
Step into the eerie Kowloon Walled City in 墙之恐惧: The Walls Still Stand, an indie horror walking simulator. Complete daily tasks, uncover dark secrets, and explore with 3D spatial sound. Think critically to unlock all six endings in this 1-2 hour journey. Can you escape the city's grip?
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Languages: English*, Simplified Chinese**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere in this game is AWESOME. Sound design is terrifying. The environments and graphics are top-notch and perfectly spooky. However, most of the visual jump scares were so quick and obscure I didn't notice them; the accompanying audio still got me but left me confused. I also tried to replay it multiple times and get different endings and could only get the same one. The atmosphere and sound design were incredible, but the game as a whole felt incomplete. Maybe if I'd gotten more/all of the endings, but I could NOT figure them out. That alone is a big negative in my book. I'm not the best at puzzles, etc., but even looking up YouTube videos I only managed to find someone who got 2/6. I got the game code for free (thank you to Starpixel and Lurkit), but I'm not sure I can recommend it for full price. It is extremely promising, though, and I'm really looking forward to seeing what Starpixel can do moving forward!
Bonjour, j'ai reçu la clé du jeu via le site LURKIT. J'ai jouer au jeux 1 petite heure pour le tester. Vous trouverez la vidéo ici https://youtu.be/0rquUKOdt3k Jeu indé aux graphismes de PS1 qui colle bien avec le thème. On est sur un walking similator avec un peu d'interaction mais le tout ce joue dans l'ambiances (son et le regard) L'histoire est simple, elle se construit à chaque passage du jeu car il y a plusieurs fin possible. Chaque une racontant un peu l'histoire. Au final un jeu cour mais qui fera réfléchir si l'on souhaite obtenir toutes les fin disponible. J'ai passer un bon moment dessus et les jump scare ont bien fonctionner
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it does have potential, but some mechanics are a bit weird. Not sure what the point is of us blinking and it might cause some people problems. Also, closing our eyes doesn`t seem to help at all. I have done several tries trying to figure out how to get all the endings, but I only managed to get ending 2 and 5. It felt like a game that needed a bit more thought and polish.
https://youtu.be/q-KOzRZQaCo
If you are looking for a Indie Horror that is quick to complete and has many different endings with lots of anticipation then this is the game <3
Slightly unsettling and confusing, yet intriguing. Worth to try during a sale.
It starts off like other walking simulators do. Though I wish the story was more fleshed out, maybe the writer screams, etc. Overall, not a long game, you can beat the game 3 times in the span of 30 minutes. People speak in the community hub about only finding endings 2 and 5. (There are no guides so if your able to figure out how to get the other endings, maybe this is for you) However, I do not know if those endings are possible. Those are also the only endings I got. I did try to explore when I could but there isn't much other then switching how you complete the tasks. sound design is okay but I still wish there was more. if you'd like to watch my YouTube video playing the game: https://www.youtube.com/watch?v=wRW_6WdyOzw
The game looks amazing, the sound it excellent but also one of the downfalls of this game. There are SO many sounds to "listen" for, you never have a clue to what is actually happening at all. There is only 3 things to do everyday, and they are the same 3 things EVERY DAY! Nothing ever changes! I never knew there was 6 endings to this game because I always got 1 ending 4 times in a row and an hour of game play. The game got boring fast after dying the same way twice. The "jump scares" were only from the game sound most of the time I had no idea why the jump scare was happening until my 3rd playthrough. The game showed promise when i first started but I was quickly let down after my first death. I do not recommend this title.
GAME RECEIVED FOR FREE I played this game for around one & half hours and each day I got up with my to do list and went and carried out my errands. The graphics are very nice for the game, the sounds effects, especially for the typewriter need improvement but some of the scary sounds did startle me a couple of times when I was walking along the corridor but that was the only time I felt any kind of darkness about this game. There is not really any direction as to what you have to do apart from the list and doors you go to and you eventually just wish the game to be over and when it does end you are just as confused as to when you began. I was meant to play this through twice but I just could not go through this game for a 2nd time!
Positives: The graphics, the sound effects, the eeriness of the game really were beautifully done. There is a lot of potential in the game and I can see it becoming better with some updates. Negatives: The first things I noticed while playing the game was that there were no options. I couldn't adjust sound, I couldn't adjust mouse sensitivity, and I couldn't adjust brightness. As a streamer and gamer all of these are very important. For the viewers some games appear darker on Twitch so being able to adjust brightness is a big thing. It actually gave me a headache after playing because the mouse sensitivity was up so high. I completed two endings. I played the game through three times receiving one ending twice and eventually getting a second one. I didn't understand what I needed to do differently in order to get different endings and that was frustrating. I did try three times and was satisfied with two endings. I just wish there was more direction The jump scares. I noticed with the way the music shifted or the sudden sounds that a jump scare was happening, or things were happening around me but there was no direction on where to look and when. It would be better if scenes were triggered rather than timed. Ex (spoiler); at the orphan's door, if you don't turn around in time then you'll miss a very vague shadow figure pop around the corner. It would have been better if I walked down the alley and then as I got closer to the end of the alley that the jump scare would happen. I felt like not a lot of thought was put into what was supposed to be scaring us. You look up, there's people just jumping across the roofs, you fall down and can't move and I don't understand why and could never see anything coming at me and nothing even whispering in my ears stating a reason. Any of the things that you happen to catch are gone so quickly and don't seem to have a lot of detail put into them at all, so even if you did catch a glimpse it was nothing to be scared at. Overall; this game does need some work. I felt like I was more frustrated and confused than scared.
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