
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1538 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has been a lot of fun with friends. As long as you play it straight and see the in game mic and not some other service it creates some amazing moments. It has been one of the few games that has really nailed the paranoid feeling of the world of Cthulhu. Wandering off alone is a bad idea and the systems they have implemented has for exploiting isolation have been so much fun to experience. I don't want to spoil them, you really need to have them happen to you and you will understand:)
Tremendous Potential, can't wait to see where it goes. This is basically an oldschool survival horror game in 4 player with the most interesting sanity loss effects you will see in a game today. It's not for everyone, it's not super polished, and that explains the reviews. But there is nothing like this so it gets my support. I will put a longer review together once I have put more hours in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego divertido y desafiante, con una ambientación excelente y un precio más que correcto.
Absolutely a unique and amazing game. The devs are working hard to fix the major bugs and polish the game to its finest. The atmosphere, gameplay, and sound design are truly unique and outstanding. 100% a must-try.
I love running around as inigo Montoya and getting shanked by spawns of the Lord Cthulhu himself, fr tho this game is fun if you like psychological horror, extraction games and have some buds to sacrifice its peak
Great game to play with friends, always a good laugh
Really good idea for a game, but I think there never was a game that got me so little content for my money. Without a cart you can't arrange your loadout, you need to drop everything, even on the ship. While simple things like putting ammo in the cart is already showing a problem and instead of implementing things like holding the key drops the whole stack you get zombies shooting their roots at you through trees and if you don't have a one-handed weapon equipped you can't do ♥♥♥♥ against it. That's what really grinds my gears, you feel like you're playing a clumsy idiot who's not able to react properly if a zombie jumps at him, at least give me a way to dodge this dumb and annoying animation (which is always the same) and if you (devs) really need this "entangled animation" to be such a nuisance, then please give the game this bit of realism (that it desperately needs) and let me draw a ♥♥♥♥♥♥♥♥ one-handed weapon like a capable person actually would do. At some point I got the impression that this game was mostly made by AI.
The Mound: Omen of Cthulhu is an absolute triumph for survival horror fans, masterfully blending punishing multiplayer teamwork with genuine cosmic dread. What Makes It Essential Peak Co-Op Gameplay: Up to four players must carefully manage shared lantern light, tight inventory space, and essential supplies. Proximity voice chat makes every tactical plan—and sudden panic—unforgettable. Oppressive Atmosphere: The game swaps cheap jump scares for slow-burn paranoia. A dynamic Madness System plays tricks on your senses, tricking you with phantom footsteps and hallucinated audio cues as your sanity drains. Equal Parts Fun and Terrifying: Stealthing past unkillable cosmic abominations creates constant risk-versus-reward tension. Narrowly escaping back to camp with a full haul of loot feels immensely satisfying. Endless Replayability: Procedural sectors, unpredictable enemy spawns, base upgrades, and deep progression systems easily pack 50+ hours of terrifying content for a dedicated squad
Dunno why there's so much hate for this game. I haven't played a ton but I'm sure I'll enjoy it. For a decently priced game I'm definitely going to get my money's worth with this one. Bring a really unique flavor to the extraction genre of games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 26.2K | 94% | $7.99 | |
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