
Immerse yourself in the dark world of The SoulKeeper® universe and unravel the plots of different playable characters as you slash and cast through daunting challenges and towering enemies in an epic VR adventure. Requires VR Headset (HTC VIVE or Oculus Rift)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So just played after the latest patch came out, version 1.2, and where before i crashed when i completed the turtorial, i have know played a good bit today with no problems.I love how active the dev is with patches and responding so i decided to stick around and now im glad i did, the game itself is gorgeous( running it in ultra with an I7 6700 and a 1080 ti on the vive) and everything ran smoothly, the battles are pretty intense and its definetily no walk in the park, im also digging the inventory system. This is why i bought vr and cant wait to see what the devs have in store ( they did say that there were gonna add dragon riding, which if if they pull it off right will be epic). of course they are still a few things here and there that needs work, like the voice acting, which sometimes speaks over itself and other times sounds way to low
Absolutely do not think this game should be anywhere near beta right now. It is absolutely Alpha, or even pre-alpha. Having content without core gameplay ironed out does not warrant beta/early-access. I was part of the Beta program, but the feedback forum given to me mostly asks about combat and assumes everything else is hunky dory. I had no resource to actually notify them about non-combat issues, so I've resorted to leaving a bad review here. Sorry HELM. I've documented my issues here in this 8 minute video. I've time stamped all of my issues in the description. https://www.youtube.com/watch?v=rHOdEOueM10&feature=youtu.be Interaction and movement is abysmal, and needs to be reworked from the ground up. Interaction: Grabbing objects just teleports whatever object the game feels is best to your hand. It just "shows up" in the middle of your hand. Grabbing a hammer just impales you with the hammers shaft, while knocking everything in the path of your hand and the hammer off the table. Many objects can't be interacted with for no good reason other than they just werent meant to be interacted with. Most of my experience was attempting to figure out why I can grab a piece of bread, but can't grab the plate it was sitting on or the candle stick next to it. Movement: There isn't much to say. Movement is glide and teleport (primary glide), and rotating your play space. The glide is insanely sensitive and headache inducing. I've hours across dozens of VR games, and none gave me headaches. The rotation is very sensitive and creates this "strobe" effect of fade-in/out that is very jarring. I'm sorry HELM, I really wanted to like this, and you did a lot of things right, but you're going WAY ahead of yourselves getting this to Beta and going as far as you have without perfecting the most critical part of this game. You can't install the engine in this car without having the frame or tires. I cannot stress this enough. [b] The game is flawed at its core due to movement and interaction. [/b] Why there has been so much development of combat, story, etc before addressing this is beyond me. I do not mean to be overly critical. VR is in dire need of true story driven content and I generally overlook a ton of issues with VR games. I highly recommend you take a page from Blade & Sorcery for interaction, and Natural Locomotion for movement. I feel as though my input will fall on deaf ears, but I cannot play this game. I have opted out of the Beta program, uninstalled the game, and removed it entirely from my steam account..
