's largely due to a great set of characters and a protagonist we can all connect to. Regarding the ending, it was an interesting twist that had its signs throughout the game, but Telltale approaching it as a big cliffhanger to the next game was a bit of a letdown since #1 the company closed, and #2 because it's hard to see how they could really spin it into another storyline. Regardless, we're still getting a sequel, and I think that the ending still stands strong on its own. 9/10