
A story-rich gothic RPG. Master the rituals of an ancient spellbook. Commune with the realm of the dead and struggle with your descent into madness. Build the power to raise an undead army and march against your enemies. Progress through secrecy, diplomacy, blackmail, coercion and seduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 13 → 2.17/day in the week after.
About
The Necromancer's Tale is a story-rich top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.
This is best described as a Necromancer Origin Story: you start off as a regular person, and gradually get drawn into the Dark Arts. Your powers must be earned: you need to put in your time sneaking and studying as you gradually become a master of the undead. This is a tale about the acquisition of power, what you're willing to do for it, and what it does to you.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.
The Necromancer's Tale is only available officially in English. However, translations to several other languages have been made by the community. Please check the Steam forums for details.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 924reviews | 91% | — | $663.1K |
| $24.99 | 45ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本以为中期有十几只随从,我已经无敌于地图所有敌人,却因为把它们放在女巫门口,过个章节全给我消失得无影无踪。 玩了十几个小时目前体验只能说地图设计的太空,任务也大多属于是来回捡垃圾太容易无聊了,剧情上感觉速度过快没什么可展开的支线体验,不过作为小众游戏也有一条完整的主线剧情没烂尾,综合评价是3/5,中规中矩独立小众游戏。
强烈推荐。 一部优秀的游戏 一段值得回味的体验 一个真正传奇的故事 前排提示:本作汉化包由b站up主tt_君提供,详细资源可以在以下视频的简介区获取。 https://www.bilibili.com/video/BV1jMGK6LES6/?spm_id_from=333.1387.homepage.video_card.click&vd_source=d1ecdb6ad14a03ca0328a62435a93ae7 通关全部结局后,我认为这部作品无疑是crpg中的佼佼者。无论是每个小人物的塑造,每一次你学习法术的经历,每一场你不得不面对的强敌,都能让你体验的酣畅淋漓。 本作中拥有着庞大且需要玩家慢慢去发掘的支线内容,以及看起来很忙实则做的事情都很有用很有成就感的主线内容,这其中解决支线和主线给出玩家难题的方式五花八门,你可以尽情发挥自己的想象力去完成这些任务,也可以从身边的人中不断打听线索逐步逼近你寻找的方向,这无疑是本作最出彩以及crpg最吸引人的地方。 战斗方面我个人认为最高难度是有一定的策略挑战性的,虽然只是普通的战旗对a,但是前期资源极度匮乏的时候以少胜多的尝试是很有成就感的,后期你拥有死灵大军之后看着全屏自动战斗也有一种很爽的感觉,并没有非常坐牢,我认为这并不会成为他的扣分项。 那么扣分项当然也是有的,前期大量的属性判定刚需你对激励点的规划能力,同时初次体验不了解游戏内容时随便按自己心意捏的角色卡很可能会导致大量的属性检定都过不了,特别是调查洞察分析这三座大山,这会让游戏很多剧情的体验相当窝囊且无力(本人5力量开局,刚开始以为本作是重战斗游戏)。另外初始开卡时候的居民好感度也会让你在很多地方漏掉支线或者难以继续看到支线的后续,虽然这样的设计还算合理,但是剧情中针对工人和外来者等居民的好感度提升设计太多其他又太少,这导致后天想修补这层关系是异常艰难的,虽然这些内容都是可以通过二周目避免的,但是这是一作一周目就能完成全部结局的游戏。 除此之外,游戏前期的节奏安排和游玩深度是相当合理且容易让人沉浸的,但是后期的几章确实看的出来很赶工,从一章三个小时的游玩体验压缩到了半个小时,剧情上也有很多草率解释或者干脆不解释的地方,没有把前面用大篇幅塑造的很多人的结局交代好,这点是本作最大的遗憾(特别是本人因为和学者的好感过差导致没能在结局中说服女主和自己一起,永远的遗憾啊啊啊啊) 但是瑕不掩瑜,这依然是一段能让你沉浸享受中世纪和死灵术的美好和体验。 看完这段评测的领主,祝你在马恩斯的生活一切顺利,同时也感谢b站 tt_君 提供的完全汉化以及tt_君视频评论区中各位佬的对攻略的口口相传。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 11ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trop bien
Una maravilla de juego. La narración es muy detallada y buena. Hacia mucho que no jugaba a un juego de rol tan sobresaliente! 10/10
A quite good RPG that explores aspects related to necromancy that are not often explored in video games. Like the criminality of it, researching it while exploring in a city where it is very much forbidden. I would say that most of the fun is to learn all the ways there are to achieve your goals, who to talk to, who to bride, who to convince, where to steal. There seems to have multiples endings, but I have but tested one. This game would surely be a nice rough gem, despîte the graphics, the dialogs are well written, the music is servicable, and the story is classic but still enjoyable. Would recommend.
fun. interesting story, weird characters, black magic.
The game has an incredible story and wonderful characters. The only complaint I can find is that some of the objectives are far too difficult to figure out without a ton of googling
Adorei o jogo! Não sou de escrever Reviews mais esse game fez realmente me sentir um Necromancer! No fim do game me senti um Soberano dos mortos liderando um exercito de Undeads! 10/10!
感谢TT君汉化,非常好玩的游戏,适合慢节奏探索
主角的心理历程确实是描写的挺有意思,不装了,全部做成僵尸
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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