
This game is the VR version of my other game "Long Sky", which integrates all the optimizations of the latter and is completely re-created for VR control. In the game, players will come to the spacecraft, avoid meteorites and enemies in a 3D parallel battlefield.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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I don't remember getting this game.
⠄⠄⢀⡋⣡⣴⣶⣶⡀⠄⠄⠙⢿⣿⣿⣿⣿⣿⣴⣿⣿⣿⢃⣤⣄⣀⣥⣿⣿⠄ ⠄⠄⢸⣇⠻⣿⣿⣿⣧⣀⢀⣠⡌⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⣿⣿⣿⠄ ⠄⢀⢸⣿⣷⣤⣤⣤⣬⣙⣛⢿⣿⣿⣿⣿⣿⣿⡿⣿⣿⡍⠄⠄⢀⣤⣄⠉⠋⣰ ⠄⣼⣖⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⢇⣿⣿⡷⠶⠶⢿⣿⣿⠇⢀⣤ ⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣿⡇⣿⣿⣿⣿⣿⣿⣷⣶⣥⣴⣿⡗ ⢀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄ ⢸⣿⣦⣌⣛⣻⣿⣿⣧⠙⠛⠛⡭⠅⠒⠦⠭⣭⡻⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄ ⠘⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠄⠹⠈⢋⣽⣿⣿⣿⣿⣵⣾⠃⠄ ⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⠄⣴⣿⣶⣄⠄⣴⣶⠄⢀⣾⣿⣿⣿⣿⣿⣿⠃⠄ ⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⠄⣿⣿⡀⣾⣿⣿⣿⣿⣛⠛⠁⠄⠄
i had a note for the developer and he implemented it. So i can say good eary access I mean you can buy a coffee or playe this unil you have all achievments. It's a funny little Game :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Portuguese - Brazil, Korean
Just played a quick game ant it is a great game for anyone to play and its quick to learn and easy fun for all ages the developer is actively involved from what i can see, so new content is a great bonus Great work! love the simple control
This was a pretty fun arcade shooter. For some advice for the developer because the game is in early access, it would be cool to add extra hand skins, or even ship skins for higher points. Maybe 5,000 or 10,000 for a ship skin. This was genuinely fun as I was trying to breach the top of the leader board, which I did *flex flex*, but I think what would help this game a lot would be to instead of having the same things go at you, make it kind of a level based game where the more points you get the higher the enemies, more asteroids or higher fire rates for enemies, as well as extra pickups or something for the ship the player controls, higher fire rates, or even something like a missile or bomb that uses one of the extra buttons that are unused in this game. Overall, I can't complain because it is so cheap and in early access, and because I don't really have experience making games some of my ideas may seem outlandish a little, but good job and I can't wait to see the finished product!
Dodging meteorites and enemy spacecraft in VR adds an extra layer of excitement to this little arcade shooter. A straightforward concept with a nice immersive twist, though there's not much here to suggest a particularly deep experience.
I played on an Oculus Rift S, using the standard Touch controllers. To me, it reminds me of my days at the arcade, playing whatever game struck my fancy that day, and having a grand old time. This has the rights (in my book), to stand among the arcade hits, but also bring something new to the floor. When I was playing this, I felt like I was at an arcade machine, blasting everything that came my way. But! BUT! There was one little thing always staring me in the face (literally): I wasn't just playing the game, I was IN the game! That extra touch of V.R. makes it SO much better, and if there was any game that deserved a place of honor in a V.R. arcade, this is it. OK, enough about arcades, down to the meat and potatoes, i.e. the game itself. Gameplay: 10/10, you just move and shoot at things, nothing too complicated, but not too easy. Controls: 10/10, you're feeling like you're actually holding on to a joystick when paired with the Touch controllers. The controls are easy enough to get the hang of, and it felt like what you did with your arm, your ship did. Replayability: 10/10, You just have to play one more game to beat your high score... Just one more game... and another, and another. Graphics: 6/10 Not the greatest looking V.R. graphics I've seen, but good enough to do the job. Overall: 11/10, This is going to see a lot of playtime on my computer. Good job devs!
이전에 환불했던 Cyber Driver VR 만든 회사에서 만듦. 만약 VR로 RPG를 만든다면 탈 것 조종 방식은 이 회사에 만들어 달라 하면 좋을 듯. 하지만 단순히 조종하기만 하는 게임은 아무리 생각해도 너무 메리트가 없다. 발전 가능성, 개선 방안 모두 떠오르지 않아 환불함.
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