
A visual novel of brutal beauty and tragic love. You wake up trapped inside your own dark fantasy, Lion Camel Kingdom. To escape a ten-day demon massacre, you must survive and recover your memories to solve the mystery of a drowned Yangzhou courtesan.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 24 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It is 1642, the final years of the Ming Dynasty. The scholar Fang Zhiyou loses his mind to grief when his childhood love—the celebrated Yangzhou courtesan Su Lianyan—is found drowned. Convinced that all men are beasts, he numbs himself with wine, his memories shattered.
Three years later, drunk and broken, Fang Zhiyou awakens to a nightmare: he is trapped inside Lion Camel Kingdom, the world of his own macabre writings. Demon soldiers have breached the gates. As the city burns with slaughter, pillage, and flame, a man with no will to live finds a reason to survive: a feral young girl called Little Yan, whose face is a ghostly echo of Su Lianyan. He makes a desperate vow—to keep her alive until the massacre ends.
As they flee through the charnel house of his own creation, fragments of his past resurface, blurring sanity into madness. But the truth, when it comes, will offer no escape from his destiny...

From the team behind the million-selling visual novel The Hungry Lamb comes a brand new, standalone experience. You don't need to know the previous game to be drawn into this world of desperate beauty and impossible choices.
History and nightmare collide. Based on the real-life tragedy of the Ten Days of Yangzhou (Yangzhou Massacre), you must navigate a city under siege by monsters. Every moment is a life-or-death calculation: Where to hide? When to run? Do you bargain with your last coins, or draw your blade and fight? Your choices—and your life—hang in the balance.
Experience a narrative of two halves: the visceral terror of the demonic siege, and the heartbreaking beauty of a scholar's lost love. Past and present intertwine in a novel-length script of over 450,000 words, leading to multiple main endings and dozens of ways to die.
Hundreds of hand-crafted CG illustrations bring this dark era to life. The art blends realistic oil-painting textures with a modern anime aesthetic, while characters' clothing and architecture are meticulously researched from Ming and Qing dynasty sources, capturing both the historical truth and its brutal beauty.
The entire story is fully voiced by a star-studded cast of Chinese and Japanese talent (Japanese VO to be added post-launch). An original, evocative soundtrack elevates every moment of terror and tenderness.
For fans of the Hungry Lamb, a special bonus chapter awaits. Revisit Liang and Sui in two all-new story threads that explore their fates beyond the events of the previous game, offering a deeper glimpse into the world of the Weeping Swan.


Fang Zhiyou
The protagonist. After losing his parents at the age of nine, he was adopted by his uncle. Fang passed the imperial examination at a young age and became a scholar. However, he chose to live alone, gave up pursuing an official career, and tried to spend the rest of his life as a writer.
He tried to emulate the Scoffing Scholar of Lanling, who wrote The Plum in the Golden Vase inspired by Water Margin. Similarly, Fang Zhiyou created The Lion Camel Kingdom based on Journey to the West. However, the death of his friend Su Lianyan shocked him so deeply that he could no longer write. He lost his memories and developed an illness that caused him to see people as beasts. In 1645 on the 24th day of the fourth lunar month, after drinking heavily, he found himself transported to The Lion Camel Kingdom — the very world he had once written about.

Su Lianyan
A courtesan who never offered bed services. She was an artist with a natural talent for writing poems, drawing, and playing different instruments. Su Lianyan was so famous that people from the whole empire traveled to see her performances. The night of the 15th year of Chongzhen, she ended her life by jumping from the Twenty-four Bridge into the cold waters. Her death became a never-cured illness in Fang Zhiyou’s heart.

Little Yan
A mysterious young girl with the same nickname and appearance as Su Lianyan. However, she has a very distinct personality from Su. Fang’s old friend was decisive and stronger than most boys, but Little Yan was a weak, faint-hearted girl to be protected. She is the first person that Fang meets after entering The Lion Camel Kingdom.

