
Chapter Two of The Journey Down, a classic point-and-click saga with an Afro-Caribbean vibe. Get ready to embark on an epic journey of brain-teasing adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 560reviews | 96% | — | $149.6K |
| $14.99 | 125ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every potential the first chapter showed is confirmed here, and then some. The new location of most of the game, Port Artue, is a true Film Noir city with Art Deco buildings, mixed with many fantastical elements like the Sea of Mist, while Bwana keeps investigating the mystery of the Underland. The writing, worldbuilding and atmosphere are amazing. It's also much more consistent visually, a style that uses 3D modeling while not looking too "plastic", in screenshots it looks almost out of a stop-motion feature. Great soundtrack, and voice acting is even better. To top it off, a good number of quality puzzles, not excessively difficult but not easy either. I have really little to say about [b]The Journey Down: Chapter Two[/b] because it is [i]that[/i] good (and sadly underrated). I'll go as far as saying this: it's the adventure game I think has ever come closest to [b]Grim Fandango[/b], and one of the best in the genre from the 2010s.
The second game in the series with more gameplay, puzzles and a larger map as well. The Jazz score is quite good and is available separately as well. The mechanics are the same from the previous game in this series. This chapter is longer and its a welcome change. The story continuation is done well and though you can spot the story quite easily, the game is still fun to play. - 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
| $14.99 |
| 39ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Journey Down: Chapter Two takes everything that made the first chapter work and drops it into a much richer, moodier world. Developed and published by SkyGoblin, this point-and-click adventure expands the series’ distinctive Afro-noir atmosphere without losing the humor and charm that made its characters so memorable. If you enjoyed Chapter One, Chapter Two is an easy recommendation. (Even if I found myself wishing it would slow down and let me spend more time in its world) Chapter Two picks up Bwana, Kito, and Lina’s journey as they continue searching for the mysterious Underland and answers surrounding Bwana’s father. Their travels bring them to the foggy city of Port Artue, where their search quickly becomes tangled up with pirates, local authorities, and a much larger conspiracy. It raises the stakes from Chapter One without abandoning the lighthearted personality of the series, and it feels like a natural continuation rather than an entirely separate adventure. Gameplay remains firmly rooted in traditional point-and-click adventure design. You explore environments, collect items, talk to characters, and figure out how everything fits together in order to progress. None of the puzzles were particularly difficult, but that isn't necessarily a negative. What mattered more to me was that nearly all of them felt intuitive. I rarely found myself completely lost or wondering how I was ever supposed to arrive at a particular solution. There were a couple of exceptions where the execution was more tedious than the puzzle itself. Positioning the lighthouse lamp in exactly the right spot was a little finicky, and the final puzzle requires enough back-and-forth that it started to wear out its welcome. Neither was enough to seriously frustrate me, though. Overall, I really enjoyed the puzzle design, and the game does a good job of making solutions feel logical without making them completely obvious. My bigger issue is actually the pacing. I didn't dislike the pace of Chapter Two, but I think I would have enjoyed the game more if it had slowed down occasionally and given me more opportunities to explore. Port Artue is such an interesting setting that I constantly wanted to see more of it. That's partly a consequence of how strong the art direction is. Once again, SkyGoblin absolutely nails the Afro-noir style. The environments have so much personality that simply moving from one location to another is enjoyable. The architecture, lighting, character designs, and overall atmosphere give Port Artue a distinctive identity, which only made me wish the game gave me more time to exist in those spaces instead of pushing forward quite so quickly. The character work is equally strong. Bwana remains an entertaining protagonist, while Lina continues to work well alongside him, and nearly all of the newly introduced characters left an impression on me. I especially enjoyed the crew of the Biko despite how little time they're actually present in the game. Chapter Two has a surprisingly large and colorful cast for such a relatively small game from a small development team. My biggest disappointment with the characters is Kito. He's absent for most of the game, which is unfortunate because his banter with Bwana was one of my favorite parts of Chapter