
The Lone Blade is a 3D platformer where you are a soul trapped in a sword. In order to redeem yourself, you will have to create your own path: jump, dash, spin, or spike to the ground and walls to go through the deserts and climb canyons, and temples... to the highest mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 42reviews | 93% | — | $8.7K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am the Artist behind TLB and yet I cant get enough of this game !!!
Je joue rarement à des jeux dans ce style ! Et celui là j'ai vraiment bien accroché ! Pas facile à prendre en main, les premières heures ont pour moi été assez laborieuse (j'ai passé 30 minute sur le premier mur) Cependant, après un peu d'entrainement et de prise en main, c'est très agréable de parcourir certains niveaux fluidement et on est vraiment content lorsque l'on arrive enfin à finir certains niveau difficile !! (Mention spécial aux engrenage, merci d'avoir volé 2h de ma vie)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wer "Getting Over It" / "Jump King" mochte, wird an diesem Spiel auch seinen Spaß haben. Bei "The Lone Blade" handelt es sich um einen 3D Platformer im Stil der oben genannten Spiele. Die Art und Weise, wie man sich in dem Spiel fortbewegt ist für mich neu und interessant. Das Movement ist simpel aber nicht stupide einfach. Man muss sich schon sehr genau überlegen, wann man wie springt, da man die Bewegung nach dem Dash oder der Rolle nicht mehr korrigieren kann. Bis auf ein paar kleine Bugs: - Man springt an ein Zahnrad und bleibt an der Stelle stecken, während sich das Zahnrad weiterdreht - Man bekommt plötzlich einen Geschwindigkeits-Boost in der Luft lässt sich das Spiel sehr gut spielen und sorgt für ein wenig "Jump and Fail" Spaß =)
Jeu exigeant et hyper challengeant, mais une fois qu'on a compris les commandes, les mystères de l'épée se dévoilent et valent le coup !
I played the demo of this a while back and liked it. But as I tried to play further it began to feel like I was wrestling less with my own limits and more with the technical issues of the game. If you fall in a pit you get reset to a checkpoint. Sometimes the trigger for this is so high that it triggers when trying to go over a pit (staircase section) and other times it's so low that you have to actively try to fall down low enough for it to reset from an unrecoverable position (stone pillars). There was also one part with instant death balls of sand which I feel could've been handled better, and there was another part where you have to jump down a really long pit after the checkpoint each time you die. But the biggest issue, is the camera on the rotating gear levels, and the options menu that won't let you invert (or un-invert) the camera controls (with keyboard and mouse). Oh, and the demo was seemingly removed. This is another episode in the "games that remove their demos always turn out to be worse than I remember" saga.
Je ne me lasse pas de découvrir les paysages magnifiques de ce platformer 3D, pas simple à prendre en main au premier abord mais tellement satisfaisant une fois qu'on maîtrise bien les mécaniques du jeu. Tout n'est ici qu'une histoire de redemption, de souffrance et parfois de rage pour aller toujours plus loin, toujours plus haut ! Premier jeu du Studio Indépendent OPIA Games auquel j'ai le plaisir d'apporter mon mentorat, c'est une vraie réussite qui propulse l'esprit de "Getting Over It" dans une 3e dimension onirique, desertique et quasi méditative ----------------------------------------------------------------------------------------------------------------------------- I so much enjoy of discovering the magnificent landscapes of this 3D platformer, not easy to learn at first but so satisfying once you master the mechanics of the game. Everything here is just a story of redemption, suffering and sometimes rage to go ever further, ever higher! First game from the Independent Studio OPIA Games to which I have the pleasure of providing my mentorship, it is a real success that propels the spirit of "Getting Over It" into a dreamlike, desertic and almost meditative 3rd dimension.
super jeu qui donne envie à speedrun !
Game masochists will love twisting and turning this bewitched blade through the desolate desert. I, on the other hand, respect my controllers too much to rage break them.
Great game, nice visuals, challenging ! I had fun playing, no rage at all even if I had some hard moments ! The twins is a nice part of the game, have fun !
T.L.B. is a novel idea, where you control a sword through environmental puzzles and hazards. The game sounds and looks good, especially considering the small development team here, although, I found myself struggling with the cameras and it's controls more often than not. This struggle took all the enjoyment I should have with the game and made it more of a hurdle than anything else. Based on my experience alone, I couldn't recommend it, although, this shouldn't retract you from trying it, since the points I mentioned are probably due to my lack of skill. The game runs perfectly on Steam Deck. If you want to check it for yourself just press the link below: https://youtu.be/oAu58OCROPE
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 51 | 98% | $14.99 | |
| $54.6K | 246 | 94% | $9.99 | |
| $2K | 4 | 75% | $19.99 | |
| $124 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 56 | 91% | $9.99 | |
| $8.7K | 109 | 63% | $2.49 | |
| $8.7K | 111 | 94% | $7.99 | |
| $8.7K | 55 | 78% | $9.99 | |
| $8.7K | 61 | 95% | $9.99 | |
| $8.7K | 117 | 90% | $4.99 |