
You’ve made the biggest mistake in history. Now, you're the last hope. Explore the UK, Russia, Germany, Norway, Egypt, USA, Mars, and the Moon. Search for food, face creatures, travel through time, and fight to restore humanity. Survive or perish—your choices shape the future.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 13 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
да
Il gioco è senza senso, ottimizzato malissimo e in alcuni tratti noioso, in più neanche free to play. Non lo consiglio.
Эта х*ита не работает!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brutal juego de caminar y que no te pillen los aliens u otros bichos de mierda mal hechos, la verdad es que creo que es el mejor walking and surivive simulator que he jugado en mi puta vida, aunque acabé hasta la polla de el, pero bruh, pruebalo es un juegazo.
Разрабы ошибку допустили игра называется The Last hole. так как это дыра а не игра. плюс один это карточки, а так даже смотреть в ее сторону не стоит.
nice game
lol
The Last Hope, developed by Balti Calarasi and published by HandMade Games, is a peculiar and ambitious indie project that attempts to combine open-world exploration, survival mechanics, and time-travel adventure into a single sweeping experience. The concept itself sounds intriguing—humanity is on the brink of extinction after a scientific experiment goes horribly wrong, and you are the lone survivor, tasked with restoring life to Earth by journeying across different eras and even venturing into space. It promises a story that spans continents and centuries, taking players from the ruins of modern civilization to ancient worlds filled with dinosaurs and beyond to extraterrestrial landscapes. It’s a bold vision for a small-scale production, and its ambition to deliver such scope is one of its most commendable qualities. The gameplay framework of The Last Hope revolves around exploration, survival, and experimentation. Players must gather basic resources like food and water to stay alive, scavenge for materials to craft items, and find vehicles to traverse vast regions that include forests, deserts, cities, and oceans. There’s a charming absurdity to its survival system—where alongside bread and fruit, players can collect items like beer or vodka as valid sustenance. The game gives players an assortment of ways to explore: driving cars, piloting boats, and even launching rockets into space. One moment you might be fishing to stave off hunger, and the next you’re flying a spacecraft to Mars. The variety of activities on paper makes it sound like a sandbox without limits, yet in practice the mechanics feel loose and underdeveloped, more like a collage of ideas than a cohesive experience. Where The Last Hope struggles most is in execution. The freedom it offers comes at the cost of structure and polish. The environments, though geographically diverse, often feel empty and disconnected, lacking the sense of purpose or design flow that ties them into a compelling world. The survival mechanics, while functional, don’t deepen over time, and resource management becomes repetitive rather than rewarding. The transitions between major milestones—such as moving from one era to another or from Earth to space—occur abruptly, giving the impression of a project built from ambitious concepts but not refined into a smooth narrative or gameplay rhythm. While the idea of visiting multiple continents and time periods sounds exciting, the actual traversal often feels like wandering through vast but lifeless landscapes that never quite fulfill their potential. Visually, The Last Hope reflects its indie roots. The environments vary from basic to serviceable, but they rarely achieve the atmospheric power their descriptions imply. There are moments of strange beauty, such as watching the sunset over an empty coastline or driving through desolate ruins that evoke a sense of isolation, but these moments are fleeting. Animation quality and environmental detail fluctuate widely, and the overall visual consistency is uneven. Technical roughness is also hard to ignore—control responsiveness is clunky, physics behave unpredictably, and performance can stutter when environments become too large or complex. It feels like a game that aimed for the stars but didn’t have the resources to reach them, resulting in something that’s more experimental than finished. What keeps The Last Hope somewhat engaging, despite its flaws, is its unfiltered ambition. There’s a raw enthusiasm behind its design—a sense that the developer wanted to create something enormous, something that captures the fantasy of human resilience and exploration without worrying too much about convention or technical limits. This sincerity gives it a curious appeal. You can see what it wants to be: a meditative and surreal exploration through time and space where survival and discovery intertwine. In certain moments, such as discovering remnants of a lost civilization or gazing at Earth from a lunar surface, it almost achieves that. The problem is that the surrounding systems rarely support these flashes of inspiration for long. The pacing lacks momentum, and the tasks you perform tend to repeat without evolving into something more substantial. Ultimately, The Last Hope feels like a fascinating but unfinished dream. It is bursting with ideas—traveling through epochs, collecting survival supplies, piloting vehicles, building hope for a dead planet—but its mechanical and narrative elements never fuse into a cohesive experience. Instead, it becomes a patchwork of concepts that gesture toward greatness without ever arriving there. Players who enjoy experimenting with indie projects for their ambition rather than their polish may still find moments of enjoyment in its sprawling absurdity, but those seeking a balanced or technically stable game will likely walk away frustrated. In the end, The Last Hope stands as a curious reminder of what happens when creative vision surpasses production reality: a game overflowing with imagination, but lacking the refinement to fully realize its promise. Rating: 4/10
Мусор
Com certeza a pessoa usou muito entorpecente pra produzir esse lixo kkkkkkkk Um monte de coisa jogada, mal posicionada, inimigos só andam em linha reta e tem um padrão raso, controles péssimos, feito por um iniciante sem polimento. Walking simulator de péssima qualidade, fiquei minutos no jogo e percebi o quão terrível era.
Players by region
Where this game's players are, estimated from review languages.
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