
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.4Kreviews | 84% | — | $2.1M |
| $49.99 | 325ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра должна называться Resident Evil: Cthulhu, к оригинальной Sinking City это никакого отношения не имеет. Я бы ещё понял, если бы это был удачный клон последних, более жутких резиков, но нет. RE 2 или 3, атмосфера Мифов Ктулху в которых создаётся исключительно хаотичным напихиванием кучи пасхалок, отсылок, артефактов и тд. Из RE скопировано вообще всё, вплоть до мелочей. Безопасная комната, сохранение через граммофон (ну хоть не печатную машинку), идентичный инвентарь, крафт, боёвка, унылые головоломки. Даже система прокачки из первой части пошла под нож, потому что в резике ведь такого не было, надо убрать. Насколько же авторы ненавидят собственный оригинальный Sinking City, что низвели его до этого? Никаких интересных расследований, как в первой части, никакого живого города с прописанными (иногда) NPC. Думаете, настоящее расследование - это покопаться в архиве, найти на карте нужный перекрёсток, сопоставить факты, разложить события по хронологии, как это было в первой части? Нет, вот вам зомби, заражённые криво нарисованными глистами, веселитесь. Вам не весело? Вы пришли сюда за Лавкрафтовской атмосферой и детективной историей, а не клоном резика? Ну так вам же английским по белому написали в самом начале, что игра делалась под обстрелами и сиренами. Проявите понимание к инди-студии для которой это первая игра в серии и у которой не на что опираться кроме резика и гоните деньги. Ну и последнее, совсем субъективное. Я не знаю, как это работало, но первая часть, по крайней мере в первой своей трети, могла пугать, создавать ту самую атмосферу мрачной мистики и непознаваемого. Герой сходил с ума в прямом эфире, видел галлюцинации, бредил. Для него (и через него, для игрока) Мифы не были чем-то обыденным, с чем он сталкивается каждый день без каких-либо последствий. В этой поделке на такое отношение к Мифам нет даже намёка. ГГ - это такой не очень умный фанат всего лавкрафтовского, помещённый в свой любимый сеттинг. Грустно и пошло. Русского языка понятно нет даже в субтитрах, но это уже даже обсудждать скучно. Безусловно возврат.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.1K | 95% | $24.99 | |
| $2.1M | 3.1K | 63% | $19.99 | |
| $2.1M | 2.7K | 80% | $24.99 | |
| $2.1M | 3.3K | 80% | $19.99 | |
| $2.1M | 11.2K | 84% | $9.59 | |
| $2.1M | 3.7K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #31 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a surprise in a good way. A must-play for all fans of Resident Evil and Silent Hill.
This game is a master piece and makes sure you know damn well that you are just a guy fight eldritch horrors. You have to carefully preserve ammo and run a lot and come back later once you prepared. I really hope the game devs make a third game as i would pay 100 dollars for another masterpiece such as this
yepp many creepy worms
Perfect sequel! Had it preordered for a long time and was waiting for the day the game dropped. Had high hopes when i started playing and enjoyed every second so far! Love what they changed from the visuals to the gameplay from the first one. Definitely a recommend!
Однозначно игру оценить не могу. Кайф от того, что это аля резидент с соответствующими механиками сувайвал хоррора, с щепоткой сайлент хилла, каплей Алана Уэйка и т.д. Очень нравится это построение локаций и секретиков: ключик тут, дверка там. Атмосфера хорошая, гнетущая, давящая, как надо. Но не покидает ощущение вторичности: первая часть the sinking city однозначно лучше, даже несмотря на большое количество проблем, довольно большое количество, она все равно выигрывает. Первая часть масштабнее, история глубже, интереснее. В первую часть я погрузилась настолько, что раз и навсегда зафанатела от лавкрафтовщины, хотя до этого никогда особо тяги и интереса не было. Также как и с Шерлоком: тут вторая часть ужалась и упростилась из-за определенных обстоятельств. К сожалению, в the sinking city 2 сюжет очень поверхностный, герои какие-то картонки, совсем им не сопереживаешь и не веришь. Из-за слабой игры голосом героини в конце реально как будто обнуляются все усилия, не веришь ей вообще. Хотя и главному герою не веришь, что он прям такие тяжелые препятствия преодолел. Больше было похоже на развлекательную пробежку, где пару раз монстряки зажали в узком коридоре. На боевку смотрю тут очень сильно снисходительно, да, она гораздо лучше, чем в первой части, но неповоротливость перса, когда его долбит толпа в окружении, зажав в углу, без возможности нормально увернуться… штош ждем пока каждый тебя не отлупит, и ты двадцать раз не встанешь униженный и опущенный с колен - вздох безысходности и пламенный привет ненавистной silent hill F. Наверное, поэтому принятие лечилки и сделали через меню, потому что у перса не было бы и шанса в противном случае. Хотя неповоротливость и слоупочность перса это неотъемлемая часть такого жанра, но тем не менее прекратить верещать об этом невозможно. В целом, если абстрагироваться от первой части, ну норм коридорный сувайвал, получилось повеселиться, испугаться (кстати, работа со светом отличная), побегать, как камикадзе, от точки сохранения до пункта назначения, и обратно. Куплено было самое жирное издание с dlc, т.к. на меньшее не хотелось соглашаться. Dlc хороший, короткая не душная история, опять-таки как в резиденте обычно бывает. Обязательно перепройду с новой игрой плюс и продолжу в тайне мечтать о продолжении, но чтоб таком, как первая часть, и еще больше мечтать о продолжении Шерлока, таком как chapter one. По ценнику, да, дорого, но что сейчас дешево
I would prefer to give this a mixed rating if that was possible. Visually, the game is striking & I think the overall visual world building is excellent...but that is kinda where it ends. It is clear in its intent to be a resident evil style game, which actually got my attention as the RE2 remake is one of my favourite games. However, where Resident Evil has years of refinement behind it, this is a first attempt for this developer. Whilst it is not outright bad & a good attempt, it is frustrating to the point I don't find it fun to play. The story also just seems flat, almost as if there isn't one. A lot of what is being done feels & ends up being pointless to the overall story. The combat itself is largely okay, but the enemy spam in tight corridors gets very tedious rather than engaging. There is also a balance of ammunition to enemy volume, which makes dodging your best friend...if you wasn't in a tiny corridor with multiple enemies blocking the only way forward. I think some people will like this, but it is a test of nerves & not in the intended horror way. As a first attempt, its quite formidable & I do still have faith in them to create another better game like this if they wanted. I did not play the original, so I have no attachment to whatever it was, but I do here that is also a bit of an issue for some. I will not be finishing this game unfortunately, but I do not fully regret buying it.
