
Sacred Tears TRUE brings both traditional JRPG elements and fresh and unique features such as a deceptively simple but deep card battle system, redistributable skill points, and graphics by Takashi KONNO, and music by Hiroyuki Ojima and Shimotsuki Haruka.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Playing status:[/b] finished the game with all [url=http://sacredtearstrue.com/objectives]objectives[/url] completed, defeated the ultimate boss [h1]Intro[/h1] [b]The Sacred Tears TRUE[/b] is an [i]RPG Maker[/i] game with card-based battles. It offers 24 main chapters along with 23 side chapters, each can be finished in ~30 minutes. [b]Pros:[/b] - Each chapter only lasts for ~30 minutes - Unique battle mechanics - A lot of secret areas to explore - More than one way to solve a problem along with different rewards [b]Cons:[/b] - Too many battles - RNG-based battles - Most quests revolve in talking to everyone in the town to proceed [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you want to play RPG Maker games with good art, music, and unique battle mechanics, buy this game at a sale. You might want to use guides to finish the game though.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] This is one of the higher-quality [i]RPG Maker[/i] games that I have played in terms of visuals and sounds. The graphics might be blurry, but everything was made in great detail to compensate for it. Almost all animations, even if it's just flipping books, are animated to make it clear as to what the character is doing. Other actions that can't be portrayed by the sprites are replaced by great-looking cutscenes. The cutscenes themselves look rough at first glance, but they give a unique style to the game. Emotions are captured perfectly with the varying colors that help to enhance them to their fullest. It makes you feel like you were playing JRPGs from the old times, especially with the music that accompanies them. [h3]Story[/h3] The story might be a hit and miss to some people. It tells about the life of two people on day to day basis, whether it's about their friends or jobs. At the same time, the main plot will progress right behind the scenes to create tension for the final battle. However, the story feels rushed at the end with the amount of explanation in the final chapter. Other threats that were built up to that point were also scrapped at the end, making everything feel weird. The game feels like a part of a greater universe of some sort because of it. On the other hand, the bonding between each character is great. There is no right or wrong in their actions, even the main characters. You'll take a liking to all characters on each side of the conflict, whether it's because of their personality or relationship. To be honest, I would prefer if the game was focused more on this side without the main plot. [h3]The Game[/h3] [b]Gameplay[/b] The game has 24 main quests and 23 side quests in total, where the latter one will be unlocked after you fulfilled certain requirements. Each quest can be finished in ~30 minutes, save for the very last main quest that can take longer depending on how you approach it. They all focus on one objective where you need to either explore a new area or simply just talk to everyone in the town. There are more than one ways to solve your objective. You can try to force your way through or try to get some help to open a locked door. The most straightforward way usually gives less to no reward with some penalties, so you might want to be thorough before making a decision. Although this looks clever, this adds another problem to the game. https://steamcommunity.com/sharedfiles/filedetails/?id=318639965 You will be forced to talk to everyone in the town to progress sometimes. Since you need to find out how to solve your objective to get the most reward, talking to everyone in town is unavoidable. However, the town is very vast - there are 4 blocks with numerous amounts of buildings and people to enter and talk to. It can be tedious talking to them every time you are stumped. Moreover, some NPCs will give the same dialogues, furthering no reason to talk to them over and over again for a slight chance that it might change later on. [b]Combat[/b] Combat is unique. You have a set of cards with different icons and points in them. You can put 3 cards into play each turn, pitting each of them against the enemies'. The higher point card between the two will then be active, doing an action based on its icon. Since you can't see the enemy's card at first, you can try to predict it based on the color, adding strategy elements into it. It was fun trying out the mechanic, although it will soon become another source of problems as well. Combat is RNG-based. You might have several cards in your hand, but that said card will be replaced after use. Since the card replacement is random, it can be better or worse than your used card. This causes issues in boss fights, especially if the fight takes too long. The game can screw you up by replacing your cards with 1-point cards over and over again, and the only thing you can do is by loading your save and hoping for the RNG to be better. Luckily, the game also tries to mitigate this by giving a lot of health potions drop in battle. Everything becomes more manageable later on, although you might still need a bit of luck to defeat the harder bosses. https://steamcommunity.com/sharedfiles/filedetails/?id=318640007 There are too many enemies to fight. Despite using touch-based encounters, enemies tend to be placed in narrow places with almost no way to run from. You'll have to engage in combat most of the time until you get sick of it. Although it might give a reason to build a better "deck" before going to boss fights, it hinders explorations sometimes. I was too lazy to go outside the town since I don't want to keep on fighting battles. Moreover, enemies are scaled based on your level, so leveling up will just make normal enemies stronger. [b]Length and Difficulty[/b] To be honest, I'm not sure how long I spent finishing the game. I forgot to close the game launcher several