
THE SPY WHO SHRUNK ME is a stealth game where you are a superspy armed with a shrink ray! Shrink enemies and feed them to paper shredders - or shrink yourself to get past enemies. Sneak in 1980's Moscow and sabotage operations in a stealth game unlike any other.
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THE SPY WHO SHRUNK ME is a stealth game where you are a superspy armed with a shrink ray! It's 1981. Sneak onto a train inbound to Moscow and infiltrate a software company that harbors grave secrets bound to turn the Cold War into a very hot one. Armed with banana peels, airbag mines and the capability to shrink enemies and drop them in toilets and paper shredders, you are the only one standing between the dreaded General Bolscotchkovich and his Soviet army.
The Spy Who Shrunk Me is inspired by Ant-Man & Austin Powers while being a gigantic love letter to the legendary No One Lives Forever series of games.
🕵 Be agent AUDREY SMOOTHSPY, the only agent aloof enough to fight the Soviet army all by herself. Armed with a stolen Soviet shrink ray, an assorted inventory of spy gadgets and some banana peels, you're the only one affordable enough for the job of saving the free world!
👢 Keep the cold war communist regime under your heels (literally) by (also literally) flushing their cronies down the toilet! Manipulate your enemies size using your trusty shrink ray. And when the going gets tough, zip past enemies as a tiny shrunk spy.
👒Audrey's adventure takes you all the way to MOSCOW and BERLIN to find out what a sinister software company office complex is actually hiding within! Sneak aboard a train, defuse a nuke and kidnap a scientist into a purse! Don't get caught or risk getting stomped on!
🎶 A fully voice-acted narrative adventure with multiple endings and music that makes you want to jam Soviets down paper shredders!
🔮 Play your way! Challenge yourself by completing the adventure without killing anyone or without getting detected.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall a good game but i will warn it poorly optimized on a 1660 Ti it was using 100% of my gpu even on the lowest setting which looks just about nothing different from ultra. but the game play it self had a lot of fun moments and neat puzzles. for 10 dollars it well worth it.
Dishonored bien hecho.
Could not get past "Hack the system" due to glitch. Wasn't really impressed.
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Languages: English*, Finnish, Turkish*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deserves a mixed rating. It would be purely positive if I was only judging non VR but the VR version feels half baked and not fun. Causes motion sickness too. I would love to continue on non vr but I already got so far on the vr version that I don't want to restart so I have to either force myself to finish while not having fun and getting sick or I can restart and play over half of the game again just to have a good time after NOT having fun playing what i already did just to get to the continuation of said fun. Super annoying. Levels should unlock on both versions if they are completed on either.
super cool
Yes
The Spy Who Shrunk Me is an indie stealth adventure that embraces campy spy fiction with full enthusiasm, offering a playful and unconventional take on infiltration. Developed by Catland and co-published with Adjective Animal, it stars Audrey Smoothspy, a hyper-competent secret agent dropped into a Cold War conspiracy involving shadowy corporations, Soviet facilities, and questionable scientific breakthroughs. Rather than trying to mimic serious espionage thrillers, the game leans into humor, pulpy storytelling, exaggerated villains, and over-the-top gadgets. The tone is intentionally lighthearted, aiming more for stylish absurdity than grounded realism, and that commitment gives the experience a sense of personality that many stealth titles lack. At its core, the game plays like a first-person stealth sandbox, but its biggest twist is the shrink ray—an all-purpose tool that completely changes how missions can be approached. Shrinking enemies allows for non-traditional takedowns, whether through environmental traps or simple bypassing, while shrinking yourself opens vents, alternate pathways, and hiding spots that larger characters never notice. Alongside the shrink ray, the arsenal includes banana peels, airbags, noisemakers, and other comedic gadgets that encourage experimentation rather than rigid stealth discipline. The game wants players to improvise, stack ridiculous solutions, and discover unexpected interactions rather than simply tip-toe past guards. It is less about perfection and more about having fun with the systems. Level design supports this sense of freedom. Missions take place in a variety of environments—research labs, office towers, Cold War bunkers, factories, transit stations—and each layout offers multiple infiltration angles. Some areas reward vertical mobility, others favor gadget use or timing, and many hide secrets that encourage replaying levels with different strategies. The AI is deliberately exaggerated, more reactive than clever, which fits the game’s comedic tone but may disappoint players seeking intense tactical stealth. Detection rarely feels unfair, and quick resets make experimentation painless, allowing you to test ideas without fear of losing major progress. The game’s presentation plays a large role in its charm. Bold colors, exaggerated character designs, and retro-futuristic architecture combine with a soundtrack that channels classic spy cinema. Voice acting leans into satire, giving Audrey a confident, witty demeanor that helps carry the story. The world never pretends to be historically accurate—the Cold War setting functions as a backdrop for gags, villain monologues, and comedy-action sequences. Even when environments feel modest in detail, their visual identity remains distinct and memorable, reinforcing the idea that the game prioritizes style over technical spectacle. That said, the experience has limitations consistent with its indie scope. Missions are enjoyable but relatively short, and the mechanical variety doesn’t evolve significantly over time—once you’ve seen what the shrink ray can do, later levels mostly build on the same tricks. Enemy AI can feel simplistic or predictable, reducing tension for seasoned stealth fans. Occasional bugs, visual rough edges, or physics oddities may interrupt the experience, though they are usually more amusing than game-breaking. The humor, while energetic, won’t resonate with everyone—players expecting narrative depth or serious espionage drama may feel the writing lacks weight. Replay value largely depends on how much enjoyment you find in improvisation. The game supports multiple playstyles—non-lethal runs, loud sabotage, speed-oriented ghosting, and full experimentation with environmental hazards. Optional objectives and alternate routes encourage returning to old missions with a different approach. However, once curiosity is satisfied, some players may feel ready to move on rather than chase completion or mastery. Ultimately, The Spy Who Shrunk Me succeeds by embracing what makes it unique: a bizarre central gadget, campy spy energy, and an accessible approach to stealth that values creativity over strict discipline. It never claims to compete with genre giants like Hitman or immersive sims built around deep systemic AI, but instead offers a compact, comedic alternative built on charm, novelty, and player-driven mischief. For those who enjoy quirky indie ideas, first-person stealth that doesn’t take itself seriously, and games that invite playful problem-solving, it delivers a memorable and entertaining espionage romp. Rating: 7/10
Zuerst vorweg, ich LIEBE die Idee von dem Game, aber leider leider leider hat das Spiel so viele Bugs, welche dem Durchspielen des Spieles im Weg steht. Abgesehen davon, benötigt das Spiel noch weitere Optimierungsmaßnahmen, die das Gameplay deutlich besser machen könnten.
the game has interesting mechanics involving spy gadgetry, but the stealth, dialogue and overall objectives are boring. the experience feels underwhelming and underdeveloped.
5'11 vs 6'0 Simulator
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