
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of potential but core gameplay loop is ruined with constant "hurry". You have no time to explore and look for things. You have to allways be running. Scares and "visions" and other stuff in the game is ruined a lot by this constant "hurry". There needs to be WAY more time to explore and look for things or even a way to remove time constraints from the missions. This is thing we agreed with my friends. Game would have been fun and we woulc have recomended if there was not that time mechanic. Also game need more optimization work done. At this state this game is I do not recomend EDIT: Also day one dlc that has MISSIONS and CHARACTERS behind them is CRINGE AF
The real curse is when you realize your friends won’t play with you
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 713ratings |
| 64% |
| — |
| not modelled |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]👍 Une excellente surprise en coopération ![/h1] Après plusieurs parties, je peux dire que [b]The Mound: Omen of Cthulhu[/b] est une très bonne découverte. ✔️ Une ambiance oppressante du début à la fin. ✔️ Un système de folie original qui change complètement le gameplay. ✔️ Une coopération indispensable où chaque joueur peut voir une réalité différente. ✔️ Des graphismes réussis et un excellent travail sur le son. ✔️ Beaucoup de tension, de surprises et de fous rires entre amis. Si vous aimez les jeux d'horreur coopératifs avec une vraie identité, je vous recommande sans hésiter ce jeu. 🎥 [b]Gameplay FR :[/b] [url]https://youtu.be/zUrwITeeWfI[/url] 👍 Je recommande !
喜欢受虐的无脑入 1.玩家跟残废似的连跳都不会跳,生怕会跳的玩家跳出你妈那设计的可怜傻逼地形 2.我喜欢触手是因为我看片的时候把自己代入的是触手,而不是苗床 3.操你妈的怪物攻击优先级高于玩家真你妈了逼是真不想跟钱过去锕,不想赚钱可以不开发游戏祸害玩家 4.单人难度跟四人难度是一样的我是真没想到 5.小怪可以取消攻击,懂我意思吗?1秒4刀 6.噪音红屏你这样吧,直接让玩家黑屏听声辩位得了
傻逼补丁,把老子前面肝的雕像全部更新没了! 1.各种反人类设置,选这些角色的意义是什么?好歹每个角色给个初始不同的武器啊,不然我费那么大劲救回来的NPC有什么用?角色之间一点合作性没有。 2.怪物是不会脱战的,粘到只能打,打了累积噪音,噪音不能消减,累积满了刷致命怪物等死。 3.武器完全没有平衡性,这枪要来有什么用?打了巨大噪音,只会吸引更多怪物,然后一直打?一次只能打一发然后换个子弹要半天,而且一发还打不死怪物,雨天枪还用不了,很难想象一个集齐了所有缺点的武器在游戏里起到什么作用? 4.最离谱的是我满心欢喜的去找财宝,结果却是帮船长打工?累死累活拿回来一千多块钱财宝,最后船长发给你可怜的几十块钱,连一个守护者都买不起,更别提商店和升级武器了,这是缅北园区吗? 5.商店的物品除了探测器和火把其他物品谁会买?用了直接挂个Dbuff还死贵,这火把也是,我能理解制作组想追求真实,给这火把加了个燃烧时间,但是这时间短得跟你那鸡巴一样!最多就是烧两个怪没了,难道我要买5个火把吗?你给那可怜的背包就8个格子,我全放牛车上,牛车走得死慢,难道我要三步一回头吗?这不是反人类是什么? 这游戏题材很新颖,我真的不想给差评的,拿个半成品出来,开服直接流失一大波玩家,等着凉吧。
I liked it. Seems a little bit too soon to release but the build better than before. It's funny and it has a good community so far. I wish I had a better computer since it really need the minium requirements. I hope they optimiize it and make more stuff.
Deserves to be at atleast positive in reviews. The game is a breath of fresh air, it's unique and entertaining. The foundations of this game are as good as it can be, all it needs is a bit more polish and future content. On sale you'll be able to justify the buy.