One. Bwana is still entertaining without him, but I definitely noticed that dynamic was missing. Hopefully Kito has a much larger presence in Chapter Three whenever I get around to playing it. The voice acting deserves a lot of credit as well. Having such a large fully voiced cast adds considerably to the personality of the game, especially when so much of a point-and-click adventure revolves around talking to people. The performances complement the exaggerated character designs without feeling completely disconnected from the more serious noir elements of the story. The music may be even better. Simon D'Souza's soundtrack fits the atmosphere beautifully, blending into Port Artue's strange mixture of noir, humor, mystery, and adventure. I enjoyed the music enough that I plan on checking out more of the late composer's work. My only real technical complaint involved the audio mixing. I'm not entirely sure whether this was caused by my own audio setup or the game itself, but the mix seemed inconsistent at times. On several occasions, the music was loud enough to drown out the dialogue, forcing me to pay closer attention than I normally would have needed to. Outside of that, I didn't encounter any notable technical problems during my playthrough. The Journey Down: Chapter Two ultimately feels like exactly what I wanted after finishing Chapter One: more of the same style of point-and-click adventure, but with a more ambitious setting, a larger cast, and an expanding story. The puzzles are approachable and generally well designed, the characters remain charming, and the combination of its art direction, voice acting, and soundtrack gives the game an identity that is difficult to confuse with anything else. Its biggest weakness may simply be that I wanted more of it. Port Artue is interesting enough that a slower pace and additional opportunities to explore would have strengthened the experience, and Kito's extended absence takes away one of my favorite character dynamics from the first chapter. Neither issue was enough to significantly diminish what was otherwise a very enjoyable continuation. If you enjoyed The Journey Down: Chapter One, there's very little reason not to continue into Chapter Two. It's also an easy recommendation for fans of classic point-and-click adventures who value intuitive puzzles, memorable characters, strong art direction, and atmosphere over difficult brainteasers. At $14.99, I think the asking price is right where it should be for the game's length and overall quality. Chapter Two leaves me wanting to see more of this world and, more importantly, wanting to find out where Bwana, Kito, and Lina's journey goes next.
I have heard people referene The Journey Down series as the spiritual successor of Grim Fandangp - I can see their POV. Although, I don't find the writing quite as sharp as the Lucas Arts owned counterparts, the art style, the plot, and the score certainly come together to form something far better than the simple sum of it's parts. Bwana and Kito's relationship is fun and playful whilst dealing with some very serious situations, which does remind me of Manny's relationship with Glottis, except in this case neither yearn to be taken seriously. I've made passing mention of the score but it really does deserve far more attention than I have given it this far. Simon D'souza (who sadly passed away during production), and later, Jamie Salisbury, did an incredible job with the score. It is atmospheric and truly enhances the environments far beyond the detail of the artwork. I have begun playing this series through again for the second time since it's release and have fallen in love with the soundtrack and characters all over again, prompting me to write this review. If you are a fan of the older Lucas Arts point and click games or just love narrative driven adventure games, you could do much worse than choosing to play The Journey Down.
第一部真的很好玩,心情很好,人物很积极。第二部的主题太阴暗了,♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ up的,如果这样不如去打工,呵呵。个人有个人想法,欢迎评论。
Great soundtrack and overall logical puzzles. Story is somewhat of a filler.
Einfach genial :D Warum habe ich das jz erst gespielt ^.^ Die Charaktere, die Dialoge, die Locations...einfach alles SUPER NICE und die Puzzles sind auch genau richtig. Ich kann es nur empfehlen, denn es ist super angenehm zu spielen, fesselnd mit jeder Menge Humor und macht definitiv Bock auf mehr ! GOOD JOB...danke für das Spielvergnügen <3
8/10 - A charming, little point-&-click adventure.
Very good point and click game! The main issue I have with this chapter is that 1 puzzle requires you to remember a hint that is only given once and that you may not even notice. If you don't notice it, you have no way of knowing that trial and error is an option for that puzzle because it could take 5 min or something.
Fabulous
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Players by region
Where this game's players are, estimated from review languages.
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