
Unravel a thread of mystery and memory as you progress your way through the atmospheric halls of a dazzlingly large, long-deserted labyrinth. Explore the vistas of spectacular rooms and the hidden challenges within. Do you have what it takes to find what lies at the labyrinth's centre?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Labyrinth on Burrow Hill is an atmospheric mystery experience, challenging you to delve into an immersive world of bizarre architecture and challenging puzzles.
After the death of your neglectful father, return to your childhood home to find it transformed into a colossal structure that promises to guard the site of an ancient treasure.

Progress through 11 unique rooms and challenge yourself to uncover a key hidden within each, with the ultimate goal of finding whatever lies at the centre of the labyrinth.
This game's slow-paced, knowledge-based progression makes for a great escape-room style experience with friends, and is best played with a pen & paper handy!
Genres
Engagement
Reviews
Full disclaimer: I've only solved two rooms, and 2 others I "solved' but needed to look up the solutions because of, quite frankly, some low-quality polish on the game. That being said, I'm still going to recommend this game because those looking for tough brain-teasers using 3-dimensional spaces will still find some enjoyment out of this. Also, I will not be finishing this game because I simply cannot be bothered to fight with the poor quality-of-life that is walking around this game. Spoilers ahead --- The first room does a nice job of setting some expectations for the puzzles to follow. There's a riddle/puzzle presented to you in common-enough terms, but in order to push through to the "actual solution", you'll need to look around the room(s) for hints, contextual clues, and specific info. Foyer was okay - I solved in about 5 minutes, but noticed that the controls and limited perspective hindered me a bit. Not enough to say "the puzzle is impossible", but enough to say "I really wish the room-specific hint/clue/key to solving the puzzle was easier to physically look at in the game's viewfinder". I pushed past it, however, cause it was intriguing. Room 10 was the astrology room. A unique puzzle, fairly straightforward, except the riddle presented one of those "it COULD be solution 1, or it COULD be solution 2 - you'll just have to brute force the solutions you think it is and find which one is right :D " type of solutions. Really wasn't a fan of this. The Taurus looks like he's dancing, a.k.a. "side stepping", but nope he's not dancing, he's actually "making water vaporize"?? It made way more sense to me that the goat-themed animal (a.k.a. related to satan a.k.a. related to hell, fire, boiling water, steam, etc.). Again, this puzzle wasn't enough to make me drop the game, but I was genuinely frustrated because the statues are hard to get a good look at because the player character is really low relative to all of the objects/architecture of the game. I get that this is to give it a "whimsical alice and wonderland" type of feeling of weirdness, but it was really impacting my enjoyment of looking around for clues/hints and solving the puzzles. Room 9 - I doubled back to the chess room. The sudoku hint was nice, and after a quick leap of logic the solution to this was pretty apparent, so I took some time scooting the statues around for the solution. Nothing ambiguous here, very nice. Struggled a bit with the statue readability though, which added to the whole "this really needs a quality-of-life update and polish so I'm not fighting with the art direction of the game". Was a bit annoying, but again, not a HUGE deal. Room 7 - This is where I simply gave up. I tried a few things, noticed some hints and clues, but this room is where it really hit me with "okay, simply navigating around these rooms is slow and cumbersome, and I'm CONSTANTLY fighting against the camera perspective to just have good readability on the puzzle. I'm spending 50% of the time thinking about the clever and unique puzzles, and 50% of the time saying "why can't I just alter my camera field of view? Why am I so slow when I'm sprinting? I get why the rooms are compact and a little maze-y to navigate through, but I'm spending 10 seconds "running" between dials just so I can spend 1 second tinkering with a dial that I'm not even sure I'm pointing in the right direction because the readability of this puzzle is so freaking bad.". This room completely soured me on wanting to complete the game. Bonus frustration point: I looked up the solution to the cartography puzzle (there's absolutely no hint of progress while you're doing these puzzles, so the whole room is 'all or nothing') and not only was one of the compass dials supposed to be a really specific number, but there's a hidden dial that relates arbitrarily to the thermometer in the room. I spent maybe 30 minutes changing the compass dials around the room thinking the thermometer would increase/decrease relative to the accuracy of how close my compasses were collectively (to allow a margin of "error" with each compass", but... nope, there's just a random compass you need to do a small mini-puzzle with that completely flips the whole room's concept on it's head (you aren't pointing to a pole any more, nope! for this one specific compass you put the compass dial at "negative 45 degrees" because that's the temperature it's at!! Isn't that a clever twist???"). Again, I'm not going to "not recommend" just because I wasn't able to solve the puzzles and had a frustrating time with the controls. This is DEFINITELY a game where a certain type of player will ABSOLUTELY LOVE all of the puzzles, twists, and quirks this game has to offer - it's just not for me. I love brain teasers, but I'm not going to fight the basic art direction, controls, and perspective for 7 more rooms just to look up the solutions because every room has some weird ambiguity to it in order to trip up the player.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 36 reviews with recorded playtime.
