
The Outer Worlds is an award-winning single-player RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the colony's corporate equation, you are the unplanned variable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About


Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 24.3Kreviews | 83% | — | not modelled |
| $24.99 | 14.1Kratings | 89% | — | not modelled | |
| $29.99 | — | — | — | $0 |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a real shame this version was delisted. Despite people's criticisms, it is a really fun game with more depth than may be immediately apparent. The love the open areas rather than a full on open world. If you were unlucky and didn't grab this when it was available, Spacer's Choice will do fine. GOG also had this if you know what I mean.
I played the game on other platforms, just installed here for the Trading cards, but it reminded me how much better the game was than the second part. Man, they really dropped the ball there. But you are in luck, this game is great, play it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뉴베가스 이후로 텍스트를 전부 읽게 만들었던.. 이렇게 맛있는 게임은 오랜만입니다.. 타격감이 똥인 것만 빼면요....
I really liked this game, with a couple caveats. First of all, the characters are so fun. Parvati is just the best, I love her. There's tons of exploration and secret-finding and funny journal-reading. The sense of place and world-building is just unmatched. But that also is a flaw because the corporate dystopia the game portrays so well sometimes clashes with the role-playing and the narrative - like why wouldn't you want to dramatically improve this world where companies intentionally turn people into monsters by <plot spoiler> and <spoiler for completely different plotline>. I recommend this game, but I had to push myself to finish it at the end. For whatever reason, the story seems to drag on in parts. But still! Play it to hang out with your buddies on your sweetass ship. Put it down when that gets old.
Did not finish and not planning to do so. There are better games to play in my free time. Really mediocre game with heavy "Sweet Baby Inc"-vibes. There are so many annoying things, I can't list them all, but here are some of them: - no option to change the keybinding - 99% of the characters are ugly as hell and the dialogue and story are mostly absolutely lame - nearly all "women" in this game look and talk like rebellious teenage boys who have no respect for their parents - no romance option - the "improving your gear"-mechanic (weapons and armor) isn't worth the ressources, since the costs are not bound to the gear-level, but to the amount of improvements you did yourself - missions feel like chores These are just a few and I don't want to write a whole book. In short: I don't recommend. Play better games.
«Fallout: New Vegas в космосе? И да, и нет. Скорее, крепкая RPG на один вечер.»
This is a really good little RPG from the folk who brought us Fallout: New Vegas. I spent a lot of time on my so far one play through, taking it slow and enjoying it as I did with FNV. I treated it as essentially a significantly more stable and more polished version of the game and I think it works well seeing it as such. It definetly has it's own strengths, not being bogged down by any of Bethesda's ♥♥♥♥♥♥♥♥ or being limited by the Fallout 3 engine, and your companions storylines are much more fleshed out and enjoyable to explore and experience. I will say the game feels a lot more linear in the progression of the story. There's not many opportunities to go on wildly different paths and become a wildly different character compared to your last playthrough, unlike a certain game I keep comparing this one too. However that's only really a problem in terms of replay value, which isn't that bad. As you can see I got a good 21 hours out of this thing, but I do wish I had the choice to get more out of it aside from returning to the game a few years later when it isn't fresh in my mind. Lastly I will say the gunplay is really really darn fun. It blends well with it's almost actiony/turn-basedy nature that came from the Fallout games and can break up the walking and talking decently well. If you enjoy immersive RPG's like Fallout: New Vegas, then I'd say this is likely to be a hit with you. Otherwise it's still a good game I'd recommend.
👍Sim
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 8.4K | 73% | $69.99 | |
| $2.9M | 5.5K | 76% | $39.99 | |
| $21.7K | 53 | 43% | $14.99 | |
| $34.6K | 164 | 32% | $9.99 | |
| — | 0 | — | — | |
| $160.2M | 115.2K | 59% | $49.99 |