
Explore the mysterious Hotel Norwood in this surreal first-person adventure. Curious characters, forgotten secrets, and head-nodding music await your arrival.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not a video game, this is an interactive work of art. I mean that in a very literal sense. If you don't like contemporary art installations, you might hate this game. But, if you have an open mind and are looking for a surreal experience I don't think you can beat it. Strange visuals perfectly melded with interesting music. It's hard to fault. I highly recommend you play (the free game) Off-Peak by Cosmo D if you have any question about whether you'll like this game, I think it will give you a good indication of whether you'll enjoy The Norwood Suite. If you're still unsure after that, play the free Norwood Suite demo. Cosmo D games have their own unmistakable flavor, and once you get going on them you won't be able to stop.
In "Off-Peak" (free game by the same dev) you explored a trainstation full of creativity at your own pace. Here you're exploring a hotel in the same fashion, but now you're supposed to find certain items and a lot of them while you're walking around very slowly. I don't like this, the hotel is allready getting boring while I'm backtracking through every single room again and again. It doesn't help that it's maze.
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Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trippy as ♥♥♥♥ hotel exploration. Atmospheric music, cool art.
Wowee, that was an experience. This game reminds me a lot of a real world place called "house on the rock". I loved every moment of the game and would recommend people try it out. It's a hidden gem for sure!
Might be a good game, but the experience has been heavily marred by how buggy it is. The base version of the game doesn't even launch, requiring a beta branch to even get in. I had a crash to desktop just over an hour into my playthrough which lost a huge chunk of progress, which is further exacerbated by only being able to save on a quit rather than freely. If I could either save on a whim and not restart the game, or the game launching sequence didn't take so long, then I could save more frequently and not be as affected on a crash. Or, you know, the crashing itself could just be fixed. After crashing, every time I try to redeem the coupon for my room, the people at the front desk don't progress their dialogue to hand me my room key. Some other miscellaneous issues that have cropped up:[list] [*]People's heads disappearing, but their eyes and teeth remaining [*]The dialogue for a specific person won't render, but everyone else's will [/list] Hopefully this gets fixed at some point, but I doubt it given the game's age. I'd love to be proven wrong though.
Une expérience assez indescriptible mais très prenante. La musique est partout et nous met vraiment dans l'ambiance de façon efficace. Je recommande, notamment pour ceux qui ont déjà fait un jeu du même dev.
Probably my favorite of all of Cosmo D's games, very very fun and quite a few secrets off the linear path you can miss
This game is something else. Simple controls. Easy puzzles. But the atmosphere is incredible. It's not a game for everybody, but I enjoyed the fever-dream surrealist escape.
Extremely interesting game. Entertaining.
The game world feels like an interactive surreal art exhibit born directly of the awkward era of CG from the 90s and early 2000s. Had an amazing time, great walking sim whose audio and mood was really reminiscent of that wonder era of cg before the brown poop wave of the xbox fps hit us.
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