I loved the puzzles, the art, and the story! This is an excellent game and the puzzles were super creative. Got stuck a few times but the only one that made me search for a walkthrough was the concert hall. I never could see the other half of what I was supposed to see! Great game anyways and I definitely recommend it for all puzzle lovers.
Visually, it’s appealing; the lore that’s gradually revealed to you at the beginning through letters and newspapers is intriguing (a mansion with a treasure), and the first puzzle when you enter the mansion—with that clock featuring letters—is thought-provoking. But I’ve stopped playing for now, waiting for an update so I can play with my PS5 controller. I can only move around; for almost everything else, I have to use my laptop’s keyboard. I don’t like playing with a keyboard. I’ll still leave the game as “recommended” because I have high hopes for it, but I’ll wait until I don’t have to rely on my keyboard at all.
I went into this game expecting it to be charming, but quick and more focused on atmosphere than the actual puzzles. I was pleasantly surprised! Pretty much everything about this game is amazing. Yes, the visual design is unique and stunning, but the puzzles are the perfect balance between challenging and doable. Because I played this right after it came out, there was only half a guide to assist, and if I can solve the puzzles, you can too! I really appreciated how unique every puzzle was, and how there were two puzzles throughout that you complete at the very end. The story is really good, but I do wish Dan got a better ending. I became attached to him through his notes. Everything was 10/10, but my favorite part was the soundtrack. The music is hauntingly beautiful. I look forward to seeing what else this developer creates in the future.
Very cool short game that fills the Blue-Prince-shaped hole in my heart. The rooms are all very mysterious and unique. Beautiful artstyle overall. The riddles can be quite challenging but are possible without any help. I needed some hints for the mirror room and the final riddle though. Would definitely recommend!
This is hands down the best not only indie but puzzle game EVER made, the game design is so amazing. Backed by a brilliantly designed Soundtrack that truly reflects not only the atmosphere but also your entire thinking process... Furthermore the feeling you get after completing the puzzles is crazy. I would 100% recommend this game to absolutely everyone no matter what games you like. This is definitely worth every penny. 5 Stars Jonny, please keep making games!
This game is a real fun and short brainteaser. If you want something to do I highly recommend this Gem. if you have experience with game design or just puzzles in general if will defo be easier. and for people experience it new, I hope you have fun. Gems like these don't come too often. also bring a notepad. for me it made it a bit more fun especially in certain moments when I looked back on stuff and am like YES I KNEW THIS WOULD COME HANDY.
An interesting collection of self contained puzzles, that can be quite challenging. There is a light narrative expressed through letters.
A Clever, Whimsical Puzzle Adventure I've only spent an hour and a half on The Burrow on Labyrinth Hill, but it's already made a fantastic first impression. The puzzles are incredibly well designed. They don't just ask you to find the obvious answer—they encourage you to slow down, think creatively, and approach each challenge from a different perspective. As someone who loves puzzle games, I really appreciate how rewarding it feels when everything finally clicks. The art style is another highlight. It's beautifully crafted, filled with charming little details, and has a whimsical atmosphere that reminds me of Alice in Wonderland without ever feeling like a copy. Exploring the world is just as enjoyable as solving the puzzles. A huge thank you to the developer for the game key! I first came across the game through an Instagram video, checked it out on Steam, and it immediately caught my attention. I'm so glad I gave it a chance. If you enjoy puzzle games that challenge you to think outside the box, this is definitely one to keep an eye on. I'm excited to continue my journey through Labyrinth Hill!
Just started playing this picturesque Alice in Wonderland–themed puzzle game... It's fun and looks great.
Players by region
Where this game's players are, estimated from review languages.
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