
Mission: Translate an interstellar message, using the universal languages of math & science.
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No United States chart position — it charts only in the markets below.
About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what a fascinating concept, executed perfectly. the entire thing could genuinely happen. this game has you slowly learning an alien language that starts with nothing but numerical call-and-response. no assumptions about grammar, biology, culture or anything arbitrary that might not hold true for extraterrestrial life. this is what we should've sent into space instead of the golden record. one caveat i have to admit: you gotta know your math and science. i don't think it touches anything beyond middle/high school stuff, and it has a reference in-game with all the info you'd ever need, but recognizing concepts made the game quite enjoyable. without that, i imagine scouring the resources to find something that roughly matches up might be tedious. either way, try the demo! it's genuinely a lot of content and worth checking out for free.
tl;dr - I cannot emphatically recommend this game enough. If you liked Chants of Sennaar, if you liked The Witness, if you liked Outer Wilds, if you liked any kind of game that starts you with nothing and makes you build meaning from the very start... you will love this game. No puzzle element ever outstays its welcome: when things start getting too cognitively burdensome, the programmer will build a feature to circumvent it. There's a reference section so it doesn't matter how much you know externally, the answers are available. Hard science in the same way as the Martian or Project Hail Mary, if you were fascinated by the Voyager discs and just how we planned to communicate with something beyond our own understanding... try this game. I'm barely a tenth of the way through and I'm utterly hooked. The only sad part is that I know it must end at some point. Oh, and it runs on a system with integrated graphics, so no excuses there. Fair warning though, there is a good amount of math, at least at the start. That said, I have dyscalculia (number dyslexia) and I've handled it quite well. If you're able to mentally track multiple unknowns from something like programming (or maths itself), you'll do fine. There's a built-in notepad, but you could also just use physical pen and paper like I have. An online tool that might help intermediary puzzles: [spoiler]Desmos is a graphing calculator that can visualize points accurately.[/spoiler]
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Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When you attach a wonderful story to a brilliant game. You get this.
"Happy dictionary, Happy life!"
UM DOS MELHORES JOGOS JA FEITOS
So far, excellent. Long sequences, like if the game wants to make sur you understand the new words. Not so much it become tedious: if you understand, you can progress quickly; if you are stuck, you need to reassess your understanding. Story is surpinsingly good: just enough not to get in the way of the pleasure of progression; but not just filler. Characters have personnalities, and the way they help is part of that. Intermediary sequences are funny and provide a little break, a relief of the neverending sequence of transmissions.
This game is fantastic. So simple and yet so good. A good story or a fun gameplay makes a good video game. In this case, it's originality allow the simple gameplay and this simple story to be incredibly enjoyable. This game has pros and cons, it isn't for everyone for sure. But if you enjoy maths, physics , chemistry and linguistics, you'll definitely have a blast. I can't thank the dev enough for this game. It made me very happy for quite a while.
amazing
tickles the brain in just the right way
I have no idea what to say about this game. It got me good and I basically spent every possible waking moment on it, but anything I could write about it would spoil it. If you like puzzles, get it. If you like math, get it. If you look up at the sky and wonder who else is out there, and how we might communicate with them, get it.
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