文長慎入。 先說不推薦是因為”現在”這款遊戲的戰鬥設計太難,給予的回饋幾乎都是負>正,不然我個人是蠻喜歡這遊戲的。 我能接受被古神影響導致的幻覺、幻聽、瞬移等多種Debuff,畢竟這就是克系遊戲的精隨,絕大多數玩家應該都是衝著這奇幻刺激感跟欣賞獵奇生物才買這款遊戲。 但我不知道製作者是不是想要表示,在古神面前中”人類”就是渺小的存在,所以角色設計上才會玩起來十分彆扭。 好像玩家操控的角色是殘廢,旁邊那些跑得快、會閃避玩家背刺、會格檔、會拍飛玩家武器的怪物才是好手好腳一樣。(我敲怪一下,怪物大概已經在敲你第2下了。) 但撇開這些操作,這遊戲優點還是有的。 1. 環境畫質很好。但可惜現在優化問題都只能先調低畫質解決。 2. 優質的克系刺激氛圍。為了通關只能越闖越深,左上寫著6小時的森林沙漏,彷彿是你生命中最後的倒計時。時不時出現的恐怖吼叫聲會讓你轉頭查看,轉角走過來的夥伴都會喚起你心中的警戒。 3. 結合採集、打獵以及尋寶作為核心機制,雖然最後都會上繳給無能上層,但對於喜歡蒐集新古物或是狩獵的玩家來說,這無疑是加分的設計。 至於缺點的部分。 1.打擊手感差,看起來很長的武器其實也沒加多少攻擊距離,玩家的空白鍵推怪基本0作用,只有推成功稍微踉蹌怪物一下子,或是失敗挨它們打擊兩種畫面。 2.裝備升級系統,你的上層基本上都只會給你”老舊”的裝備,這使的玩家必須用”自己的”通關酬勞去做”升級”或”交換”。 可是這會引起一個詭異循環。你一開始沒錢升級,你裝備爛耐久低傷害低會更難通關。好不容易有錢升級了,花個15~30的代幣去拚一場還是可能會滅團的任務。這給人的回饋感很糟,尤其當你好不容易回到船上返程時,你的87老闆還會像現實的上司一樣嘴炮你,實現精神的二段打擊。(Ps:不管有沒有通關,該場升級的裝備都會被回收。) 3.槍械根本是來亂的,由於遊戲內建”噪音系統”玩家做出任何大聲音的舉動,都容易使森林驚醒,從而導致更多負面事件發生或是更多怪物來襲。你會處於一個越打越危險的階段,你在正面開槍射死一隻怪物,轉身就看到2~3隻怪正飢餓的瞪著你。 啊?你說那不要用槍,改用近戰或是弓箭就好?可以,但很看你的上司配發甚麼裝備。 有次看到配給裝備是滿滿火槍跟小槍,我都懷疑他們在暗示員工去送死,而不是去找寶物… 那現在可以買這款遊戲嗎?還是可以。但極度建議找朋友遊玩(至少要組滿3個。) 不知道為何,我覺得試玩版反而是最好玩的時候,因為我還能以”試玩”的標準去看待這款遊戲。 但隨著這遊戲正式版發出,我跟朋友都覺得現在算是不值得的價格,如果他平衡有做好我覺得這打8折的價格完全可以入手,或是價格調低讓更多朋友可以體驗看看,來湊齊能多人遊玩的最佳娛樂條件。 題外話,因為種種原因我朋友最後都退款了,所以我單開一場遊戲打算All in代幣升級裝備後,想體驗看看會是怎麼樣的感覺。 而那又是另一個故事了,開場各1把升滿的斧頭加戟,然後打幾分鐘就被怪物招架弄斷。 看著身旁的超蠢ai隊友,再看向牛車裡唯一的小火槍跟少量彈藥。 我選擇卸載遊戲…
not recommended for solo play: - extremely frustrating to manage janky combat solo - timer is too short specifically for fort journal missions - RNG can be very awful for getting melee/ranged weapons that isn't the butter knife which takes up a valuable slot - Cart cannot be given ability to stay in place at least momentarily and can run away from you frequently depending on where you are standing (usually higher up/near dropdowns). Obnoxious game mechanic. - AI bot is extremely stupid at times and can friendly fire you easily - can't just look at the map without selecting a contract - certain enemies are extremely unfair for solo play (crawling canopy(?) or whatever that pounces and explodes you to 1hp, the flying owl thing that instakills you near it) Had no issues with performance. Setting is great. Combat is appropriate and methodical akin to the tabletop games, meaning that you can die very easily and must avoid combat when possible. Doesn't translate well to this game when it gives off the appearance that combat is more feasible. Overall, memorizing the maps and enemies patterns is the "skillcheck" of this game.
bland, boring and horribly optimized
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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