
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Most likely between $11.6M and $32.9M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.02 on Steam · Russia (−60%). Compare 16 prices in 15 markets →
Reviews
Themes across 1751 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Heard about this game yesterday, tried it out. Best game of the genre I played in a while! It's designed for solo players, which I absolutely love. The ambience and gameplay are fantastic, the main character and art are pretty cute and fun to look at. I would love am upgrade to controls and UI, especially for crafting. Apart from that, fantastic game.
I want to recommend this game. There's soo much potential to be one of my favorites. But I can't recommend it. Not Yet. It's the small annoying things that are preventing it. It is in Early Access, so maybe this review message is more of a message for the devs. And I do plan to keep my eye on the change logs and come back when the annoying issues are fixed. The good: It's a beautiful world, and it's a very fun, engaging take on what a island hopping / waterworld game can be. It has a satisfying tech tree and the rate at which you advance is perfect. You can upgrade yourself, your gear, your boat, and (Spoiler alert) you can even build a jetski if you want (eventually). The devs are active and adding more and more content and fixing issues. The Annoying: When you're recharging your battery or transferring fuel, the "Press E to unattach" dialog box is on top of the charge/fill bar, so you don't know how much is in the container. The hitbox on melee attacks is terrible. I feel like I'm playing Morrowind. 1.2m away from target = too close = miss. 1.4m away from target = too far= miss. 1.3m away from target = just right = hit! There are too many leech things, and they are more frustrating and annoying than actually challenging or engaging. There are multiple menus, but each menu uses a different button to exit the screen; sometimes it's esc, sometimes it's tab. It should all be the same button. The developers seem to want to make this game be like a crash bandicoot platformer, but they also want the physics to be super realistic. So if you jump to a small platform and need to turn 90 degrees to jump to the next one, when you turn, your robot doesn't turn on the spot. It takes a step to turn... THEN IT FALLS OFF THE SMALL PLATFORM. This game can be very good without the parkour. It doesn't need it. The Jetski physics need attention. Again, it seems that realistic physics is being prioritized over fun gameplay. But the Jetski physics are neither realistic nor fun. Real Jetskis don't fly. When a real jetski is turned, its course is altered in the direction of the turn, and starts moving in the direction of the bow of the jetski. In the game, the jetski hits a wave and flies through the air. In the game, pressing the A or D keys only barely changes the course, unless you hold the turn key and after several seconds of barely changing course, the jetski rapidly spins out of control. The graphics are often choppy. I have pretty good computer, and i usually don't care at all about framerate, but when there's too much going on (like storms near a large island), then my framerate drops to where it gets choppy. Even I notice it, and that's when you know it's bad. I also would prefer more save slots and more frequent autosaves.
I like evereything about the game but the combat/enemy deisgn. The concept is intriguing, object permanence is nice, mechanics are engaging and it looks fine. But combat is abysmal...it all boils down to zpping a swarm of blobs that are trying to encircle you. After clearing a rig I don't feel like I defeated an enemy I feel like I just washed a gas station toilet. There's no fun and no challenge just labor. As of now the game would've been better with no combat at all but harsher survival. But seriously you need to replace those swarms with autonomous and dangerous enemies. Look up Abiotic Factor, they nailed the enemy lineup. All enemies can kill you, most of them have specific ways to kill. Some of them are completely imprevious to certain kinds of damage and they are all visually distinct so you're not wondering what is that.
The game has a slightly slower pace then most FPS/Builders out there. It took me a few tries to get a good save, but al in all I like the game. It also scratches my "I should get a boat" itch
This game has problems. Lots of them. But despite all of them, it is fun, engaging, unique, with a solid story and fun mechanics. And honestly, the biggest failings of this game are minor. Things like quests asking for sharks, whose names don't match what the quest asks for. There's a few instances of similar issues throughout as well. Outside of that, the only downside is not being able to get a bigger ship. So you are absolutely forces to get creative! Tip.... Build under the boat. Great place for storage tanks!
Graphics: 3.5/5 - It's okay but let's be honest graphics are not totally important. however, I do believe that there are more room for improvements like how the light illuminates the environment because there are times that I get blinded by the flashlight and there are times where the flashlight barely illuminates anything at all. Gameplay: 3/5 - Controls are smooth, the way you collect materials using the tools you craft is satisfying, the grind is passable but the combat however is lacking. The available guns feel weak and the ammo variety is weird. one ammo says it's best for soft targets but somehow it works worse than the default ammo so I personally end up just using the electric rifle 90% of the game as soon as I unlock it. Optimization: 2/5 - My set up is by no means a beast. However, the optimization of the game at it current early access state is quite terrible. I can play the game at 60 fps with everything on max but there will be noticeable dips to 10-20 fps especially once you start getting more and more materials. I assumed this is because the engine is starting to require more memory the more stuff you have lying around but even with a clean boat you can still experience a lot of FPS fluctuations around end game locations. Additionally, (but I am not sure if I'm the only one experiencing this) I have noticed a significant increase in frequency of the game getting stuck on launch right after the Channel 37 logo disappears after the New Horizons update so I hope the devs look in to that asap. Over all: 3/5 - The game is a looters paradise where you could breakdown almost everything and take it with you on your boat. despite its flaws is fun and worth every penny. You can get easily immersed and lose track of time if you are not careful. though the game does have immersion breaking issues right now it is easily forgivable. I can't wait to see what's in store for us once it launches to 1.0 Recommendations for the devs: I hope we get a ship builder in future updates and be able to upgrade the boat, better armor, maybe an automated gun mount to make hunting tech sharks easier and be able to customize our ships even more, like adding a high-low platform on the back, windows and doors at the lower deck. imagine what the players can build with that kind of freedom.
hours fly by when playing this game so much you can do!
I don't normally write reviews but this game scratched an itch I didn't know I had. There's something extremely rewarding about having the free will to sail into a undiscovered location and fill your pockets with so much useless stuff until you're draining the literal life out of you due to the overencumbance (battery drain feels) but boy oh boy does it feel great. Want to toss that box in a recycler?! DONE. Want a portable handheld recycle device to get to the places that are hard to carry stuff out of?! DONE. Want a giant 6 Inch petrol grinder that doubles as both weapon and scrapper?! DONE. With most single player games of this sort I, like most probably spend more time then they should in the starting area being the filthy rats we are scavenging what we can for later use. This game is no exception to this but it goes one step further by allowing you to turn any object that isnt fixed in place in the resources you can use later. To this end I spent the first 10 ish hours of my playtime recycling everything I could get my grubby lil cold metal robot hands on. My partner had asked around this time what the new game I was playing about. Did I have an answer? No. Why? That itch I mentioned earlier some form of buried OCD that this game has brought out in me in which I must now clean everything surface of loose scrapable material in order to be satisfied. Think that little robot who followed Wall E around having a crisis anytime he moved. Do I recommend it? 1000% Best money I've spent on a game in a very long time. In a time where devs will drop unfinished games and charge you full price this is a welcome change. Its got it's minor bugs here and there but such is the nature of early access
I couldn't even navigate the start menu properly due to lag. The performance is the worst I've ever experienced in a game. The first scene ran at 14 FPS, and I have a decently performant PC that can run Cyberpunk 2077 with raytracing set to "psycho" at stable 40-50 FPS. I quit this game immediately after 10 seconds or so. Will come back to it when it's been fixed.
fun game very clean for early release could use more content but every update is brining more and i am playing pre release