Lin Pianpian
Pianpian was born in poverty. In the 13th year of Chongzhen, she was selling herself at the Willow Street of the 24th Bridge. She met Zhiyou out of coincidence, but they gradually drifted apart after Lianyan's death. With her sensational beauty, she rose to fame many times in the following years. By the time Yaoguai broke into the city in the year of Yiyou, she was already the most prestigious "Red Courtesan" in 24th Bridges.

Madam QiongHua
The wife of a general. She got her nickname, Qionghua, after the white-jaded flower she always wears in her hair. She used to live in a shelter under the Twenty-four Bridges, gathering victims from all around the city and protecting them from murder and theft in the name of her husband, Wang. As she became popular, the people she saved started calling her Madam White-Jaded Flower, or Madam Qionghua.
The Golden Winged Great Peng
The responsible for the massacre of the city in The Lion Camel Kingdom. He is one of the three Yaoguai of Shituo Ridge. Of an unpredictable personality, his actions are hard to comprehend, yet he often accomplishes remarkable feats. The eldest Yaoguai brother is the violent Green Lion, the second is the cunning and scheming White Elephant, and Tathagata Buddha who is yet to become Buddha, is his own nephew.

Scholar Wang
A friend several years older than Fang Zhiyou. They earned their scholarly titles together. In younger days, he would take Fang Zhiyou to the pleasure quarters at Twenty-Four Bridges, but marriage and fatherhood ended those visits.
When The Lion Camel Kingdom slaughtered the city, he and his family fought to survive.

Liang
During the massacre of Lioncamel, a hero who saved people in the city would record every person he saved, saying that it was to "repay his debt".

