
Enjoy the complete medieval experience in The Stronghold Collection, featuring five real-time strategy games. Create and defend your castle stronghold as you expand your lands, survey the castle life in your domain, host great jousting festivals and feasts, or conduct public executions to keep the peasantry in line.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.14/day in the week after.
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Reviews
Themes across 761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра супер! удивлен почему с каждой страны онлайн только по 2-3 человека играют( очень мало) и как такое возможно! не нравится : 1. что не получается смотреть трансляци боев других игроков, хотя фунция такая предусмотренна 2. неудобный поиск карт когда их много
Used to love the Strongholds series as a kid. But now I see it haven't aged very well. Most of the gameplay itself is fine, but there are two major factors why I give it a negative review and its the AI. It's either terrible or cheating like crazy. One game I played 2v1 where one of the AI lords manage to segregate almost all of his production buildings so they couldn't be reached. Needles to say he wasn't very challenging opponent. The other made one push, but he also didn't do a very good job in getting his economy in order, so after beating the first "attack" he kind of just sat in his base the rest of the game. Another I played 1v1v1v1. Starting from Freeman, the lowest starting where you basically have access to any buildings. One AI lord had managed to amass about 100 spearunits and kept producing. Was able to afford atelast 5 catapults. All with NO market and only one poleturnern and about 4-5 foodbuildings. Where as the others was still struggling to get their economy going. How is this possible? It's a dice roll if you are going to end up with A. Terrible AI, B Cheating like crazy AI or C, actually decent doing AI. The second reason is unit numbers. For the love of god Firefly its 2026, let us increase unit numbers if we feel like it.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Italian, Spanish - Spain
Hours played at review time, across 771 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
единственный минус игры - нет негров на свиньях
Stronghold 2 on Steam is a deeply ambitious and multifaceted medieval strategy game that attempts to blend traditional real-time strategy mechanics with an immersive castle life simulation. Developed by Firefly Studios and released in 2005, the game set out to evolve the beloved Stronghold series by expanding its systems into full 3D, introducing more complex economy chains, law and order systems, and a dual-path campaign structure. While it doesn’t always achieve perfect harmony between its many parts, Stronghold 2 remains a unique and engrossing experience for players who appreciate depth, micromanagement, and authentic medieval atmosphere. At the heart of Stronghold 2 is the castle—the focal point of both your economic development and your military defense. Players are given control over a medieval estate and must manage all aspects of its growth: resource gathering, food production, industry, housing, and civil order. The economy is intricately detailed, with supply chains that involve dozens of resources and building types. For example, to create swords, you must mine iron, smelt it in a blacksmith, and assign workers to forge the weapons. This complexity is rewarding but also demands high attention to detail, as bottlenecks and mismanagement can quickly destabilize a once-thriving settlement. The introduction of a crime and punishment system is one of Stronghold 2’s boldest additions. Unlike its predecessors, this installment adds societal layers such as cleanliness, crime rates, and citizen happiness. You’re not just building a castle—you’re running a small kingdom, with all the political, judicial, and social challenges that entails. Criminals may emerge if living conditions or wages are poor, and players can construct facilities like gallows, stocks, and prisons to deal with them. This adds a unique layer of governance, where balancing justice and fear becomes a gameplay mechanic. It’s a system few strategy games attempt, and though it can be clunky, it provides a fascinating twist on city-building. Military gameplay retains much of what made the original Stronghold titles compelling: the tactical depth of siege warfare. Players can build walls, towers, moats, and traps, design complex fortifications, and repel invading forces with archers, knights, and siege engines. Sieges are slow, brutal, and often determined by smart layout and preparation rather than sheer numbers. However, the