
With your crack team and the help of the SmurfoMix, liberate the village of the Smurfs from the grip of the Green Stone!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 149reviews | 79% | — | $72.8K |
| $17.49−75% | 275ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的一般难度的游戏,但说实在确实没有什么挑战性,基本都是无脑升级枪支重复射爆,对于躲避攻击来说并不难,基本在移动不回头就不容易被攻击到,并且敌人对玩家造成的伤害大部分都没有摔死扣的血多,也就是说基本不作死就不会死。对于一般玩家来说游戏太过没有挑战性了,甚至可能5岁儿童都会觉得没有意思。 游戏的操作解密基本等于没有,因为基本非常明显,除了你要过去找个特殊子弹外,没啥需要动脑的地方。游戏除了战斗没意思,跑酷也更加没意思,因为没有多少操作的空间,要么卡的距离刚刚好,要么就是会多出一点会摔死,并且奔跑也没有多大的加成,跑起来没有爽感也没有连贯感,只有对地形的小心翼翼,特别是在矿山环节追加了打滑,让玩家多了原地疯狂跳起操作调整,我并不觉得这非常有趣。 剧情让我觉得进入智障模式,蓝精灵自己闯祸制造世界危机,自己解决世界危机,格格巫更多是在研发科技,不太知道物质产生了灵智(大概看了下是这样吧,如果没记错的话)。不太喜欢这种自我感动的故事,好像自己拯救世界有多么了不起似得,这游戏不太能带着脑子玩,让我对曾经蓝精灵的IP失去了兴趣。 操作系统给人有种是移植的效果,攻击的时候像是手柄的修正,导致与鼠标的射击操作总有干扰,实际射击的位置是对的。并且在对于有特效的设计物体会修正。一个上pc的游戏居然不做好设置也是服了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $5.99−80% |
| 186ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
моё мнение игра норм неплохая 7,5 из 10 .
Basiert auf der neuen Serie und Nachfolger von Mission Blattpest
Yes! This is a great platforming game. You probably played the first and this is just as good. Just ovrall a great quality platformer! You should check out the Asterix and Obelix XXL games too, they're remakes /remasters tho.
The Smurfs 2: The Prisoner of the Green Stone is a colorful, energetic 3D action-platformer developed by OSome Studio and published by Microids, offering a lively adventure that blends familiar family-friendly charm with a stronger emphasis on combat and exploration. This time, the Smurfs must retrieve the scattered fragments of the powerful Green Stone and stop a new villain, Stolas, whose corrupting influence is spreading chaos across the land. The twist comes from the Smurfs joining forces—begrudgingly—with their longtime foe Gargamel, who happens to be the only one capable of repairing Handy’s new invention, the SmurfoMix. The setup is simple but effective, giving the campaign a light narrative thread that supports the action without overshadowing it. Characters retain their trademark humor and personalities, creating a tone that remains faithful to the franchise’s gentle, playful spirit. From the first moments, the game’s presentation stands out. The visuals are bright and expressive, with richly colored environments that give each location its own mood. Levels range from lush meadows and enchanted forests to volcanic caverns and icy wilderness, each packed with details that make them feel alive. Character models are polished, animating with an exaggerated expressiveness that fits the Smurfs’ cartoon origins. The world design strikes an attractive balance between accessibility and charm, making the environments appealing to younger audiences while still visually pleasant for adult players who appreciate clean art direction and smooth animation. Gameplay mixes platforming with substantial action elements driven by the SmurfoMix, a multifunctional weapon that defines much of the experience. Rather than relying solely on jumping and traversal, players deploy various ammo types—glue-like shots, energy lasers, sticky projectiles and more—to both dispatch enemies and solve environmental puzzles. These mechanics add depth and variety, particularly as upgrades unlock new functions and interactions. Levels are noticeably more open than in the previous Smurfs game, encouraging exploration as you hunt for collectibles, clear corruption crystals, and discover optional challenge portals. Each area feels like a compact playground where movement, combat, and puzzle-solving intertwine. However, despite its energetic design, the game’s loop can become repetitive. Many levels follow a familiar structure: enter a themed zone, clean up corruption, battle waves of enemies, gather the necessary fragments, and repeat. While the environments differ visually, the underlying mechanics don’t evolve enough to keep the experience consistently fresh. The increased focus on combat occasionally overshadows the platforming, with some battles feeling drawn out due to enemies acting as bullet sponges. Younger players may not mind the repetition, but those seeking more nuanced level design or inventive platforming challenges may feel the mid-game begin to drag. Technically, The Smurfs 2 performs well overall, though it’s not entirely free of issues. Occasional minor bugs, such as odd physics reactions or brief drops in performance, can appear but rarely derail the experience. Control responsiveness is solid, making movement and aiming intuitive even for players with less experience. The game also includes difficulty settings that allow players to tailor the experience to their comfort level—an appreciated feature for a title aimed at a broad age range. In terms of content, the game offers a respectable amount of adventure for its scope. The campaign lasts roughly six to eight hours depending on how thoroughly you explore, with extras and optional challenges providing additional playtime. While it doesn’t try to reinvent the platformer or action-adventure genres, it remains an enjoyable, polished experience that excels in its target niche: a family-friendly, visually appealing adventure full of light humor and engaging action. It’s not meant to challenge seasoned platformer veterans, but rather to offer a joyful romp and a sense of accomplishment through simple but satisfying gameplay. Ultimately, The Smurfs 2: The Prisoner of the Green Stone is a spirited and competent entry in the franchise, expanding on the previous game with larger levels, more mechanics, and a more dynamic sense of progression. Its strengths lie in its charming presentation, accessible gameplay, and imaginative use of the SmurfoMix to blend action with exploration. Its weaknesses—repetition, occasional technical roughness, and a reliance on similar combat encounters—keep it from being a standout platformer, but it succeeds as a fun, wholesome adventure that fans of the Smurfs and younger players will appreciate. Rating: 7/10
Moins bon que le premier. Quelques bugs parfois comme des ennemis qui n'apparaissent pas en lançant un défis. En promo, ça peut rester sympa pour un gosse
Nuda
fajna gierka do zrelaksowania się :D
Gwraficznie ok, ale game play nudny jak flaki z olejem, brak faubuły tylko misja "ekspolruj las". Na drugim levelu wyłączyłem grę. Mechanika nużąca, prędkość bohatera bardzo powolna (nawet na biegu), wręcz usypiająca. Ogólnie jak ktoś przyzwyczajony jest do "powolności" to polecam, dla mnie to przelało czarę i wyłączyłem całkowicie gre.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $175K | 676 | 82% | $19.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 98% | $24.99 | |
| $1.1M | 1.5K | 94% | $39.99 | |
| $284.1K | 570 | 89% | $13.99 | |
| $236.5K | 410 | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.8K | 510 | 95% | $5.99 | |
| $72.8K | 163 | 72% | $9.99 | |
| $72.9K | 419 | 78% | $7.99 | |
| $72.9K | 256 | 39% | $7.99 | |
| $72.7K | 203 | 74% | $8.99 | |
| $72.7K | 394 | 79% | $7.49 |