
We need your help, Spymaster. Join a world of near-future spies and take on a supervillain in this supercharged take on classic Solitaire. Precision engineered for replayable espionage action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Protego, the world’s leading spy agency, has been destroyed. Only one person can wield C.A.R.D.S to take control of Protego’s scattered spy crews and save the world.
You.
Guided by Protego’s only remaining analyst, Jim Ratio (Greg Miller), you must master the unique powers of each crew in a game of tactical Solitaire like none you’ve ever played before. Guide your crews home in a tale of intrigue where nobody can be trusted. Keep your cool in a world of AI spies and cyber-enhanced operators.
Once you’ve taken back control of Protego, choose from five different modes for endless replayability that fits your preferred play style.
Five modes to suit your play style:
Campaign - A tightly packed story that introduces the game’s mechanics.
Campaign Plus - Limited turns and locked tables require optimal tactics to solve.
Countdown - Test your endurance with wave after wave of unique decks.
Skirmish - An infinite playground to enjoy unlocked crews.
Daily Hotspot – Bite-sized challenges for your crews to face every day.
Beautiful original character artwork and atmospheric design put you at the heart of your own cyberpunk conspiracy.
No heightened game of Solitaire would be complete without full FMV cutscenes, featuring Greg Miller and Inel Tomlinson in an original story from the team behind Thomas Was Alone, Volume, Subsurface Circular and John Wick Hex.
FREE UPDATES The Return of The Merry and The Atlantis Project add new crews, new cards, new music, and new FMV cutscenes featuring Samantha Béart (North Star Rising, The Hitchhiker’s Guide to the Galaxy - BBC Radio) and Alanah Pearce (Afterparty, Cyberpunk 2077).
Original soundtrack composed by Jon Everist (Battletech, Shadowrun: Hong Kong, Shadowrun: Dragonfall).
Is this a solitaire game?
Yes-ish. The Solitaire Conspiracy is inspired by a variant of solitaire called Streets and Alleys, but with some small adjustments and the big addition of suit based powers. Campaign, Campaign Plus, Daily Hotspots and Skirmish (choose your own suits and powers) are take-at-your-own-pace experiences that fit into your schedule. Countdown mode is a place to test your skills with nuanced powers against a ticking clock. This game is endlessly replayable.
Are there microtransactions?
Nope.
Is this Bithell Short an entry in the “Circular” series?
No. While our previous Bithell Shorts (Subsurface Circular and Quarantine Circular) have been twists on the text adventure, The Solitaire Conspiracy is a new take on solitaire. We love storytelling and world-building, so it absolutely contains a full narrative experience, which we’re telling via full-motion video (FMV) and in-game lore. We decided to use the Bithell Short name to signal something digestible and original. Thanks for continuing to support these odd experiments between our larger projects.
Do I need to have played other Bithell Shorts games to enjoy this one?
Not at all. The Solitaire Conspiracy is an entirely different game from Subsurface Circular and Quarantine Circular. It tells its own self-contained story set in a world of spies and intrigue. Of course, our games are all set in a shared universe, so expect some mentions of old friends.
If this game is ‘short’, what’s to stop me getting a refund when I’m done?
The Solitaire Conspiracy is our third Bithell Short (and with continued support from the player base our biggest). Our previous two games, Subsurface Circular and Quarantine Circular, both have a return rate of less than 2%. Steam players have shown us that they understand the work that goes into games, and are up for paying for ones that entertain them. Thank you (again).
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 770reviews | 89% | — | $257.5K |
| $9.99 | 40ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I nice little game you can pick up and put down. Beautiful artwork.
