
Don’t wait for winter to hit The Slopes! Dodge obstacles, collect coins and dash to the bottom of the mountain in a downhill race for glory any day of the year. Extreme terrain without extreme cold! But be warned--without the risk of frostbite you might never come off the mountain!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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The Slopes is a virtual reality–focused action title developed by Peter Labick and Connor Laux and published by My Way Games that aims to capture the raw sensation of downhill skiing through physical movement and immersive perspective rather than deep simulation systems. Built specifically for VR, the game places players directly on the slopes, asking them to lean, tilt, and move their bodies to steer at high speed through treacherous mountain terrain. Its design philosophy is clear from the start: prioritize immediacy, motion, and presence over complexity, making it a straightforward but physically engaging experience. The core gameplay revolves around fast downhill runs where players must navigate narrow paths filled with trees, rocks, fences, and other obstacles while racing toward the bottom of the mountain. Steering is handled primarily through head movement, while motion controllers simulate ski poles to help build momentum, creating a control scheme that feels intuitive once learned but demanding in execution. This physicality is central to the experience, as success depends not only on reflexes but also on maintaining balance and spatial awareness. When the controls click, the sensation of speed and danger can feel genuinely thrilling, especially as obstacles rush toward you with little margin for error. Visually, The Slopes adopts a clean and functional art style that emphasizes readability over realism. Snowy environments are stylized and uncluttered, ensuring that hazards are easy to spot even at high speeds. While the graphics may appear simple compared to more modern or high-budget VR titles, this clarity serves an important gameplay purpose, reducing visual noise and motion discomfort during intense runs. The environments succeed in conveying altitude and openness, reinforcing the illusion of descending a steep mountainside, even if environmental variety is somewhat limited. The structure of play is intentionally minimalistic. Runs are relatively short, encouraging repeated attempts to improve performance, refine technique, and chase better times or higher scores. Coins and collectibles scattered along the slopes provide light incentives to take riskier routes, but progression is largely self-driven. There are no deep upgrade systems, expansive career modes, or narrative hooks, meaning long-term engagement depends almost entirely on personal mastery and leaderboard competition. This makes the game particularly well-suited for short VR sessions, where players can jump in, enjoy a burst of adrenaline, and step away without feeling obligated to grind. Audio design plays a supportive but restrained role. Wind rushes, collision sounds, and subtle environmental effects reinforce the sense of speed, though the soundtrack and overall soundscape remain understated. This restraint keeps attention focused on movement and timing rather than spectacle, but it also contributes to a slightly barebones presentation that may leave some players wanting more atmosphere or variety over extended play. Reception to The Slopes has historically reflected its narrow focus. Players who value physical immersion and motion-based VR gameplay often praise the title for delivering a convincing sense of downhill momentum and bodily involvement. Others criticize it for its lack of depth, limited content, and absence of meaningful progression systems. Technical quirks and VR compatibility issues have also been noted by some users, though these concerns tend to vary depending on hardware and setup. As with many early or minimalist VR titles, the experience can feel dated when compared to more feature-rich modern releases. Ultimately, The Slopes stands as a compact, focused VR experience that succeeds most when approached with the right expectations. It is not a comprehensive skiing simulation or a content-heavy sports game, but rather a kinetic experiment in translating physical movement into virtual speed and risk. For VR enthusiasts seeking a straightforward adrenaline rush and an opportunity to test their balance and reflexes, it offers moments of genuine excitement. For players looking for long-term progression or variety, its simplicity may limit replay value, but within its narrow scope, The Slopes delivers an honest and immersive take on downhill skiing in virtual reality. Rating: 6/10
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Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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