
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Sep 3 → 18.29/day in the week after.
About

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger.

On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
Discover fragments of what’s lost and report to your Astrogator. Let his voice aid you during hard times when humanity’s greatest threat emerges. The latter will force you to rethink mankind’s ambitions and biases. Go on - make decisions, follow the mystery… but remember not to underestimate the brutal simplicity and brilliance of evolution.

Robots, people… Choose whether to interact with different creatures on Regis III or how to do it. Friend, companion? Enemy? You never suspected what these words might really mean before you got here.
Immerse yourself in the atompunk atmosphere by using various tools, such as a telemeter or a tracker, and drive a vehicle through a stunning landscape. Experience realistic interactions with analogue technologies in a retro futuristic timeline.

The Invincible is a first-person game based on the motifs of The Invincible - an iconic novel of the world-known, hard science-fiction author and Polish futurologist Stanisław Lem.
There are places like Regis III, not prepared for us and for which we are not prepared. Still, our spacecraft inevitably comes closer to the destination - for our stories and fates to cross in a dead spot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 88% | — | $4.9M |
| $29.99 | 6.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пройшов. Гра сподобалась. В плані геймплею - читсо симулятор ходьби. Ну і ще на планетоході можна кататись. Ніякого екшену тут не має, навіть від ворогів не треба ховатись. Задача - з'ясувати, що відбувається на цій планеті, на яку висадилася наша наукова експедиція. Часто треба оперувати всякими приладами, натискати на кнопочки і т.п. Красива графіка, приємний амбієнт звучить, і цей ретрофутуристичнийй стиль ще. Коротше, амтосферно. В грі також декілька фіналів. Новелу Лема, на якій основана гра я не читав, але треба це виправити
[h3] Хождение по мукам [/h3] Простой симулятор ходьбы в тяжелом скафандре по камням, пустыням и пещерам неведомой планеты. Игра всю дорогу пытается нагнать саспенса/тревоги и поначалу у нее это получается, но затем, когда кроме неспешных шатаний, болтовни и чтения записок по сути ничего не происходит, нагоняет уже уныние, скуку и желание побыстрей добраться до конца этих похождений. Хорошего - понемножку. [b] Плюсы [/b] [list] [*]Стильный ретрофутуристичный арт-дизайн, близкий по духу литературному первоисточнику фантастики прошлого века. [*]Живые диалоги и голоса, вдохновленные писателем С. Лемом и игрой "Firewatch". [*]Местами атмосферный саундтрек. [*]Интересная задумка с комиксом, дополняющимся в зависимости от выбора и находок игрока. [/list] [b] Минусы [/b] [list] [*]Медленный, усыпляющий монотонный геймплей - но тут можно попробовать оправдать тяжелым скафандром и физикой чужой планеты, а не малым бюджетом и неопытностью гейм-дизайнеров. Ладно) [*]Жуткие фризы и неоптимизированность. FPS пляшет от 200+ до слайд-шоу при повороте камеры на практически пустынном пейзаже и хз с кого спрашивать - с разрабов игры или анрил-движка. [*]Практически бесполезный журнал с запутанной картой, благо игра кишкообразная и запутаться сложно. [/list] [b] Общее впечатление [/b] Игра заинтриговала, но не впечатлила. Прадедушка симуляторов ходьбы "Dear Esther" за полчаса прохождения давал мне больше красоты и впечатлений чем это неповоротливое чудо. Спасает только атмосферный дизайн и литературная основа Станислава Лема. [i] Если бы в стиме была нейтральная оценка - поставил бы. А так - палец вверх, но с заделом на будущее и верой, что разработчики способны на большее [/i]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Jul 22 → 44.88/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian, Japanese*languages with full audio support
| $29.99 |
| 622ratings |
| 90% |
| — |
| not modelled |
| $10.49−65% | 233ratings | 88% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
世界观塑造极佳,叙事水平极差的一作。 我要是原价买的肯定就要差评了。 先夸一下环境设计,整个游戏尤其前半部分的场景设计简直是大师级的,美妙绝伦且引导恰当,信息层级清晰且充满惊喜,可以说是本游戏的最大亮点。 但问题出在游戏过程上,跨媒介转译本来就是个难点,Starward Industries处理的还算聪明,保留了莱姆原作的大部分设定,但是从另一个新设定的阵营派出主人公前去勘探,符合“步行模拟”这类游戏的基本结构。巧妙地缩减了玩家的认知负担的同时加入了一些美苏冷战风格的政治隐喻,感觉有点像塔可夫斯基对《索拉里斯》干的事。这套《看火人》风格的无线电台交流机制有点过时,但对角色的塑造还是挺不错的,游戏里有很多写实的寻路,玩家要通过试别地标,接受指示,使用望远镜等方式来确定目标,颇有种在荒凉的异星进行探索的感觉,看起来好像都没什么问题……但玩起来就是令人疲惫无比。 大段的无重点的对话和强行插入的心理活动不停的让我从游戏中抽离出来,本身游戏里要传达的情节不算复杂,很多细节的设计都是为了强化叙事和人物弧光,比如主人公前期救人的一整段故事完全可以做的更加紧凑,但为了让主人公的内心纠葛可视化加入了大量的内容,其目标也就不过是为了引导角色后半程前去探查真相,其实这如果是个电影我倒是挺乐意看的,但这种强心加入的内心戏实际上剥夺了我自己去感受那种荒凉绝望感并自己做出决定的机会,很多时候我早就看出游戏试图玩的把戏,但我还是要配合着去做表演,这种感觉真的挺糟糕的。
Interesting story along with stunning visuals. Give it a try when it's on sale
tres bon jeux, peut etre un peu trop de blabla, mais bon A POSSEDER ABSOLUMENT, pour ceux qui aiment bien entendu A really good game—maybe a bit too much chatter, but still. A must-have—for those who are into this sort of thing, of course.
Steam e suas promoções, que te faz conhece jogos diferentes, e esse é um deles, uma temática espacial interessante, onde o ponto mais forte dele está na sua história, então a gameplay é mais um simulador de andar e explorar. [h2] GAMEPLAY [/h2] Bom a gameplay não tem lá grande novidade, ou mecânicas aprimoradas nem nada do tipo, é um jogo onde você caminha e explora partes deste planeta misterioso, encontra pistas, e vai pegando trechos da história como um quebra-cabeça onde aos poucos o jogos vai te mostrando o caminho até o final, então não espere nada como [i] No Man's Sky [/i] ou qualquer outro jogo de sobrevivência ou ação. [h2] GRAFICOS [/h2] Achei bem bonito, tanto na atmosfera do jogo, um planeta totalmente diferente, cenários bonitos, e a forma como os equipamentos lembra muito uma estética anos 80, nada de hologramas ou equipamentos extremamente futuristas, deu um pouco a vibe [i] Fallout [/i] sabe, meio retrô, analógicos e tal [h2] ÁUDIO / EFEITOS SÓNOROS [/h2] Os efeitos sonoros dos equipamentos é bem legal, tanto o barulho dos equipamento que a personagem utiliza em certo momentos quando nas partes externas do cenário, dando um imersão bem boa, já a trilha sonora achei bem ok, nada muito surpreendente que já não tivéssemos ouvido em outros jogos dessa temática. [h2] CAMPANHA SEM SPOILER [/h2] Ponto principal que o jogo propõe para nós é a história e os mistérios que rondam durante a exploração do Planeta [b] REGIS III, [/b] a personagem mais explorada é a protagonista onde grande parte do tempo ela se comunica e reage ao cenário junto a outro personagem que fica em contato constante com ela durante a campanha, e a história de [i] The