
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Most likely between $11.6M and $32.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1745 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Plenty to do and a wide story to uncover. Not much automation compared to factory builders. It's kind of a beefed up version of Blossom: The Seed of Life with a hint of Subnautica. Supported on GFN with Premium paid tier, but not the free tier sadly. Even still, had to turn down graphics and turn off ray tracing in some places.
Great game, Has a lot of content with more and more coming.
Starts a bit slow but once everything clicks this game absolutely delivers.
One recommendation - go into this game blind. Don't read up on it outside of the general description. Try to figure out what you need to do just within the game... it doesn't always hold your hand but it is so rewarding when you figure out how to accomplish a goal. And the environment of the game itself is outstanding - great ambient sounds, visuals are top notch... it's just an overall great experience.
Captivating game of exploration, building, and survival. Has interesting lore that backs up what you experience in the game. It takes some time and effort to learn to control the gyrocopter but it's awesome once you put in the effort to master it. There is some parkour in places but not too difficult to master and if you bring along some iron you make wall shelves that can help you through the most challenging parts (and I hate platform scrollers). Best part is building and improving the various parts of your boat and the industrial tools you need to launch rockets, etc. Just an awesome combination of different genres. Although I wish I could save anywhere, anytime, resetting your auto save to five minutes gives you good coverage for fallbacks in the toughest scenarios.
Idea is great but the bugs are the most unforgivable that there is. I think this might contain the most idiotic bugs to publish to players that there has ever been. I know many people think that "nah, there is always bugs, i can handle those" and i am one of those and mostly it is fine. This is the first game in many many years where the bugs are so huge that it literally might ruin your experience for the game forever.
Not only is this game a beauty graphically, its one of the few that can challenge my powerful pc with how good it looks. But the story and the gameplay mechanics speak for its self. i never review games on steam and this is a well deserved exception.
游戏没更新天气系统之前还好,有瑕疵但瑕不掩瑜!但自从更新天气系统之后,啥也没感受到,就感受到制作组的恶意了!潜水找胚胎,不管下水前是什么天气,只要出现在水面必定下雨!能见度极低!要是没提前把船只标记上,胚胎就等死吧!因为雨快停的时候会出雾!能见度比下雨更低!下雨要是十分钟,雾就是三十分钟!俩小时的胚胎保质期直接没了一个小时,距离胚种架近还好说!距离远或者柴油用完了胚胎就等着报废吧!游戏里胚种库还极为有限!天气系统还无法关闭!这个破天气系统目前来看最大的作用不是贴近现实,而是用来恶意拉长游戏时间用的!另外拿着东西就没办法爬梯子,梯子不能爬就只能在水里往船上扔胚胎,风雨雾都会造成极大的波浪起伏,要是胚胎扔出去的时候,刚好有波浪,扔五次能进一次就已经是烧高香了!!!
Very recomended This game is real Interesting Exploring and building feel really nice and enjoyable the world around you feels really interactable the world athmosfere feels amazing the optimization is also great for what i've played there are some things that i would change about this game 1- The combat system feels really clunky: the lack of feedback when hitting enemies makes it hard to enjoy killing stuff, the enemies i met so far feel really slow and non treathening at all. 2- Menus: Even if building is fun the Menus to do so feel slow clicking on stuff in the building menu doesnt prompt the thing you want to build the rotation is way too precise 1 single click seem to rotate the object about 5° i kinda wish there was a way to rotate them more "carelessly", the "confirm" building part feels unnecesary i would like a way to just place it and another for preview, crafting also feels a very tightly packed 3- General feedback: even if i mentioned feedback as one of the flaws in the combat system i would love to see more feedback in the game in general: watching stuff atleast change color when you dissasemble, the game punishing you vissually when you are overcumbered, when you grab or drop cables specially from your body, weapon or backpack. The game is fundamentally fun i love the athmosfere and idea but the feeback makes it a bit harder to enjoy it.
Ну, спустя 100+ часов - нужно что-то написать. Задумка интересная, большой мир, много загадок, но: 1. Много мест, где можно застрять и помогает возврат к сохранению 2. Причалы ,к которым корабль прилипает и опять перезаход 3. Если во время движения платформ по горизонтали, что-то взять в руки ,то персонаж зависает в воздухе, а платформа идет дальше и опять перезаход 4. Невидимые стены, к которым прилипаешь и (правильно, вы угадали) 5. Сколько же стоит нервных клеток, чтобы вынести человека по лестнице, после того, как вы призвали кита 6. Маловато ФПС Все те, кто не любит все то, что имеет больше 4х ног или меньше 2х, то эта игра не для вас) 34 уровня и прокачки больше нет...