Sui
A strange woman often mentioned by the hero "Liang", she was not in the city during the massacre.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 528 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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被翩翩狠狠惩罚了……
8.5/10 假作真时真亦假,虚为实时亦非虚
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*, Russian*languages with full audio support
Hours played at review time, across 529 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good;game
这一赞给你林姐 你林姐简直就是圣人 你林姐捞男主无数次 男主眼里还只有4人 林姐好惨 林姐牛逼
浅薄地说,游戏把语文、历史甚至百度到的一些文字活生生揉进了,剧情在阴暗压抑同时也有些戏谑轻松之处。说对电波也好、小众也罢,并不好作为“游戏”让广大玩家玩得来的。 个人属于环境压力比较大,也听得来地狱笑话的性子,也接触过零创一系列作品知道风格。对于历史的诠释(题材的创作就不说还原啦)有黑深残却又有那么点真实的一面,前面游戏体验不错。对风评不甚在意,不过打通结局还是咳咳了。——有多少人为了良田满穗的举个手,怒回一口血。 喜欢的地方:前作人物仍在继续的故事,对胃口的美术、音乐。 ———————对结局的感受————————— 苏结局:宥子畜,蒸鹅心(串台)。聊斋结局对我个人而言有着浪漫气息,也算有玩到些葬花时代的暖心感。(但讲真,平白写出个不治之症/基因缺陷,硬在开头就把一位女主限死,还是感觉突兀或者勉强了。不当地对比,比如团子大家族的这一设定是铺垫很多的,哪有这边硬生生把女主没掉的呢) 林结局:......吐槽几个网上没常看见的点。啊为什么打这个结局要一路按苏的路线选,最后诀别呀?人物的塑造前边零零散散,以为打出别的结局,然后回忆忽然冲入这么些内容变成林的结局——呃我作为玩家也真是猪油蒙了心。我很想吐槽有所谓女一女二的分别吗,游戏logo是这位,音乐鉴赏直接带名的林有3曲,远多于苏的1曲。前作团宠穗穗,不知这作在零创内部怎样看两女主?还有所谓if的图标也是这条线上的,是团宠还是剧本狠狠压制了呢。
没有一个是所谓的好结局,如果作者想单纯的描述一场悲剧,大可以在最后的结局CG里放上女二的好结尾。这游戏真闹麻了。闹麻了,还不如当初不买正版直接看二创去。
我怀着一种复杂的心情写着这篇测评,似乎有许多话想说,却又写不出来。我是在高考前两周通关本游戏的,它在我心中留下了不可磨灭的印记,不但是因为游戏本身,更是因为与bluespace和jucii等入一起交流此游戏的经历已经融入了我对那段时光的记忆之中。 无论网上的各种争议,《哀鸿》的音乐和美术已经做到了无可挑剔的地步。音乐方面,林方舟在本作中创作出了比《饿殍》更丰富的音乐,以《葬花埋香》为代表的音乐在我心中掀起了极大的情感波澜。而美术方面则融入了水墨等多样元素,创作出了更富张力的cg和立绘。我认为本作在音乐美术方面的制作已经达到了国产《视觉小说》的最高水准。 从情节设计的艺术水准来看,我认为本作也是无可挑剔的。在意向选择方面,本作用《梁祝》、香囊等意向营造出悲剧气氛,刻骨铭心(我至今都无法从那片片飘落的鲜活而枯萎的花瓣中走出)。在情节设计方面,本文用“狮驼国”将幻想与现实结合,竟有些魔幻现实主义色彩,同时“记”与“忆”的交织不仅一步步展现男主丢失的记忆,也将城破时的眼前之景与扬州城昔日的繁华并立于读者眼前,的确展现了物是人非的“黍离之悲”在游玩时,我不免一次次想起课文中的“二十四桥仍在,波心荡,冷月无声。(虽然并非描绘同一时期,却有异曲同工之妙)”,将清军之残暴展现的淋漓尽致,将屠城之实与风月之事融合于同一故事中,厚重而精巧。 