times whenever I wanted to take a break. I estimated the game to be ~20h long if you use a guide, longer if you decided to explore everything on your own. Most of the additional time will be spent talking to the townfolks to finish quests, however. The game isn't hard, but it can be annoying due to the RNG factor. You need to save after almost every battle just in case the RNG screws you up and kills you in battle. I couldn't count how many times I had to load my save because of this. https://steamcommunity.com/sharedfiles/filedetails/?id=581653344 [b]Problems[/b] One cutscene has texts that are hard to read, even on the lower resolution. [h1]Conclusion[/h1] [b]The Sacred Tears TRUE[/b] is a hit and miss to me. It's a high-quality [i]RPG Maker[/i] game with a lot of customizations, whether it's for the graphics or the battle system. However, some mechanics can be problematic sometimes. It can be tedious to talk to all townfolks in almost all quests and reload your save file just because the game decided to give you low point cards in battle. Luckily, both of these points can be addressed by using a guide and health potions - the latter are abundant in the game. For me, the most memorable thing about this game lies in its cutscene visuals and music. People who like to play JRPGs will feel at home with the quality, especially those who like to play games with similar visuals. However, although it has a great quality for the price it offers, you might want to be wary of the cons before buying. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful graphics... interesting storyline... numerous side missions... All held back, by the combat. The system works well on paper. The player receives a 'hand' of cards, and chooses three to play. The cards are compared to the choices of the enemy, and combat plays out depending on who has the better cards, and which cards were chosen. Block attacks, make regular attacks, make special attacks, or get an ally to cast a spell (or, in the instances were said ally is unavailable, use the spell cards to negate the enemy attacks). The goal is to bring the enemy's HP down to zero. However, the execution leaves more to be desired. After the first few chapters, the difficulty of the battles ramps up greatly. Even with the 'tells' of enemies helping out, I was forced to rely on working to get the levels of my cards up to 5/S for bosses. and cards are consumed after use. Why not level grind? I did; the enemies scale with the player (an early-game side-boss became a common mob after reaching late in the story). To make matters worse, the only way to really effectively use the main character after a point is to place everything into Health and Attack. And then, if you haven't planned ahead, you can still get screwed over by getting stuck with all low-powered cards. If you have patience, the story and visuals are great, and a few missions don't require combat at all. However, you will have to struggle with the combat system to advance; if you can't handle it, avoid. Disclaimer: I got this shortly after it arrived on Steam, and although I haven't played it in years, I remember enough of it that its mixed potential remains in my mind.
До сих пор цепляет своей атмосферой, будто заглянул в старую добрую фэнтези книгу. Сюжет закручен вокруг магии, тайн и эпичных противостояний - ничего супер оригинального, но подано с душой, за развитием событий следишь с интересом. Графика, конечно, не блещет современными эффектами, зато стиль выдержан отлично: всё такое ламповое, с приятной цветовой гаммой и проработанными деталями мира. Управление местами кажется слегка неуклюжим, будто персонажи немного «вязнут» в анимации, но к этому быстро привыкаешь и перестаёшь замечать. Из плюсов - саундтрек: музыка действительно создаёт настроение и добавляет драматизма в ключевые моменты. В целом, если любишь классические RPG с упором на историю и не гонишься за графикой поиграть можно, ну а если вам это важно, то проходите мимо… ░░░░░░░░░░░▄▄ ░░░░░░░░░░▐▓▓▌ ░░░░░░░░░▐▓▓▓▌ ░░░░░░░░▐▓▓▓▓▌ ▄▄▄▄▄▄▄█▓▓▓▓▓█▄▄▄▄▄▄▄▄▄▄▄ ▓▓▓▓█░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▌ ▓▓▓▓█░░░░▓▓▓░░░░▓▓▓▓▓▓▓▓▓▌ ▓▓▓▓█░░░░▓▓▓░░░░▓█▀▀▀▀▀▀▀ ▓▓▓▓█░░░░▓▓▓░░░░▓▌ ▓▓▓▓█░░░░░░░░░░░▓▌ И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в монастырь помолиться за разрабов, чтобы они делали только крутые проекты…
Я бы лучше купил WinRAR.
RPG in the style of classic turn-based role-playing games, focusing on combat, exploration, and character development in a fantasy world ✅Interesting concept of playing as a guard, hero, or thief in the city ✅Diverse types of enemies ✅Ability to make decisions that influence the storyline ❌Pixelated and outdated graphics ❌No voice acting for characters (text only) ❌Exploration limited by mission requirements and skills ❌Lack of connection with characters reduces immersion and enjoyment ❌Weak narrative: missions and storylines end abruptly, without explanation ❌The price is too high ❌❌ Verdict: [strike] Terrible [/strike], [b] Bad [/b], [strike] Mediocre [/strike], [strike] Decent [/strike], [strike] Good [/strike], [strike] Very Good [/strike] (Rating scale for tested game) [quote] If you'd like to see more of my reviews, you can find them on my curator page:[url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]
子供の頃は一番お気に入りのゲームでした。是非「Indeterminate plus alpha」と「女神の涙 true」(日本語)も配信してください。Steamなら友達にも紹介しやすいので。
I hate to do this, I wanted to enjoy the game. I can't recommend this because I have had input issues when starting the game. Can't move up or left, everytime I start the game, the cursor would freak out unless I hit right or down, after that, nothing works but those two. I tried restarting steam, restarting the PC, reinstalling the game, tried to search for the controller files to see if I could change the input, no avail. I am going to keep digging into it. I also searched the community about this and found only a very small handful of those with the same issue, six years ago, all stated what I have done. I cannot recommend this because of this bug. I hope this gets fixed or I may have to figure out how to get a refund.
