
Survivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
Most likely between $2.5M and $7.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.99 | 81% | approximately $4.2M |
| PlayStation | $11.04 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is fun, especially with a partner but damn its so unbalanced, there is a very very big difference in good and bad spells/buffs/characters. HUGE. People argue that you can make all chars and spells work, sure.. But others are still much better and just smoother to use. Since it can be played Co-Op, i do recommend it, it is fun. But I think if more of these kind of games had Co-Op, they would outshine this one.
Really fun game, there has been alot of complaints for being to grindy when it first came into 1.0, but the devs are updating it fast and keeping up with requests
This game is amazing ! Me and my boyfriend have been playing it since day one of the Early Access and we have been loving it sooo much ! We were so happy to learn it finally came out and we loved the support outfit (with the big heads iykyk) If I can give any tips for new and old players of this game try this : play any map you want on hardcore and put in the background a playlist of Doom songs ! Let me tell you this makes the gameplay so epic and helps you lock in sooo much when you have a swarm of enemies close to killing you ! Love this game thank you so much for all the time and dedication put in it you guys did an awesome job !!
장점 -뱀서라이크 치고는 매우 피로도가 적음 - 비쥬얼적으로도 완성도있고 딱 필요한거만 있는 그런 캐쥬얼함 [hr][/hr] 단점 - 맵이 적고 부가 미션도 너무적음 컨탠츠가 너무 없음 - 고랩 되면 죽질않고 부활도 너무 넉넉하게 해줘서 잠수타는 얘들 많음 / 게임을 하면 할수록 쉬워져서 허공에 씹질한 느낌이라 성취감이 점점 안느껴짐 -이런 게임류는 여러 업그레이드를 요리조리 빌드하는 맛으로 하는건데 마법이나 속성이 그리 많지않고 중복되는 느낌도있으며 빌드가 한정적인데다가 창의적이지 않음
至少在现在这个版本,有一个无敌玩法,由于固定选项卡并升级的那个天赋的特殊性,任务跳出的选项卡和普通升级的选项卡是分开计算的,也就是说,固定了任务的选项卡之后,不会在升级的选项卡见到它,而只能在下次任务完成后(或固定完立刻刷新后,但在这个技巧里我不推荐这么做)才能再见到它。 基于这个特性,你可以卡两个相同的传说属性选项卡先后应用。举个例子,暴击和闪避的阈值都是75%,幸运是25,当你的属性大于等于这个数值,你就不会再在选项卡里看见它。所以先把闪避升级到74%,再在做完任务之后的选项卡里固定并升级一个+9%闪避的选项卡(如果你幸运很低可能很难遇到),然后不要刷新,选个随便的别的。然后在之后的几次升级中,找到一个12%闪避的升级卡,或是用9%的闪避卡固定升级而来,此时你的闪避就是86%,等到下次做完任务的时候,上次做任务固定的选项卡此时还会出现,所以再加上12%闪避,就可以达到98%闪避。 当然暴击和幸运也可以这么卡,不过如果要卡幸运的话,推荐配合有一个遗物一起卡,有一个遗物的作用是,每次升级时,如果不使用刷新,每次可以+1幸运,最多+10。然后再用我刚才的那个方法卡两个传说品质幸运(幸运24的时候开始卡),理论来说幸运可以达到50,不过显然卡闪避最实用,所以我没试过卡幸运和暴击。 此外,遗物中还有一个很超标,每有一点护甲+1%伤害同时-0.25%移速,当移速降到比-100%还低的时候,你就可以反向移动,此时反而移速越低,反向移动的越快了。类似于渡劫了,只要你能渡劫过移速-100%的那个痛苦时候,马上就无敌了。
更新的新版本简直依托,根本联机不了,三个人弄了一小时,全是未知错误,可见开发商用脚做的优化,越做越倒退了,以前还能加入
非常非常非常慢熱的遊戲 相較其他倖存者類遊戲, 這遊戲的技能衍生一點都不爽 感覺製作團隊不想讓玩家玩得開心 但還是推薦試試看 畢竟不能只有我受苦
If you want to read reviews - then this one is for you. The Spell Brigade - 7/10 It's seen some updates since the first time I played it, came back to it, and honestly got hooked. * It's simple chaotic fun (I don't usually care for this style of gameplay which is a HUGE compliment) * It has a nice lobby setup format, difficulty and spell/character roster * Mechanics are straightforward and easy to understand for the most part * Solo and Co-Op modes * Overall it's worth the achievement hunting and time killing effort with some friends to mow down some mobs because real life cause anxiety that no one likes to talk about so be a mage and throw some spells at stuff, rinse, repeat! Hope that sums it up enough, enjoy your gaming and have fun!
费老劲把角色飞升,结果飞升的技能只是别的角色的一阶技能,为什么不能把飞升的技能做的特别一点?给技能多做点变化不行吗,玩来玩去就那么几个咒语
Игра забавная и веселая, НО, когда в бесконечном режим и ты жёско прокачиваешься, то просто не можешь помереть, чтобы завершить забег, а хотелось бы сохранить прогресс!! Пожалуйста, разрабы, добавьте кнопку сдаться!!!!!!!