I'll start this review by saying I never played the first Sinking City game - although I do remember the trailer for it years ago. The whole detective heavy focus wasn't really my thing, so I'm glad the devs went for a more Survival Horror focus here with the second game. I just finished my second playthrough (first time New Game Plus mode) and absolutely loved blasting through the game again with the unlockables I got. Taking it very slowly and getting nearly all sidequest items etc on my first playthrough, my final completion time came in at around 16 hours or so. My second playthrough (now that I knew the layout of the game, puzzles etc) I managed to finish it in around 5 hours. Combat felt fun and responsive. I really liked the worms mechanic, where they will revive already dead enemies if you aren't quick enough to stomp them. The weapons (and weapon part upgrades) were spaced out well enough to where I never felt overpowered. They felt like a big reward for exploring side content and taking your time reading documents. Puzzles were sometimes tough at first, but this was mainly down to me overthinking, when the answer was staring me in the face the entire time! You can also note down solutions to make any subsequent playthrough faster (such as wanting upgrades slightly earlier than you would have) Story was super interesting. Everyone compares this game to Resident Evil or the Silent Hill 2 remake (both good and bad points of view there depending on who you ask) however I felt like this game leaned way more towards Alone in the Dark - with its lovecraftian, cosmic horror. The Holloway Mansion DLC was awesome - heavy inspiration from Resident Evil 1 and Alone in the Dark. Felt like one big puzzle box, and it was also more challenging than the Main Game due to lack of certain items and upgrades Cavin would usually have. A short 2 hour or so romp through creepy hallways and spooky basements! Some personal hangups which did slightly bring the game down for me - 1) Performance was great, but also a tad stuttery even on my high end RTX 5080. When I lowered settings, (even the lowest) this stuttering didn't go away. Seemed to happen when rotating the camera around, so I assume this could be a engine streaming thing? DLSS and Frame Generation helped with this though. 2) Enemies when 'activated' from a static state (such as crouched over a body and standing up to attack you, or leaping from behind hidden crates) they did not take damage or die whatsoever - even if I emptied an entire machine gun clip into them. I wasted ammo on my first playthrough due to this. 3) I wish we could also unlock the weapon upgrade parts in the shop too, to use with the infinite unlockable weapons (so say, have the Timekeeper part to slow down time using the Rifle) 4) DLC costumes were really fun, but its a shame that the other outfits for Calvin (5 out of the 7 available) are simply recolours. I wish there was more variety. Maybe a costume without a hat? Or a different style of jacket/coat to wear? Looking at the first game, this had more variety like the trenchcoat costume. 5) Lack of any alternate endings (even if this was locked off until further playthroughs) The first game had them. Resident Evil and Silent Hill have them. It could have added so much more storyline. Is this something that may be added in the future perhaps? (I do appreciate the need to tell a linear story with a strong solid conclusion of course) TL;DR - This game is a must for fans of Survival Horror games like Resident Evil or Alone in the Dark. The story kept me guessing and gripped until the end. Replays were fun and tons to unlock along the way. DLC was really fun and added a new challenge to the game, which I really loved. Lack of multiple endings was a little sad, but the story was awesome regardless. A fitting ending for the style this game was aiming for. Great job Frogwares :)
I really want to like this game, and I'll admit its a technically polished game Mechanically. But, its not the sequel I wanted. I don't really have much to really elaborate on. There isn't really anything negative to say about it and so normally I wouldn't leave a negative review like this. It's just I miss the open world kind of aspect the first one had and I would rather it be more investigation focused.
(Spoiler: JUEGALO!) buenísimo, este año me termine varios Resident por 3era vez y probé varios otros buscando repetir una experiencia similar, al final acá la encontré. Lo épico: la ambientación es muy buena. la sensación de que eres débil gráficos hermosos (curiosamente no se ve como otros títulos de unreal que todo parece plástico). Lo bueno: La trama parte bien (aún no lo termino) El DLC que trae es super bueno. Lo no tan bueno: a la sensación de disparo le falta potencia.
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