先说林翩翩,我认为这是全游戏塑造的最好的人物(没有之一)。云玩家们以她鸡的身份,以几句断章取义的台词,在不了解故事前因后果的情况下进行失当的抹黑,试问所有通关游戏且具有良知的玩家们:这些话你们骂得出来吗?纵观她的人生,她真的没有选择“干净”的权利,但她在这种悲惨的境遇下仍然坚持活下去,仍然大胆的爱着牢方,在爱而不得的痛苦中选择飞蛾扑火,刺杀金翅大鹏王,将有关自己的记忆留给了牢方。她是一位女孩,更是一位女侠。至于台词上的争议,我们需要分开来看待。“今日不脏的”这句应当留下,十分真切的展现了她此时自卑而不知所措的窘境。<夜>中翩翩谈论自己“接客”的经历也应当留下,这位遭受摧残的女孩第一次得到他人的尊重,当然会敞开心扉倾诉自己的苦衷,符合人物心境。至于“身上有味”这句大可删去,没有一点意义,纯粹是牢零小头控制大头写出来的,至于“王爷的床上”那几句必须删去,我不明白牢零是露出何等如丧考妣的笑写下这几句话的,这么露骨的台词就这样从角色口中说出,已经超出了展现人物的界限,这是作者对角色的不尊重。还有最后的结局虽然震撼,但这样写着实让读者感到不适,成为败笔。但总体来说,欣赏作品不能一位拘泥于这些“小头情节”而忽视整体,而这恰恰是网络喷子的通病,我十分庆幸《百年孤独》这样的作品没有诞生于互联网时代的中国,否则可能也逃不过部分网友“文青病+不知所云+低俗”的三连击了。不过好的角色一定会被时代选择,而我欣慰地看到这位翩翩姑娘也慢慢地得到了越来越多人的选择。 再说苏连雁,作为牢方的白月光,她的初次登场便惊艳到了我,她拉着牢方一起出逃,满眼都是对自由的追求,而尤为可惜的便是这是她这辈子最不可能实现的梦想。从被关在方院到被关在泠音阁,她的一辈子都被囚禁于牢笼中,再加上渐冻症,她的悲剧便已被确定,而只能通过“逃”来面对这个世界。她通过手抄《西游记》来表达爱意,到最后放弃了与牢方殉情的想法而独自了断,可歌可泣。而最后她的魂魄又帮牢方彻底放下或彻底不放下,也为整个故事蒙上了理想主义色彩。然而这个角色也有其缺点。其一,她太过完美,成年后的她果真像一位天上的仙子一般,不食人间烟火,也间接拉远了她与读者的距离。其二,本作对苏与方的感情发展描绘差太多火候,似乎只是几次相见便彼此相爱(说实话我到现在都不知道方到底在哪一点上吸引了苏),这也导致本作为女一的苏在读者心中的分量不如作为女二的林。其三,最后渐冻症秘密似乎是牢零的大招,但我个人却不喜欢这样的设计,身体上的缺憾从某种程度上消解了人事上的悲剧,不是很能打动我。(当然这不是大问题,而只是我个人的一些小感受) 最后,我想重点谈谈方知宥这个角色。首先,他并没有网上说的那么不堪。从整体上看,他是一个善良的人,若不是他的善良,他就不会在<夜>中救下翩翩,也不会在屠杀之际与良一起救人,更不会为了良一行的安危主动牺牲自己。同时,他也是一个深情的人,若不是他的深情,他便不会在去方院与苏连雁隔墙交流心声,也不会想散净家财赎回苏,更不会在见到苏的尸体后患上疯病。至于他与翩翩的感情则更多的只是读者的一厢情愿,曾经见到有人说“玩家可以选择翩翩,但方一定会选择苏”,他确实没有理由爱上翩翩,那段关键的记忆一直被他忘在脑后,而他内心对苏的念想也使他一直无法理解翩翩的心意,这也导致了最后的悲剧。可以说,方将爱给了苏连雁,而将善良给了林翩翩,然而,只给了善良而已。正是如此才导致了最终的悲剧。我曾认为方不知知恩图报,林救了方那么多次,而换来了方的遗忘,但仔细想想,或许有另一种可能,或许方还是感觉到了自己对林的亏欠,但却无力面对,只得用沉默和遗忘来麻痹自己,正如他自己所说“或许是怕回扬州以后,想起太多往事,那些想忘也忘不掉的事”以及“好像忘记了什么重要的事,辜负了某个重要的人”看见其内心深处的愧疚,而当那段记忆恢复后,他还是爱上了那位早已逝去的翩翩,他握着那个褪色的香囊直至生命最后一刻,这就是他这辈子永远无法解开的心结,此时,在他脑中最后浮现的或许不再是那抹紫白色的身影,而是一抹绿色镶嵌于停满蝴蝶的花海之中。(然而作者对这部分情感描绘的力度不够,造成了读者的误会,使方在我们心中留下了不知回报的印象)总体来说,方这个角色并不是那么不可接受,他这是一位心中存在执念的普通人罢了,而他的逃避与胆怯酿成了最后的悲剧,这也是人之常情,是每个平凡人都会出现的错误。