
A 2D stealth Metroidvania with parkour platforming. Explore the majestic palace and ancient prisons of a kingdom under siege. Don the mantle of the legendary Sandfox as you venture into the ruins below, and discover the true threat from a sand-borne evil.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore the palace and cavernous depths below an ancient desert city, under siege by its neighbouring kingdom. Master dynamic parkour abilities and use cunning and stealth to discover the true threat lurking within. Evade guards, defeat enemies, befriend potential new allies, improve your skills, and foil the evil plot before it's too late.

2D Stealth Metroidvania with parkour exploration
Rich retro-style pixel art, hand animated frame-by-frame, with modern effect from Unreal Engine 4
Immersive and dynamic audio builds tension and highlights danger
An eclectic range of characters to discover and aid
Smooth controls and fluid animations to avoid enemies, evade capture and find other ways to deal with threats

Use stealth to sneak through the environments, incapacitating enemies or ghosting past as if you were never there. Run, jump, slide, shimmy, pole swing and more as you navigate the intricate game world, finding new items, equipment and skills, and unlocking previously-inaccessible locations.
The Siege and the Sandfox is a stealth Metroidvania with one giant continuous world, linking the newer palace above, older prisons below, the ancient mausoleum, and an intricate network of caves woven amongst them all. Encounter unique enemies in each area - some more capable at pursuing sneaky Sandfoxes than others! Keep on your guard, as even an extinguished torch or door left open can trigger the suspicions of those out to get you.

A shining city lies besieged in the heart of a vast desert. As the moon rises over the royal palace, a notorious assassin watches the king die to a traitor’s hand. Discovered, falsely accused and thrown into the labyrinthine dungeons below, they must escape to tell the tale else the city will fall.
The Sandfox – known as the Kasha’i – is famed across the land as the legendary line of faithful protectors and servants to the crown. The current holder of this mantle has been left for dead at the base of ‘Traitor’s Fall’ - a deep pit leading to the depths of the underground prisons. Betrayed by the Queen in order to hide her regicide, you must now take on the role of the Sandfox and begin your journey back up to the palace. Save the kingdom from the Queen’s evil plot and reap revenge with the iconic weapon of the Kasha’i: the glass dagger.
In your journey through the dark caves, dusty mausoleums, dangerous prisons, and crumbling ancient architecture, you will need to avoid the nastier inhabitants of this underground world and aid those friendlier to a new face. Your progression will lead to the discovery of the true threat to the kingdom above: a sand-borne evil emerging below. As dusk becomes night, and night becomes dawn, you will need to rely on the aid of new allies, make your way back into the palace, and end the treachery of the wicked Queen.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 211reviews | 64% | — | $72K |
| $1.49−90% | 18ratings | 72% | #226 | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like Prince of Persia: The Sands of Time and Thief: The Dark Project combined, there's even a narrator turning your actions into a story told long after the events. Gameplay-wise, it's both shadow-based stealth and platforming, which is a lot of fun Its reputation for being buggy is way overblown, there's the occasional goofiness but nothing game-breaking or that isn't fixed by reloading to any of the frequent checkpoints
The world building and the mood is great but too often, you reach a state of flow that ends up interrupted by bugs and glitches: Clipping through doors and walls, entity sprites inside walls just chilling there, enemy spotting you 3 screens away through multiple doors and walls. The music and the storytelling are great but every time you start to feel the immersion, a bug pulls you back to reality.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| — |
| 80%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super buggy and hard to find out where you have to go. You can get softlocked in some areas. If they fix their bugs and make the game easier to not get lost or get stuck I would change my review to positive.
This game has so much potential, but after over 5 hours of play I just had to give up. The last hours I've done nothing but wandering around the map and tediously backtracking in all directions with no indication on where to go or what to do next. Everywhere I go I end up at inaccessible areas, because the required skill is missing (cannot grab metal rails, and cannot pas through the small metal "gates". The map doesn't even indicate (many of) these points or let you place enough tags, so it's near impossible to remember where you can and cannot go. So frustrating and ruining all the fun. With so little effort this game could be so much better it's a shame. There are also some annoying bugs, but I can live with even those if the games basic games would just work...
I dropped into a cave to avoid some guards and there appears to be no way out? just a checkpoint, a collectable, and a quest giver down here but I can't get back up. I could restart the game from the beginning but I wasn't really having fun. Very pretty art though.
Yes, it's a good game : beautiful pixel art, interesting gameplay, good level design... But I can't recommand it. More than a year after it release, it is still full of bugs. Yes you can play it, you can even finish it. But the huge number of bugs is very annoying.
Man, I was so hyped for this game to release, but broke my number 2 rule for games. Rule 1: No preorders. Rule 2: Wait for initial reviews. This game had so much promise, but overall.. it's really bad. I got to 116 minutes of gameplay, got stuck (explained later), and decided "I can wait until the dev fixes this, they'll fix it and if they don't, I'll refund!" Well, my time schedule got messed up and I never refunded the game. So, I waited. And waited. And waited like a fool. No update, game still broken. Siege and the Sandfox is a game that focuses around stealth. So much so that if an enemy manages to even get close to you, they thwack you once and you're respawning at your last checkpoint. Combat isn't an option, even if you manage to get the drop on an enemy, there's a good chance that they'll still overpower you. Fine, it's a stealth game, so be stealthy. Hide in the shadows, crouch/crawl along the floor so you make less noise, jump up from the platform underneath when the enemy isn't looking and high tail it out of there before they catch wind of your presence. This is all well and good, except that last part. There's one section in the game where you have to do exactly this (stay on the platform below an enemy, wait for them to walk away, then jump up and run). Problem is the psychic AI. The enemies track your character PERFECTLY, making it impossible to jump up (because they'll hit you immediately). Standing still in hopes they walk away does nothing. Your only choice is to completely LEAVE the room to respawn the enemies (not the screen, not the general area, the entire ROOM), come back, redo all the stealth areas to get back to that enemy in hopes that their AI reset. This is the reason why I stopped playing. That doesn't mean that there aren't other issues with the game. There is no fast travel, so you're stuck running across long sections of the map, stopping every few seconds to double check the map (as there is no mini-map or option for one). Fine, the game takes place in ancient times and there's no obvious alien technology to warp you around. You can just pause every other room to double check the map and plot your course. At least up until you realize that the room you THOUGHT you could leave through was actually a one-way exit (and you're on the wrong side). I'm sure there are other issues with the game, but as you can see, reviews are still heavily "Mixed". Heed them. Save your money.
Pros: Relaxing MV game with nostalgic pixelated Prince of Persia vibes, ideal if you hate bossfights and just want to explore like me. Cons: Backtracking takes forever, not enought fast travel points and at least one was broken. (Didn't notice any other bugs except that)
Plays too slowly for me, though I figured it might, given it's stealth direction.
Played on the Steamdeck, Installed to a micro SD card. I've put about 14 hours into this game so far. It has crashed two times: once a minute into the game and the 2nd time later into the game, but I was next to a save point. I have only encountered a few minor glitches of my character getting stuck in a different animation when climbing and getting stuck in a wall when warping; restarting from a checkpoint fixed it. Nothing game-breaking. completed the game with 77.9% of items collected.
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