
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
Most likely between $465.1K and $1.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $1.99 | 93% | approximately $775.2K |
| Nintendo | $4.99 | — | — |
| PlayStation | $4.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bueno, Corto, Barato y facil de platinar
классная новелла по цене сникерса
少些无聊的哲学内容会好很多
реально годная ВН на подумать
好
Genuinely changed my prespective on life and made me a happier person.May we all find our Lilith
The game is fine I guess. Kind of boring and kind of vague, does have a twist to the generic dating sim it seems to be from the main page but said twist isn't that special either. I didn't rlly like that it had an avertisment for the new game which isn't that well received from what I've seen. But it was okay. For 2 euro you can't ask for anything more. It's a pretty okay game if you don't have anything else to do for 2 hours. Maybe it's just that I've never played "visual novels" before and I find them boring, idk. For me, this is a 6.8/10 game. Would recommend if you're into this type of things I guess
Why do I kinda bumped out for this yappy girl.
佳作 6/10 总体而言算是一个风味独特的小甜点吧。可能还是我期待太高了 作为一款带有meta要素,哲学论题,风评颇佳的视觉小说。最突出的优点却依旧只是美术与配音。 打破第四面墙的meta要素从故事开始就存在于玩家的分支选项与游戏角色的反应中,确实是令人颇为惊喜的。 但是,哲学话题的部分,给人一种把油漆刷在蛋糕胚上的奇怪感受,很突兀。对于一些概念和观点的说明和解释并不充分,与故事的核心论题或许相关,但相关话题初次被抛出时,给人的感觉仍旧割裂。 整个故事被切割成负责引出相关话题的小故事,通过返回主界面,重新点进继续游戏来连接。这个点子确实挺有意思,从最初打开游戏开始就是“继续游戏”的按钮的疑惑,也会在正式打完一个周目后解开。 但是,如果为了这个点子,才不给玩家存档与读档功能的话,有点得不偿失。对玩家来说,没有存档,搞全成就,太折磨了。
一开始我感觉“存在的你和我”才是真结局,我把主体性交给了莉莉丝,但我深入了解之后,才感觉这个游戏有真结局,但没有真正意义上的好结局,即使在永恒那里直接闪退游戏也让我感觉心里堵得慌,莉莉丝更接近 Tulpa(图帕)/脑内幻想人格:是闭门不出的“我”自己养出来的、相对独立的思维体,知道自己在游戏里,她让“我”有面对现实的勇气,走出了门,自己却消失了,没有同存情况。所以我感觉这部作品的意义就是让我们知道,真正的好结局不在游戏里,是你带着她给你的那些东西,真的往外走一步。不是"她还在不在"的问题,是你愿不愿意接住她留给你的那口气,去面对生活,即便很困难。