
Explore a remote village and solve complex puzzles in The Whispering Valley, a folk horror point & click game. Delve into guilt and depression to investigate the village's deepest secret.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 176reviews | 88% | — | $40.8K |
| $1.19−90% | 71ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd give this game 3/10. it's short and extremely linear, made longer by the amount of walking about and long load times between scenes. The puzzles are simplistic and tedious, in fact they're not really puzzles, just clues to find the next thing to progress the story. It's an old-school point and click game where your movements are restricted to 360 degree views of a single area. This feels really dated when most games now seem to give you full freedom to roam using WASD. That said each scene is well rendered and the atmosphere and audio is well done. The subject matter is depressing, but you're given fair warning of that before you start the game.
Гра тупо крешиться на екранах завантаження.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Superb atmosphere, very interesting story, but long loading screens, somewhat easy puzzles, and some bugs. Still I enjoyed it! Hope the devs would keep making games like that!
Me lembra os tempos áureos do apontar-clicar dos anos 90. História tenebrosa, tensão a cada porta que se abre. Um silêncio aterrorizante. As interações com os moradores da vila é bem ao estilo Silent Hill, perturbadoras de alguma forma que não sabemos bem o motivo. E tem uma vaquinha! Como não amar?
Jeu très surprenant, bien plus long que son prélude et rempli d'idées très originales. Ce que j'ai principalement aimé c'est que ce n'est pas qu'un jeu historique sur le Québec, il y a une histoire fictive qui m'a rappelé les contes et légendes québécoises et qui rend le gameplay et la découverte plus intéressants que cela peu paraître à première vue. Malgré les graphismes datés il y a un vrai travail sur l'ambiance qui fait son effet, parfois c'est encore mieux que des jeux récents bien plus beau que j'ai testé. J'ai parfois eu des vibes de myst avec un côté plus terre à terre malgré la présence de la créature. Le jeu est très carré et lorsqu'on entends des sons inhabituels c'est un frisson glauque qui nous parcours, on se demande d'où ça vient, qu'est-ce qui s'est passé ? Et c'est en continuant votre jeu que vous croiserez un changement sur la carte et comprendrez les événements récents. Les voix sont vraiment un facteur important dans le jeu, appuyant l'ambiance au maximum. C'est une petite merveille dont j'ignorais l'existence et je regrette aucunement cette découverte ! Mais il n'est pas exempt de défauts. Les chargements sont trop nombreux et prennent beaucoup de temps alors que je n'ai normalement pas autant d'attentes sur des jeux plus demandant, parfois il faut faire des allés retours nombreux et ça nous sors un peu du jeu. Lorsque je change de scènes j'ai souvent des chutes drastiques de FPS, surtout après la partie où il fait jour en extérieur, en gros les scènes de crépuscule, lorsqu'on sort d'une maison je passe parfois de 200 à 9 FPS. Je n'ai pas eu ces problème sur Le murmureur alors je pense qu'il y aurait probablement des méthodes pour charger les zones plus efficacement. Ceci dit le jeu est complètement jouable et certaines énigmes s'enchaînent bien et sont gratifiantes. Je recommande ce jeu à tous, c'est un point and click assez gore et dans un vieux Québec en plus de ça. La fin est très troublante et j'adore ça. La boucle est bouclée et elle clos bien l'histoire. Bravo et vous méritez beaucoup de succès, je vous le souhaite en tout cas chez le Studio Chien d'Or ! ^^ Hâte de faire Dans l'Abîme du Rêve maintenant pour voir l'évolution, mais surtout l'histoire qui m'attends.
Très bon jeu sur l'histoire du Québec. Les temps de chargements trop longs et trop nombreux coupent l'immersion et j'aurais aimé pouvoir me déplacer librement même avec des murs invisibles. Je conseillerais aussi de pouvoir avoir des indices si jamais on manque quelque chose ou on tourne en rond.
Gameplay trop frustrant
A good game but hard work a lot of small bugs to work around, a couple of crashes and frozen screens but if you have the patience it is worth it.
Try and give us free movement control on the next project, but very well done on the creepy and unsettling story, expansive setting, immersive visual design, and some very clever multi-step puzzles. Gameplay-wise this is a big step up from the previous game. Recommended.
This is game is not designed well. Many of the puzzles are far too vague and the game suffers from bad lighting and too many loading screens for all the backtracking it requires. It does not provide adequate lighting until the end game. This makes it easy to miss many of the items. Likewise, the story unfolds slowly and in an even manner vagueing about the fate of its main characters until later and leaves much unresolved and undescribed in a manner that is far from satisfactory. I would only buy this game if it is on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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