transition to full 3D graphics introduces pathfinding issues and unit control challenges, particularly in large battles. It’s not uncommon to see troops behaving erratically or getting stuck, which can sour the experience during otherwise tense and well-planned assaults. The game features two campaigns: one focused on economic goals and peaceful development, and another centered on military conquest. This dual-path structure is a welcome addition, allowing players to experience both sides of medieval lordship. The story is delivered through voiced cutscenes and in-game dialogue, with characters ranging from loyal knights to conniving nobles. While the narrative isn't groundbreaking, it does provide a serviceable framework for the scenarios and adds a sense of continuity across missions. For those who prefer freeform play, the game also includes skirmish maps and a robust multiplayer mode, although the latter has always been somewhat unstable and prone to desync issues. Graphically, Stronghold 2 was a major step up at the time of its release, moving the franchise from 2D sprites into full 3D environments. While it doesn’t hold up to modern standards, the aesthetic still has charm. Watching your villagers go about their daily tasks—chopping wood, brewing ale, throwing waste into the river—adds a lived-in feel that enhances immersion. The animations are stiff and the textures dated, but the environmental design still effectively conveys the grit and grandeur of medieval life. The game’s soundscape is a highlight, with detailed ambient noise, rousing music, and a wealth of charmingly overacted voice clips that give character to even the most mundane actions. Stronghold 2 is not without flaws. Its AI opponents are predictable and occasionally nonsensical, leading to lopsided skirmishes. The UI can be cumbersome, especially when managing larger estates, and there are still bugs and performance issues, even in the Steam “Deluxe” version. Pathfinding, particularly for units on walls or in tight areas, remains an annoyance, and the 3D transition introduced a learning curve that can be steep for players used to the snappy controls of the original Stronghold. Despite its shortcomings, Stronghold 2 offers a one-of-a-kind medieval strategy experience that is unmatched in scope and personality. It’s a game that invites you to not only fight like a lord but rule like one—balancing the needs of your people with the threats outside your walls. For players who enjoy a slower, more detailed type of RTS with equal emphasis on simulation and warfare, it provides countless hours of challenging and immersive gameplay. While it may not be the most polished entry in the series, its ambition and depth make it a memorable and worthwhile experience, especially for fans of the genre or those fascinated by the intricacies of feudal life. Rating: 9/10
Можно пытать крестьян
Мне понравилась сама игра с её тоннами механик и возможностей. Визуальный стиль, кстати, оч самобытный и не по годам самоироничный: если бы я не знал, что ещё первая часть стронгхолда была эстетически с огромным упором в юмор, то подумал бы, что разрабы всеми этими гиперболизированными анимациями и нарочито милыми модельками пытались завуалировать "особенности" раннего 3D. Музыка - так и подавно уже десятилетиями у меня в плейлисте, хотя я стронгхолдом никогда особо и не увлекался. Но не рекомендую я этот "Steam Edition", потому что по большому счёту это переиздание (или что бы это ни было) призвано лишь ввести пользователей в заблуждение и купить древнюю игру просто ради того, чтобы сыграть в неё не через GameRanger, а прямо по стиму. Мне этого оказалось слегка недостаточно - я рассчитывал получить от игры как минимум современный интерфейс с обилием вспомогательной информации и подробного описаний каждого здания, технологии и всех прочих механик (которых в игре навалом). А получил говно мамонта, где принципы работы игры даже примерно не поясняются в процессе партии, а за цифрами и логикой существования этого мира остаётся только лезть в википедию. Пойду попробую Definitive Edition - может, хоть там разрабы приложили капельку усилий, чтобы сделать игру чуть поприветливей к новичку.
Stronghold 2 is a cool and engaging strategy game that shows castle building well and has exciting battles. Managing resources and planning really gives you a real sense of command. Every time you play, you just want to keep going
回味童年补票喵,我玩的第一款即时战略游戏,小时候第一次玩这个是在360助手上下的游侠汉化版要塞2,迷得我不要不要的,我妈拔网线也没用。现在补票回来,依旧很好玩呀
如果有增加功能性建筑的mod就更好了,这一代的模拟经营做的真的很好
I can't count the hours I spent playing this, growing up. It's still great 21 years later.
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