可以说,如果这个角色出现于一本小说中,再加上更为细腻的心理刻画,那绝对可以称作一个成功的、直击人心的角色。 然而,这个角色却出现在视觉小说中,还不幸的成为了男主,成为了各位要扮演的对象,牢零似乎忘了体验此作的人终究应当被称为玩家而非读者(虽然我一直尝试用读者的视角来赏析此作),这种定位偏差造成了这个角色塑造的最终失败,也造成了情节设计的最终失败。或许方确实会选择苏,但作为玩家控制的角色,牢零应当保留玩家选择林的权利,给玩家一个没有那么多遗憾的结局(这绝对不是if线那种敷衍的写法,而是让玩家实打实的做出一个救下翩翩的选择)。做出这段情节可以有多种方案,它可以在任何位置,可以出现在在乔承望府中,可以出现在翩翩回眸那一幕的刹那,它可以在红楼结局后才能解锁,让玩家带着记忆回到先前的一幕做出新的选择(就像当初牢零在《葬花》和《饿殍》中做的那样),他可以是一个大团圆式的结局(如‘同生’),或者一个不那么完美的结(如‘共死’,苏和林不必活下去,但一定要把没说完的话说干净)。但是无论如何牢零你绝对不能把这个选择给抹掉啊,你花了那么多心思写了那么多死亡结局(虽然死亡那么多次显得男主很废物,但是确实体现了扬州十日中百姓求生之艰难,这个设计是合理的)以及各种“假结局”,你也为苏写了一个“人鬼情未了”的理想主义结局,却不愿为翩翩写一个真正的好结局。你将其解释为了“没有为玩家留下情绪出口”,而事实上,你根本就是搞错了这部作品,他并非一本小说,而是一款游戏,玩家并非在旁观,而是在身临其境的体验,并时刻希望能通过选择改变些什么。 这时又会有人说“这是时代的局限,在封建观念下,这种悲剧是不可避免的”,此言或许正确,但却不适用于游戏讨论。需要注意的是,游戏中玩家的视角与主角的视角并非完全相同。首先,玩家可能知道一些主角不知道的事,如《饿殍》中穗的番外篇并非良所知,然而却使玩家一步步了解了穗的身世,这种了解也左右了我们为良做出的选择。其次,两者处于不同的时代背景,我们可以说主角被时代局限,但我们不能说玩家也被时代局限,相反,这种差异应当为游戏注入一些理想主义的性质,在玩家的选择下,主角应当能够突破这种局限。因此,游戏中的选项所依托的应当是玩家与主角共同组成的一个视角,其中,主角可以有自己的性格(但这种既定的形象必须能得到玩家的认可,如方知宥的善良和弱小的形象便可以得到接受,这也使他无法像良一样单挑清兵。然而他却不能在所谓时代的影响下一直窝囊),同时,选项也必须与玩家的所见相呼应,既要为玩家设置一些选项,又要将各个结局相勾连(在这一方面《葬花》做的就很好,最后纪明真的像玩家一样看到了所有的结局,并给出了相应的新选项)。然而本作却将两者完全割裂,把方置于玩家控制之外,事实上,若方能够改变自己的心境,那悲剧就可以被改写,而若以所谓“时代”而扼杀其他的选择,那是对玩家的不尊重,是以主角个人的视角偷换了两者的共同视角。 不过总体上,《哀鸿》是一部值得推荐的作品,我认为它与《饿殍》是一样好的作品。但是以它的构思,它应当更好,而不是像现在这样。我不得不说牢零的作品非常有感觉,能够在我心中留下深刻印象。只是在写《哀鸿》时太放飞自我,将自己的大头和小头一起照了进去,那为了自己的心理健康,何必纠结于那些小头情节呢?其实我还挺期待牢零的下一部作品的,但希望他给老子写好了呀!! 最后是一点私货环节。正如开头所说,这个游戏在一定程度上代表了我高三的时光,每回想起这部游戏,顺带也将当时与同学的共同经历一并想起。我真勇,竟然在高考一个月前开始玩游戏,它对我高考备考产生了巨大的情感冲击,我在考数学时脑海中还响着《葬花埋香》的曲调(但这不妨碍我燃尽自己获得140),回首往事,我想起了自己在做练习卷时还在B站上偷偷听其中的音乐,也想起自己在讲座中间断的与bluespace和jucii交流几句对游戏的感慨,或说CV真绝,或说牢零私募……它在我青春的滤镜中闪出了别样的光,它就像一扇门,带我走进那段拼搏过、快乐过的高三岁月。
你们都给我好好活着啊,最后将IF线当作最后的真结局吧
给林一个好结局
Active players
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