
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Most likely between $4.8M and $13.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $8.1M |
| PlayStation | $24.99 | 84% | — |
| Xbox | $29.99 | 90% | — |
| Epic | $29.99 | 90% | #88 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is a real good game in here but the quality of life completely makes this a chore. The good: Does look and feel like Lord of the Rings. Large mines - some real good nice areas. Base building etc. The bad: Far too many generated content. Feels like a constant maze with very little logic behind it. Progress is incredibly slow. Very little rewards to each area. Needs some serious quality of life improvements. This is just a yes from me - I have tried so hard to be patient. I love crafting, survival and base building games but this is seriously lacking QOL and general game play elements.
Got it from this month's humble. it's ass.
Procedural generation is broken... bosses dont spawn in, ore wont spawn, areas are inaccessible. Trying so hard to have fun with this game.. but the devs intentionally made it difficult in ways that make it lame af. The more I play the more I realize that the game isnt fun... just my friends that I game with are. 3/10 its soul sucking disapointment.
the developers really did this game dirty. tons of broken things and boss fights are completely unplayable.
Really fun game to play with your Friends. if you want to be a Dwarf and Drink Sing and Mine then this is the Game for you. so grab your Axe Ale and Hammer an get to Going To Moria!
Pros - Built in Solo experience (no mods needed) - LOTR lore - I am a dwarf - expect to name your child Durin Cons - game mechanics are not great - Building is ok but has limited rotation - combat can be clunky - final boss was gimmick/puzzle battle - no way to turn off inventory drop
Sounds like a cool game, but honestly is a waste of time. It feels like a cheap, unfinished copy of enshrouded - which would be ok because this game more about the storytelleing. Nonetheless there are so many wrong game design choices which makes the experience not really enjoyable over time. Building system is whack and lacks details. parts are most of the time not snapping making everything look kind of junky. Also you have to place a fireplace first before building anything beside basic structures. Fireplace needs coal - which is hard to find in most regions (why is it only found in the starting regions??) Fighting system only consists of attacking and dodging/blocking while being constantly surrounded by large groups of enemies. Most of the game you are undergeared and fights take way too long. Slowest stamina recovery imagineable. This would be fine if fighting was not big part of this game. But if i have to constantly fight, then at least give me a more satisfying fighting systems besides a shield that seem to can block attacks from every angle but is quickly destroyed. Exploring the map makes fun if it werent for the constant hordes attacking and nihilating your base (yes you can remove the appearance of hordes by cleaning the ork camps in each map section, but thats problem reappears in each new discovered map section. Vertical maps are the best thing in this game if it werent for the terrible map/minimap. And also for gods sake give the dwarf higher/double-jump. Exploring is no fun if you get killed (mostly because you get kicked by some flying enemies into a deep hole) and then have to backtrack and get back your stuff. Next thing is your limited inventory, beacuse it takes way too long to fully upgrade to the biggest backpack - stupid game design, i do not wanna constantly run back to base just to clear my inventory or have to be constanly leaving things behind which i then would desperately need later on. Storytelling is nice. Oh and also why come that in a set region you never find the correct material to upgrade the statues - you always have to carry those resources over from a complete different region (which feels stupid and unneccessary). Looking at you Ithrazit being only found in one region and being needed in every later on region for unknown resons. TLDR: If you are into the story than you will have quite some fun, but besides that it is just a cheap and unfinished copy of enshrouded with poor game mechanics.
he Lord of the Rings: Return to Moria — это одна большая эксплуатация любви к вселенной Толкина. Если убрать знакомые названия, гномьи песни и атмосферу Мории, останется унылая гриндилка с бесконечным сбором ресурсов, одинаковыми коридорами и раздражающим интерфейсом карты. Первые часы игра ещё пытается увлечь: спуск в шахты, мрачные залы, орки, факелы — всё это работает на атмосферу. Но очень быстро приходит понимание, что игровой цикл здесь один и тот же: копай, таскай ресурсы, крафти, иди дальше по очередному серому тоннелю. Локации настолько однообразные, что спустя время перестаёшь понимать, где вообще находишься. Отдельный ад — карта. Настолько неудобного и бесполезного интерфейса навигации я давно не видел. Многоуровневые шахты отображаются ужасно, ориентироваться невозможно, а поиск нужного прохода превращается не в исследование, а в мучение. И это в игре, где тебе постоянно приходится бегать туда-сюда. Боевая система тоже не спасает: драки топорные, враги быстро начинают повторяться, а искусственное затягивание прогресса только сильнее утомляет. В какой-то момент игра начинает восприниматься как работа. Самое обидное — потенциал был огромный. Атмосфера Мории и любовь к лору действительно чувствуются. Но вместо интересного приключения получился выматывающий survival с кучей рутины и спорных решений. Игра держится исключительно на фансервисе для поклонников «Властелина колец». Всем остальным тут делать особо нечего.
Yet another survivalcraft game with a decent foundation, brought down by head-scratching design choices and balance issues
Eu dei um insistida nesse jogo mas não me desceu não, isso que gosto bastante de senhor dos anéis. O combate é bem fraco e travadão, os inimigo são repetitivos só sendo uma versão mais forte da anterior. O level design tambem deixa a desejar sendo toda lugar igual ao anterior (isso é meio que esperado já que você esta em uma caverna debaixo da terra) mas mesmo assim poderia ser mais diferenciado. Uníco positivo que talvez daria seria a construção de base mas n interagi o suficiente Um dos survival mais fracos que já joguei, consegue ser generico e sem inspiração mesmo com o nome de Senhor dos Anéis.