This was a fun game. It had a great story, a good art style, and some nice music, especially the ending music. At first, the mechanic of using cards in battle seemed a bit weird, but I came to be quite fond of it. It was certainly more unique in that aspect, and the animations of the attacks were awesome looking. In fact, the animations in general were great, and the fact that they get better as you upgrade them is a nice detail. Speaking more about the story, as I said, I think it was great and it had some funny dialogue. There were some parts that weren't that amazing, but overall it was quite good. I think it's the game's best feature. It only was sometimes grindy to try and get some good rolls on the cards before going against a boss, but luckily enough, that only happened 4 times and only towards the end of the game, so not as bad, with the boss fights being quite tough but giving a great feeling when you finally defeated them. Speaking of bad stuff, I did find quite a few bugs, some typos, and some bad design. For example, in Main Chapter 15 there will be a cutscene at the start but the text isn't that readable because of how low quality it is so it made me have to reset to reread multiple times just to be able to understand it and finally I thought the game was a bit too open as in it wasn't very clear on what I should do or go to unlock side chapters which made me a bit paranoid if I was missing any of them or any other bonus thing with it not being apparant until you finish the chapter, or in some cases until several chapters later, I often found myself with 2 seperate guides open just in case to check before I progress the story if I had missed anything, so it is definitely a bit confusing at times. Overall, it has a great story and it was a lot of fun, despite it sometimes being confusing.
anime rpg sıradan bsait kötü
[h1]Reseña de \The Sacred Tears TRUE\: ¿Una Lágrima de Amor o Desesperación?[/h1] [h2]Resumen[/h2] \The Sacred Tears TRUE\ es ese juego que muchos podrían describir como \un diamante en bruto\, pero no tan brillante, donde la ambición a veces pesa más que la ejecución. Es un JRPG decente que intenta meternos de lleno en una aventura épica con cartas, combates y ladrones de corazones azucarados, pero tropieza en sus propios pies tratando de atar todos sus elementos con un hilo de poco presupuesto. [h2]Aspectos importantes e interesantes[/h2] Primero lo primero, hablemos de lo bueno. Este juego le da una vuelta a la típica jugabilidad de RPGs con un sistema de batalla basado en cartas que es más fresco que menta en pasta de dientes. Además, podrás disfrutar de decisiones que realmente afectan el resultado, así que cada partida es un nuevo mundo de posibilidades. La historia, aunque cliché, tiene sus momentos que te pueden hacer soltar una lágrima (o un bostezo, dependiendo del día). [h2]Aspectos por mejorar[/h2] Ahora, crucemos al otro lado del río donde el agua no es tan cristalina. Visualmente, el juego parece sacado de esa era cuando los juegos de rol eran la última sensación, pero de manera nostálgica no nos da mucha \vibra.\ Y si hablamos de la IA... Más bien pongámoslo así, a veces parece que estás jugando contra tu abuelita que olvidó sus lentes, no esperes grandes estrategias de tus oponentes. Además, alguien necesita decirlo: ¡esa música puede hacer que tus oídos pidan vacaciones! [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Innovadora pero con tropiezos.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]Tu abuela sería un oponente más temible.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Bastante contenido, aunque no siempre cautivador.[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]Retro sin querer serlo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Cliché pero funcional.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Es un intento válido, pero no esperes quedar boquiabierto.[/td][/tr] [tr][td]Efectos[/td][td]5[/td][td]Efectivos pero olvidables.[/td][/tr] [tr][td]Música[/td][td]3[/td][td]Te hará valorar el silencio.[/td][/tr] [tr][td]Voces[/td][td]N/A[/td][td]N/A[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Al menos no es el mismo protagonista rubio de siempre.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]55[/td][td][/td][/tr] [/table] [h2]Conclusión de Compra[/h2] [u]Compralo con descuento[/u] - Si tienes algo de dinero extra y suficientes expectativas moderadas, \The Sacred Tears TRUE\ puede ser un entretenimiento válido para un domingo por la tarde. Pero recuerda, hay algo mejor para tu dinero, como una buena pizza.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.2K | 882 | 79% | $7.49 | |
| $38K | 123 | 82% | $12.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $1.4M | 2.1K | 93% | $29.99 | |
| $212.9K | 3.3K | 97% | $2.99 | |
| $767.5K | 604 | 99% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 149 | 76% | $0.99 | |
| $3.2K | 59 | 73% | $3.99 | |
| $3.2K | 109 | 73% | $0.99 | |
| $3.2K | 186 | 76% | $0.99 | |
| $3.2K | 140 | 64% | $0.69 | |
| $3.2K | 95 | 80% | $1.99 |