
'The Pair Annihilation' is grid + turn-based strategy roguelike game. Use different combinations of ships, different artifacts, in battles on various battlefields to defeat Udtmos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After defeat in the war against the Udtmos, we were forced to flee the stellar system.
We must rewind everything with only three pilots.

Various Reactor Cores - You will obtain a Reactor Core at the end of each battle that you can mount on your ship. And its effect will stack with each other.
Various ships and weapons - All ships have two weapons with different effects. And you can craft and equip a sub weapon.
Various missions - On the battlefield, you'll encounter various missions, such as destroying incubators or blocking portals. And maybe even some random events in the Dark Zone.
Various bosses - The higher Udtmos that defend the planet each have special abilities. Unpredictable boss battles will require your best strategic choices.
Turn Rewind - Once per battle, you can return all ally ships to the state at the beginning of the turn. You can fire ships' weapons or move ships 2 times.
Carrier - The carrier has no combat abilities, but due to its Temporal Rewinder, you must defend it and fight no matter what.
Various Carrier Skills and Enhancers - You can also craft Carrier Skills and Enhancers that can be useful in battle. Rescuing and placing survivors can also unlock additional abilities.
Genres
Engagement
Reviews
I'm 1 hour in. This game has a good basis, but it feels EA to me due to a bunch of rough edges so far. 1. No controller support. THAT IS BAD! Into The Breach, which is the cannonical example of this kind of game, has perfect controller support. ITB is often cited as one of the best games on the Steam Deck! You really need to fix this. At one point, i did something when playing on my touch pads that made the play field move around, and I couldn't find my way back to undo this. So I kept playing like that. 2. The UI is very generic and ugly. It's just a bunch of gray buttons with text on them. 3. Sometimes the game zooms in on characters for some dialogue, and the line thickness just blows up. This isn't good. 4. The writing is very bad, it's clearly done by someone who doesn't speak English as a first language. PLEASE hire an experienced, professional, English sci-fi writer and have them re-do ALL the text. A lot of it is just bad, some is very clunky, a bunch doesn't make any sense, a bunch more looks cringe or stupid. You really REALLY need to fix this. You could try and hire Chris Avellone - he did the writing for Into The Breach. 5. The music is amazing. Don't listen to anyone. It's just a bunch too loud when you start the game, and it could use to be enhanced with some calmer segments, because it's 100% tempo, 100% of the time. 6. The tutorial is kind of sticky, it keeps on asking you to do things for multiple rounds, which is annoying. 7. When targeting something, it's hard to figure out what tiles will or won't take damage. ITB fixes this by coloring the tiles red. 8. I don't understand at all what's going on when the enemy is making its moves, they move very quickly, nothing is explained. So, I can't learn what's going on. In ITB and some other tactics games, I can learn what's happening, by observing the enemy. This way, I can turn the game into a logics puzzle where I can actually make informed decisions about what's going to happen and that lets me get good at the game. If I can't learn that, the game just feels random and impossible to understand, which removes fun from a strategy game and turns it into frustration. The game systems are unique, not ripped off of ITB or another tactics game. Very interesting stuff. I think this game could truly be the best spiritual successor to ITB. However, the stuff I mention above just kind of really spoils the game. So, I want the developer to fix it. Therefore I am giving the game a negative review, because the game feels like it's not finished / not play tested enough. I am leaving the comments open. If the developer shows up and they say they would like to fix the issues above, I will change my review to positive. But first, I need to make sure the developer reads this review and takes this seriously, therefore at first I will give it a thumbs down. Thank you for making this game! I wish you the best of success, that's why you need to receive feedback on what to do to fix things.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Hours played at review time, across 26 reviews with recorded playtime.
재밌게 잘 만든 게임이란 생각이 든다. 문제는 마지막 행성 들어가기 전에 나오는 어떤 보스가 대단한 능력은 없는데 피통이 너무 커서 진짜 한참동안 패야하는데 이게 너무 졸리고 지루하다 그걸 생각하면 게임을 다시 켜기가 되게 싫다. 되게 무의미한 노동같다고 느껴짐
이제 첫번째 행성 깼어요... FTL과 인투더브릿지 섞은 느낌의 게임인데, 디펜스 게임처럼 느껴지기도 하구요. 근데 앞선 두 게임에 비하면, 캐릭터 설계가 좀... 아쉽기도 합니다. 초기에 주는 탱커 유닛의 장판딜이 필수적이라 생각들어서요. 제가 전문가가 아니라 모르겠네요. FTL 직원분께 자문 구해보죠?
턴제 디펜스 게임으로 내 요새를 지키는 재미가 쏠쏠하며, 다양한 함선을 활용해서 색다르게 게임을 플레이 할 수 있는게 마음에 들었다. 또한 함선의 업그레이드 요소는 게임을 함에 있어 흥미를 돋우는데 중요한 역할을 한다고 생각한다. 전체적으로 완성도가 높은 게임이며, 플레이 해보는 것을 적극 추천한다.
FTL + Into the breach + New rules = Goat
초반 플레이가 굉장히 갑갑한 게임인데, 후반으로 가면 급격히 쉬워지는 기괴한 곡선을 지닌 게임입니다. 아이디어나 전체적인 짜임새는 좋지만 결정적으로 초기 경험이 많이 갑갑한 편이라서 장벽이 높은 편인 것 같습니다. 함선 업그레이드에 대한 튜토리얼이 조금 더 자세했으면 좋을거 같고, 컬렉션에 대한 안내도 조금 더 사려깊었으면 더 좋을 거 같습니다. 특정 반응로 핵 (일정 퍼센트 이하 적들 일격사)가 보스몹에도 적용되는 등 결정적인 키카드 몇개가 있어서 이걸 알거나 우연히 손에 넣으면 난이도가 굉장히 쉬워지는데, 이게 의도한 바는 아닌 거 같아서 차후 수정이 필요할 거 같습니다. 취향이 잘 맞으시는 분들, 소수의 아군으로 다수를 학살하면서도, 그 물량에 밀려서 매 턴을 재야 하는 경험을 좋아하신다면 추천드립니다. 게임이 비싼 편도 아니구요.
Отличная игра в стиле FTL. Мне нравится, когда не просто скопировали оригинал, но и привнесли что-то своё новое в жанр. А так всё по классике: если играли в FTL - геймлей очень похож! Только управляешь не одним кораблём, а сразу тремя, поэтому боёвка конечно совершенно другая. Всё остальное практически без изменений. Боёвка - в целом неплоха, напоминает вторую игру от создателей FTL - Into The Brich. Есть разные абилки, какие-то дамажат, какие-то хилят, какие-то баффают. Есть щиты, есть здоровье корпуса, есть топливо которое расходуется на перемещение и активацию абилок. Можно апгрейдить абилки, устанавливать модули и т.д. В общем неплохой такой рогалик. Не супер вау, но очёнь добротный, заслуживает того чтобы с ним ознакомится и если затянет - поиграть. P.s.: графика мне зашла, очень люблю такой ретро стиль ) чем-то Элиту напомнило самую первую, на ZX-Spectrum, от 1989 года...
FTL과 유사한 장르. 오랜만에 잼있게 플레이한듯
처음에는 독특해서 조금 어려웠는데 룰을 이해하니 진짜 재미있네요... ㄷㄷㄷㄷ 약간 SF체스 느낌? 턴제 전략 좋아하시면 꼭 해보세요.
더.. 더 크고 강력한 대포가 필요하다..
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Players by region
Where this game's players are, estimated from review languages.
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