
You have been taken prisoner and sold to a deep space testing facility. Upon arrival, you are fitted with a device forcing you to participate in their experiment. Released into a massive complex, the dark halls wind around testing rooms and conceal pieces to puzzles. There is no option but to comply.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is basically a horror/puzzle hybrid and as is the case with such attempts, it's quite difficult to 100% hit both marks. It's a tentative recommendation from me, not because the game overall isn't good -it is really good actually-, but because of two main reasons I will mention below. Overall, a few details could have made this a great game. Even as it is, it can get you hooked and thirsty for more. [h3]PROS[/h3] + Easy controls + Solid graphics, I especially liked the lighting in some corridors + Great audio + The combination of sound, claustrophobic environment, dark areas and dystopian theme, make for great atmosphere throughout the game. And all that in casual mode + Casual Mode, which is what saves the game for me. I wouldn't touch it if there wasn't a no-monster mode + You can get the vast majority of the achievements in casual mode. Very few involve the monster and even for those you don't have to beat the game or even progress much. [h3]MEH[/h3] ? The need to use the bio-data terminals every few minutes so that you don't die. I understand that it adds to the sense of urgency, but it does hinder the puzzling aspect of the game ? Almost zero hand-holding (direction-wise and puzzle-wise). This is usually a plus for me, but it's not everyone's cup of tea, so it's worth a mention here ? The maze: It's pretty huge and the only means of navigating will be your memory. Again, it does match with the dystopian theme, but some players go nuts if there's no map ? Monster design/movement: Both could have been done better. That said, whenever you encounter it you don't really have time to marvel at it, as you will be running for your life the opposite way [h3]CONS[/h3] - The normal mode gets very frustrating very fast. For me it's virtually unplayable, as the monster completely ruins it for me. It would have been ok if it appeared every once in a while, but it appears quite often AND the proximity alarm doesn't always give you enough time to avoid it. Plus, it can appear while you're trying to solve one of the smaller puzzles or right after you've solved one of the main ones. Which means you can die before managing to save at one of the terminals, so you will have to do the puzzle all over again. It's supposed to be scary, but it just gets annoying and pretty fast. - A few of the achievements involve the use of Twitch, which for me is a no-no. You bought the game and it's yours, you shouldn't have to deal with other platforms and depend on other people in order to get all the achievements. Especially the voting one seems like an attempt to advertise the game for the developer, which is a bit lame. Like I said, thank god for Casual Mode.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Annoying!
Great concept but the puzzles you have to solve at each hall are incredibly difficult and tedious. Takes away from any desire to continue playing when you've spent 3 hours on one puzzle trying to figure out what to do, clicking the same thing repeatedly.
簡單來說, 就是擴大科幻版的Slender Man 你必須在大到不行的太空站中找一堆有的沒的 還沒甚麼線索 被怪物追殺後來也沒有恐懼 只剩下憤怒而已
Um escape room de terror com integração com a Twitch. Se desloque por um labirinto e resolva puzzles antes de ser pego por uma criatura horrenda. Se for streamer, será trollado pelo seu chat.
I am a seasoned gamer and for the past 20 years have played the most difficult adventure games possible and platinumed all the dark souls and bloodborne games with ease. That being said, when I say the puzzles in this game hardly make any sense, I mean it. I walked around the same 5-10 rooms for an hour and a half and did absolutely NOTHING to progress the game. I think there may be a bug because I watched a walkthrough on youtube after I was done with this game and there was a button on the wall where in my game there was not. Unless it is randomly generated I dont know. There is ZERO direction in this game. There are little buttons everywhere to push and you have no idea what they do. All while a monster is chasing you. If this sounds fun for you go for it, for me it was 90 minutes of wasted time and goes down in the bucket of the 0.1% of games that I will never finish.
Let me start by saying I love Darkstone Digital and this is just the first game that was made. While you may want to skip this one, I certainly recommend some of the newer titles such as Our Secret Below and The Mortuary's Assistant. As some others have said, this game is a good example of a new game developer who has taken negative reviews very well. It seems like every game after this release has gradually improved on the things people did not like about this one. While Kohate is essentially an improved version of this game, games after that changed it up completely. While I can't recommend this game I will be looking forward to future releases from Darkstone Digital.
I love the idea of the game but the execution is lacking. One of the first puzzles is a sliding puzzle but 3D and I'm certain almost nobody likes those. You need to align glowing tubes to the outside part of the puzzle but you can't always see said tubes due to the 3D nature of the puzzle. It makes an already unfun puzzle into a memory game affair. The monster that stalks the area you're in is locked out of main puzzle areas which begs the question why the monster even exists if its not a core gameplay element. Lethe Episode One has a few puzzles in it that has a monster stuck with you while you try to solve the puzzle and that's been one of the scariest gaming memories I've had. The Subject takes the easy way out while also have less fun/interesting puzzles. The map you can see of the area is also pretty useless but the area you're in isn't too big but it can be tedious to wander aimlessly. Basically, I'd recommend Lethe: Episode One over The Subject. The Subject has the better premise but Lethe has the better game. And they're similar spooky experiences to boot.
The Subject to całkiem udana niezależna gra przygodowa z perspektywy pierwszej osoby w klimatach hard sci-fi, którą na pewno docenią fani gatunku. W przeciwieństwie do innych tego typu horrorów, gra posiada całkiem wymagające zagadki i nie prowadzi nas za rączkę. Wrzuca nas do jednej dość rozległej korytarzowej lokacji na stacji kosmicznej i nie mówi wprost co mamy robić. W pewnym momencie przygoda dodatkowo jest utrudniona przez pojawienie się potwora, którego spotkanie, niczym w Obcym Izolacja (z którym miałem lekkie skojarzenia), oznacza koniec gry. Na szczęście dla wielbicieli przygodówek, a niekoniecznie horrorów, gra posiada tryb Casual, w którym nie musimy obawiać się potwora (bo go nie ma). Czy gra posiada jakieś wady? Cóż, projekt lokacji to istny labirynt, w którym łatwo się zgubić, zwłaszcza gdy gramy w trybie normalnym i goni nas potwór. Nawet osoby dobrze odnajdujące się w terenie mogą mieć tutaj problem. Wydaje mi się jednak, że miejscówki zostały tak zaprojektowane celowo i ma to uzasadnienie fabularne. W centrum stacji znajduje się specjalny wskaźnik, który pomaga nam powrócić do tego miejsca, więc pewne ułatwienie w przemieszczaniu się jest. Ocena: 7/10
Im at the end of the game and there is a nav lock on the door where I have to put the pannel but I cant get the nav lock off, does anyone know how to get the lock off the final door?
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