
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 330ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sb
Diet Resident Evil. If you need your RE fix you'll get it here, it's a bit more puzzle and inventory managment heavy than I'd like though but still worth the price.
The sort of Lovecraftian Survival Horror entry we needed, and need more of.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 2.1K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a big fan of their previous games, I was curious to see what Frogwares would do in the survival horror genre. After finishing the game, I’m more than pleasantly surprised. The game is a must-play for fans of the modern Resident Evil games. As far as I’m concerned, this game is better than Requiem. Huge respect for this Ukrainian developer who pulled this off during such difficult times. Support them and buy the Digital Deluxe Version, which gives you an extra two hours of gameplay.
Honestly great game. 4/5 A couple of imperfection s here and there in certain animations and for some reason the main menu is on 30 fps sometimes whilst the game ran decently smooth on the highest settings.
On February 9th 2024 I finished The Sinking City, I think it was right before they released the free Remaster. Check my Review for The Sinking City for reference... So I bought the Sinking City 2 Premium Edition for 59,99€. Steam says it took me 16.6 hours to finish, but the Game said 11:21:30 for the Main Game and put just over an hour for the Day 1 DLC for a more realistic playtime. 20/23 Achievements, the other 2 I would only get for a second playthrough (which I don't want to do right now) and then there is only the "All Achievements" Achievement. But let's talk about the Game itself. First off to get it out of the way: I think Day 1 DLC is obviously bad and it's kind of scummy to put it into a Premium Edition. Thus the price is too high and I kinda wished I bought it on sale. I still have total respect for the Devs who basically developed this in a warzone and I guess me buying the Game full price kinda supports them!? So I started out on Sleep Demon Difficulty which is the hardest in the beginning but I changed it somewhere around the Church area to Hard Night (second highest difficulty) because it was not enjoyable at all. I died MANY times until I changed difficulty. Never had a problem playing any of the Resident Evil Games on the hardest difficulty, but here dodging felt weird and inconsistent and every single mistake is extremely punishing. Especially since Items you can find are random. Sometimes you get 3 bullets, sometimes 5, sometimes a crafting material. Also even when I was kiting enemies like crazy, when I returned to their spawn points, they magically teleported back to their point of origin. But playing on Hard Night was a good choice afterwards, it still felt challenging but I could make progress and it was WAY easier. But you still HAVE to run and conserve your ammo. I felt like even on the hardest RE Difficulties you could scrape by with some ammo, in the Sinking City 2 the odds are most of the time against you, especially on the harder difficulties. But this was actually a good thing, it really felt like a true survival horror game. The "wave based sections" were also well made, I had to bite my nails a few times, but material/ammo crates basically give you unlimited resources in those sections. Graphically the Game looks really good and it ran perfectly. I think there was only one small area where I had a fps hickup, that's it. What was weird is, that every time I inspected an item, my CPU usage would shoot up and I could hear my fans spinning really fast. Apart from that, I had no issues and could crank everything to the max. The Sound Design was EXCELLENT throughout. There were areas where it gave me shivers. Voice Acting was also really good and the music very atmospheric. In the beginning I thought the story was "kinda meh" and I didn't get the full on Lovecraft vibes, but it really picked up and was ultimately and overall really enjoyable. The level design was excellent and the environments were all interesting and varied. Enemy variety was just ok, since 90% of the time you basically fight "tentacle worm zombies". Many people are mixed on The Sinking City 2 because they expected it to be like the first Game. I don't mind that they tried something different (full on focused, linear, level based Survival Horror instead of Semi-Open-World Detective Game with a bit of combat), actually I appreciate it. Yes, I REALLY liked the first Game but I am not against something fresh and new and this was a pleasant surprise. Call it a Resident Evil Clone, that's fine. Many Games copy it. This is one of the good ones. Combat was good, puzzles were there and fun to solve (not too easy, not too hard, good middle ground). And it retains the atmosphere from the first Game, so it didn't completely lose it's identity. Again, I don't think that's a bad thing... The DLC was also well made and had a few throwbacks to the first Game, still I think it should've been included for free. Basically played the Game over the course of 2 days, couldn't put it down and I can definitely recommend it! Good Game...
Gran juego!
it is great game
This game is one of the best horror games Must play
Always been a fan of anything to do with Cthulhu and games like this, after playing it in the hardest difficulty, I will say, the game was amazing! Graphics were absolutely stunning! Story very interesting, felt a lot like playing mansion of madness in certain points, enemies were challenging and unexpected at some point. My main complain was that the protagonist combat movements and actions felt too stiff. There were times I’m clicking my heart out to shoot and it wouldn’t shoot because the enemy was way too close? I don’t know. Half my fault and half the game because I know damn well I clicked to shoot! Haha. My other complain was that it was too short, but overall, it was still a huge massive uniqueness to this game, a whole different perspective of seeing things. It is worth buying in my opinion, I’m sure they’ll mess with the combat movements and such or just don’t play on sleep demon haha. Even though it was a short game, it was still such a masterpiece!.
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