bithell game good
[h1][url=store.steampowered.com/app/1424980/The_Solitaire_Conspiracy/]The Solitaire Conspiracy[/url] raises the trademark Bithell Games excellence to an even higher level of polish with an original concept that could nevertheless have been elevated further.[/h1] This spy thriller starts off strongly with an incredibly well defined ambiance and presentation, a great soundtrack and promising narrative setup, one of the few games to make good use of FMV, well written and played, smoothly animated and entirely bug-free. However, its gameplay demands a bit of perseverance before it really converges. Some faction powers are not very intuitive on their own, with randomized effects that make it difficult to plan an exact strategy, or an outright negative impact that inadvertently makes their avoidance a primary objective. I had a hard time developing a valid approach around many of them early on, until more factions later became available and their combined powers began to make complete sense. Once enough complementary factions are at play, particular alliances feel like a stroke of design genius, and the game becomes fully enjoyable from then on. I simply wish there were more of those and less of the randomness and negative effects, especially early on. Campaign missions regularly pop on the world map. Though some opportunities disappear seemingly randomly, creating some level of FOMO, they eventually return if missed or failed. Each mission features a refined synopsis worthy of an espionage series that serves up a great mental image, accompanied by light contextual visuals. These scenarios are mostly about ambiance; in truth they only alter which factions will be at play. Face cards are spy field agents, dormant until enabled by placing their corresponding suit's Ace on the center target. Powered agents trigger their effects when moved to another pile. Each agent has a unique bio and appearance, but all agents from a singular faction deliver the same benefits. Sort and build all suits up to King to complete the mission. Every match plays nearly identically, except for number of suits in play, and their associated powers and teams. There is a single type of board arrangement throughout the entire game. The spy thriller was a perfect setup to organize stacks variably and instill some gameplay variation — a sorely missed opportunity. A few other modes unlocked after some time will also show up on the world map. Countdown against the clock is optional in separate non-campaign mode, along with a single daily challenge leaderboard, and a skirmish mode that lets the player create a custom game with any teams of their choice. These become the main points of interest once the campaign is done, but without the supporting narrative and limited options I did not feel compelled to keep playing. Campaign Plus also introduces turn limits for a more challenging experience. [h3]Positive[/h3] [list] [*] Very strong presentation extremely polished in every way [*] Great ambiance exudes a lot of personality [*] Entertaining international spy thriller narrative worthy of a good TV espionage series [*] Good use of FMV to tell the story for each chapter intro [*] Good writing for agent bios and mission synopses [*] Great character portraits and visual effects [*] No time limit for a more relaxing session [*] Classic and plus modes, the latter gives more XP but requires completing levels in a set number of moves [*] Direct connections to other Bithell titles, notably Volume [*] Music gains intensity when nearing completion [*] Unlock vibrant color themes that affect the whole interface [*] Combine faction powers for good effect [/list] [h3]Negative[/h3] [list] [*] Many factions don't work well on their own or have too many random effects to be of use [*] Early power limitations, randomness and negative effects nearly drove me to abandon the game [*] Predictable mid-game plot twist [*] Player actions have no impact on mission narratives [*] Can't move stacks of successive series in a same suit together [*] All cards are always revealed, leaving out discovery or potential alternate modes [*] Single type of board arrangement [*] Sometimes activate powers by accident while reordering packs [*] No undo [*] No autocomplete once all cards are free to stack home [/list]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $9.99 |
| 40ratings |
| 82% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
| $11.99 | — | 74%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had fond memories of playing this game and few years later i bought it again it is not as fun as i remember or i am worse at solitare than ever before. gud game
Just kind of a nice chill game.
Really fun and engaging take on Solitaire--the aesthetics, story and evolving gameplay really strikes a chord with me. Highly recommended!
Оказывается, солитёр может быть с сюжетом. Ещё и шпионским боевиком. Цветовые темы в игре можно менять. Игра затягивает, дизайн прикольный, можно нескучно скоротать время.
Fun FMV story and a quirk take on solitaire.
Давній знайомий пасьянс з детективним сюжетом і трошки кіберпанківським оформленням. Норм, якщо проходити неспішно кілька місяців і надто одноманітно, якщо грати сюжетку безперервно. Тут додаються свої особливості для кожної масті, проте десь половини з них наче тільки заважає розкладанню карток. Присутній варіант гри з обмеженням у кількості ходів та спідран режим для любителів рейтингів. 6\10
Brilliantly beautiful solitaire game with a short entertaining enough story that doesn't overstay its welcome. I find myself revisiting this game every few years or so. It's like sitting down and enjoying that old nostalgic movie you haven't seen in a little while. Just finished my third run through of the campaign as of this review. It's genuinely a little evergreen gem.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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