
A story-rich gothic RPG. Master the rituals of an ancient spellbook. Commune with the realm of the dead and struggle with your descent into madness. Build the power to raise an undead army and march against your enemies. Progress through secrecy, diplomacy, blackmail, coercion and seduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 13 → 2.17/day in the week after.
About
The Necromancer's Tale is a story-rich top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.
This is best described as a Necromancer Origin Story: you start off as a regular person, and gradually get drawn into the Dark Arts. Your powers must be earned: you need to put in your time sneaking and studying as you gradually become a master of the undead. This is a tale about the acquisition of power, what you're willing to do for it, and what it does to you.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.
The Necromancer's Tale is only available officially in English. However, translations to several other languages have been made by the community. Please check the Steam forums for details.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 963reviews | 92% | — | $656.6K |
| $24.99 | 45ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit linear, but - also because of that - very good character development, and ultimately really moving. It's the story more than the gameplay.
前期过于无聊了,从剧情到玩法到人设到世设的全面无聊。这要怎么坚持到最后……
Every bit as linear and boring as a visual novel--but with less choice. Follow the story exactly the way they dictate or nothing will ever happen.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $657.2K | 1.4K | 78% | $19.99 | |
| $657.3K | 2.7K | 50% | $7.99 | |
| $657.4K | 781 | 66% | $34.99 | |
| $657.5K | 1.4K | 73% | $29.99 | |
| $657.8K | 618 | 73% | $49.99 | |
| $654.9K | 3.3K | 94% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $149.8K | 235 | 99% | $19.99 | |
| $557 | 5 | 60% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.8M | 4.8K | 77% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 11ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some flaws and quest steps are a little confusing at time, but overall very enjoyable and some good story telling/building in the game. Thoroughly enjoyed beating the heck out of the enemy soldiers at the end with a huge group of undead.
Great game about necromancy and how magical influences and desperate circumstances might threaten to erode your sense of morality. I appreciate that the game's dialogue options let you roleplay how far (or how little!) your character falls in the face of these factors.
The Necromancer's Tale is a solid RPG that explores a semi-fictional world that is both believable and interesting. I really liked the story, and I thought it was a great exploration of the themes around necromancy. Certain parts of the game are weaker than others though. To start, I would caution anyone against thinking this is a open world game with lots of things to explore. There are three areas that are sorta optional exploration, and the rest is extremely linear. Not that linear is bad, but you have to go into this game understanding this. Overall though, I would certainly recommend The Necromancer's Tale if one wants to experience a great story about becoming an evil(?) necromancer.
This has turned out to be one of my all-time favorite games. I love playing morally questionable characters, and if you do too then this game should be right up your alley. Anyone who loves a well-written, macabre story should try it out as well. I literally enjoyed every minute of it. I hope to see more games from this team in the future!
这游戏时长就是我缓慢硬啃英文+半机翻直到有社区汉化也没打通(闭目)。 剧情我觉得很好,像其他评论说的有种生活化死灵术的真实感。主角越来越深入接触死灵术,对自己的转变描写得很好。过程中还要避着人不让人知道。还没在别的游戏见过这个味。
Amazing almost Disco-like if you are more a fan of gothic-horror
I very much regret leaving this game to gather dust in my library for so long, because I loved it. Very well written, good length, a lot of choice and consequence, the right amount of complexity, and just enough combat to keep things interesting. It feels like Age of Decadence meets Disco Elysium, and I could not be happier with it. My only complaints are that it could have used some QoL, especially in the early game there is a lot of walking, and the journal is not very good or detailed enough. That said, if you are in the mood for an intricate CRPG that is just complex enough to tickle your minmaxing brain, and more than deep enough to satisfy your inner roleplayer, then look no further.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.