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok j' y ai joue pendant 74 minutes d' apres steam et je vais attendre le prochain patch afin de savoir comment il est une fois passe le fossoyeur , car a cause d' un bug , je suis bloque la :( En l' occurence je considere qu' en l' etat ce jeu est un peu trop en Early access pour un jeu VR, ca irait pour un jeu sur ecran mais la ca ne suffit pas. Les dialogues sont enregistres avec une bien pietre qualite, c' est comme si on avait fait lire a mr tout le monde le texte , il n' y a aucune emotion ou intonation qui rendrait la chose interessante, c' est morne et monocorde, et certains bruitges sont ridicules , par exemple le pigeon au tout debut lol ! De plus ils sont difficilement comprehensibles si tu ne maitrises pas l' anglais ( pas de sous titres ) , mais aussi a cause de la musique qui est trop forte et qui empeche leur comprehension, et certains effets de reverb qui n' ont pas lieu d' etre. Certes les graphismes sont magnifiques , ,mais le gameplay est lineaire , on ne peut pas attrper les objets qu' on veut, seulment ceux que le programme decide , et nos mains semblent plutot etre des gants en bronze, qu' on aurait pris sur une statue , pas de tracking des doigts. Les deplacements sont compliques , pas de suivi de la main comme dans onward, mais seulement la direction du stick, ce qui provoque quelques confusions. Tout ca accumule casse l' immersion. Je mets donc une evaluation negative pour l' instant , je verrai plus tard si je change ca. Edit : alors comme promis je change ca ; Avec le nouveau patch 1.1 , les choses se sont grandement ameliorees , les dialogues sont plus matures , et les mains ressemblent beaucoup plus a des mains , de plus le systeme de deplacement est tout juste parfait maintenant , RAS de ce cote, alors bien sur il y a encore quelques bugs ( EA oblige ) mais ils ne sont pas trop casse bonbons... Bon faudrait tout de meme des sous titres car meme si on comprend l' anglais plutot bien comme moi, ca aide un peu plus a comprendre l' histoire car certains dialogues sont toujours couverts par la zique , enfin les combats sont certes simplises dans cette version , mais ils seront grandement ameliores dans une prochaine update et pour en avoir un apercu , il suffit d' affronter le big boss du premier niveau ( celui qui est en tete d' ecran , vous savez , le Warlord avec sa hache a double tranchant ) , c' est assez bluffant de realisme , impressionant ! Bref ce jau est TRES prometteur ! Mais peut etre qu il est un peu tot pour l' acheter maintenant ( meme si vous contriburez par votre achat a son amelioration future ) , sauf si vous n' avez pas peur de tester un jeu pas finalise ( EA quoi ! ) .
Im not an RPG fan however this IS AMAZING ! gtx 1080 with I76700K and this runs perfect for me. here and there maybe a little bug but this is great !
Dear Team, thanks for fixing the graphic so I can play on low. I tried again after todays patch and I got a request to make. Would it be possible to make a setting to a) disable the moving trackpad or b) to switch the teleport to the left trackpad. I sometimes touch whithout noticing, when opening the inventory or when focused on other stuff. After the touch locigally a movement triggers and I freak out on the sudden movement. So if you could make option b) possible that would be gorgeous. Another thing I figured out is, that it is hardly impossible to create the fireball with my left hand. Thanks for your great work!
I hate this game i played it for about 2 hours then quit it was horrible. thats just my opinon but i dont think its a good game. its also to hard to cast spells just when im in battle i just cant cast spells and its too hard to use the sword before i die.
Soulkeeper ist ein sehr schön anzusehendes RPG. Grafisch und vom Sound her gehört der Titel zu den besseren VR-Games! Hier mein Video dazu: https://youtu.be/fjW14FMpCgs Man hat bisher nur die Möglichkeit mir dem Zauberer zu spielen (andere Charaktere sind noch nicht verfügbar), aber das hat der Entwickler sehr gut umgesetzt. Auch die Story wird schön erzählt und macht Lust weiterzuspielen. Der Kampf mit dem Schwert fühl sich noch nicht wirklich gut an. Das machen Spiele wie Hellsplit um Welten besser, aber ein Zauberer sollte schließlich zaubern und das passt! Im Sale könnt ihr daher beruhigt zugreifen. Ich hoffe mal, das Studio arbeitet noch an dem Titel und treibt die Entwicklung voran, denn Potential das Soulkeeper allemal!
Good ideas executed poorly. This is one of those titles that promised much but only delivered a bugged mess of crashes.
+ great graphics, no motion sickness thanks to teleport - lags on i5-4590/970, bugs to do list: 1. teleport at many places didn't work when free locomotion work 2. change teleport button to touchpad 3. disable free locomotion buttons in teleport mode 4. add shield in 1 hand instead of sword, look at Mage's Tale 5. add easy story mode, the game is too tough for me 6. music is too loud, can't hear speach often 7. remove darkness when wounded, it's too dark world anyway Edit: After Patch Version 1.3 the game is much better. No. 3 and 6 solved. More smooth. Still some bugs, but very good FPS/RPG anyway. So I change my verdict to 8/10.
Zählt grafisch zum Besten was VR zu bieten hat, das war es aber auch leider. Keine immersive Steuerung und Waffenhandling schrecklich. Leider weiß man auch nie was zu tun ist. Scheint auch tot zu sein Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=XTeJ5a12QRs
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