
The Pale Mimic is an atmospheric horror set in the untamed Alaskan wilderness. As a high profile fugitive on the run, it’s just you and your dog surviving in the chilling forests, until something else shows up uninvited.
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About
The untamed wilderness of Alaska is beautiful, cold, and unforgiving. As a high-profile fugitive on the run, this desolate landscape is your only hiding spot, with your dog as your sole companion. But in these woods, the peaceful silence is a lie. The environment is not just your hideaway—it is the hunting ground for something that belongs here more than you do.
"The Pale Mimic" is not an infinite survival game; it is a linear, narrative-driven horror experience with a definitive beginning and end.
Your cabin is your only refuge, but safety is an illusion. On most days the core of your existence is hunting large game just to survive a little longer, with only brief respite at the cabin to plan your next move. On other days, the forest will have unexpected surprises for you.
When outside, the hunt begins.
When food runs low, you must venture into the frozen forests, where your dog is your guide and key to tracking anything. What starts as a simple hunt for game quickly turns into a struggle for survival. You will track, kill, and butcher large game, but this process is far from easy. As you stalk your prey, something is watching. Keep your wits about you, lest the hunter become the hunted.
You must bring the meat back to survive, but the creature is waiting for you to turn your back on the woods. It is fast, strong, and relies on a terrifying form of mimicry to lure you out. As a stalker, it prefers to avoid direct confrontation. It might mimic your dog’s whine to make you open the door, the sound of prey to trick you, or a familiar voice to lure you into a trap. Out here in the middle of nowhere, imitation is the highest form of horror.
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Reviews
Themes across 343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Идея интересная, реализация нулевая. Игра максимально заскриптованая, хижину покинуть по своему желанию нельзя, о появлении монстра игра сама любезно предупредит, чем сломает атмосферу опасности. Вся деятельность в игре это бежать за собакеном к дичи, пару раз стрельнуть и бежать обратно в хижину, с редким появлением монстра.
[h1] Внимание, сейчас вас напугают! [/h1] Так игра и говорит, перед тем как вас напугать прямым текстом. Огромный потенциал был разбит об кучу ошибок геймдизайна. Ты ходишь туда сюда и все, и иногда пугают по одинаковому шаблону. Сюжет - ни о чем. Просто - "Вау, вы тут в лесу, надо еду собирать, что бы выжить отбиваясь от оборотня." Лично я считаю игру можно было бы сделать лучше *спойлер* - [spoiler] Игру лучше бы было сделать в полу открытом мире и жанре Survival-horror и мимик нападал не линейно, ведь он может симулировать по сюжету звуки (ЛЮБЫЕ), и тебе бы приходилось думать, это этот мимик или то, что ты ищешь по сюжету и не только. Это буквально сделало бы игру крайне интересной и страшной. [/spoiler] Но игра визуально мне понравилась - красиво. Была бы средняя оценка поставил бы ее.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
братан, это пиzdec а не игра. честно сказать это просто кал. плюсы этой игры это возможность погладить собаку и чуть приятная графика. ВСЁ. из минусов - нет скримеров, после первого раза монстр тебя большие не пугает. максимально посредственный недосюжет, непонятно зачем он нужен. игра не уходит ни в "страшилку" ни в "сюжетку", даже коротенькую, спрашивается зачем играть тогда. каждый день повторяешь одни и те же наискучнейшие действия(весь геймплей) тупейший компаньон в виде собаки. откуда собака знает где находится радиостанция а я нет? почему я как дурак должен ждать пока она "унюхает" эту радиовышку? это смешно. не вернул деньги за игру потому что инди-разраб
The idea of the game sounded cool. However, too much story mode play and no enough game play. Not enough interactive play. Finished this game in less than 2 hours. Disappointed, but again it was an interesting game idea.
A perfect representation of me going out of my room to the kitchen to get a midnight snack every 10 minutes, with the lights turn off, but there is a scary creature lurking in the dark. And it gets progressively worse.
Как для начинающего разработчика очень даже ничего. Минусы и так понятны: скриптованость и ограничение свободы действий. Сюжет есть и атмосфера присутствует. Надеюсь следующая игра будет похожей и более свободной в действиях
A nice, cozy, visually pleasing, atmospheric horror game. Funny enough, it somehow reminded me of Firewatch. It can easily be finished in one session, since it takes less than two hours to beat. Full Game Walkthrough: https://youtu.be/yQFy5dHRSuk
I think the game description is misleading. Yes, it’s a narrative-driven experience with a definitive beginning and end, but I expected the journey in between to offer a unique, organic experience with the mimic. Instead, it’s basically a glorified escort quest where all the encounters are hard-scripted. Every playthrough is essentially the same, with no meaningful choices to make.
even though the game is only an hour to two hours long without 100% everything, it feels like I was always engaged with the mimic, there wasn't a moment where I did not let my guard down, you could say the attacks were infrequent, but that did not stop me from worrying about the fluffy companion that tagged along with us the whole time, I like the story too even though I missed some parts, overall pretty damn good game, the normal ending left me satisfied, can't wait to finish the secret one when i get to it, I highly recommend this game even if it is short, its worth while.
Хорош - тягучая атмосферка решает
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