Invincible [/i] mostra como a humanidade é frágil e pequena em comparação a evolução natural das coisas. E como somos necessitado de companhia e ajuda em nossa trajetória de vida e como a natureza se quiser ela tem o poder de destruir com uma facilidade absurda a nossa existência, e é praticamente o que o titulo do game nos mostra, O Invencível não pode ser parado, mudado ou nem se quer ser derrotado. [h2] DESEMPENHO [/h2] O jogo rodou bem tranquilo com essas configurações utilizadas, e com tudo no Ultra, mas em alguns momentos tive algumas quedas de frame, e fui obrigado a diminuir para o Alto, mas não tive bugs ou crashs, jogo teve um desempenho bom, bem polido. [h2] RESUMO FINAL [/h2] [i] The Invincible [/i] é um jogo que conta um história que aos poucos vai te deixando intrigado, e curioso para saber os motivos, o porque, a causa e a forma como a evolução funciona, acho que poderia ter mais desafio, ou uma sensação de ameaça que sim possui um pouco mas que o jogo não de propõe a isso, então acho que o 7/10. Segue lá -> [url=https://store.steampowered.com/curator/44089848-O-Algod%C3%A3o-Doce/]Curadoria[/url] Algodão Doce
I love the concept of this game, but the exeuction has too many invisible walls, mostly literally, but also metaphorically. It's a GAME. You have to give me some kind of freedom to ACT, not just to click something, be railroaded, click something else, ad infinitum, ad nauseum. For the 10th or so time I dont know what this game wants from me, because it does not align with common sense. Im sitting inside a burning crash site, and it says "inspect the crash site". The graphic and audio fidelity are amazing but it doesnt save me from trying to claw out of my skin because I feel like im moving through a syrup cutscene the entire time im playing.
Хорошая адаптация, по мотивам книги: Станислава Лема "Непобедимый" по своей сути это симулятор ходьбы, если есть желание погрузиться в размеренную историю, то по скидке просто самое то. Всем кому не чужд ретро-футуризм, и атмосферные виды, стоит ознакомиться.
https://youtu.be/wsgG0ksOXx0 Атмосферный научно-фантастический симулятор ходьбы с упором на сюжет, созданный по мотивам романа Станислава Лема. Игра завораживает эстетикой ретрофутуризма, красивыми пейзажами пустынной планеты и глубокой философской историей о столкновении человека с непостижимой эволюцией. Однако игровой процесс здесь очень неторопливый и медитативный, поэтому экшена или сложных механик выживания ждать не стоит.
[h1]无敌号[/h1] 整体评分:❤️❤️❤️🖤🖤 [hr][/hr] [h2]各项指标[/h2] [table] [tr] [th]内容[/th] [th]打分[/th] [th]说明[/th] [/tr] [tr] [td]核心玩法[/td] [td]3/5[/td] [td]很好的步行模拟器,使我哈欠连连。[/td] [/tr] [tr] [td]内容表达[/td] [td]3/5[/td] [td]过于文艺而不知所云。 至少故事剧情算是完整的。[/td] [/tr] [tr] [td]沉浸体验[/td] [td]2/5[/td] [td]毫无。 我是谁,我在哪,我要做什么。 糟糕的指引。地形BUG问题又容易被卡住,不得不经常读档。[/td] [/tr] [tr] [td]画面美术[/td] [td]5/5[/td] [td]画面和美术大概是这游戏最无可指摘的部分了。经典原子朋克美学+高饱和度观感。不知道有多少人是被封面图骗进来的。[/td] [/tr] [tr] [td]音频表现[/td] [td]3/5[/td] [td]BGM起一个气氛烘托的作用,微弱但恰到好处。 配音只能说中规中矩、无功无过。有个小彩蛋,就是游戏世界观中对立的双方阵营,主角方使用的全员英式发音,而对立方则是全员美式发音。再考虑到原作是60年代的波兰(苏联势力范围),emmmm这里面深究起来有点意思。[/td] [/tr] [tr] [td]技术表现[/td] [td]3/5[/td] [td]技术力堪忧,人物和车辆时常卡住不能动只能读档,图像方面则是满屏栅格式纹理BUG,这时已被确认的DX12纹理BUG和高帧率BUG,把游戏限制在60帧并强制dx11可以解决,但也不是什么大问题,勉强凑合能玩的水平。[/td] [/tr] [/table] [hr][/hr] [h2]适合人群[/h2] [list] [*]原著读者; [*]对原子朋克美学感兴趣的轻度休闲体验向玩家。 [/list] [hr][/hr] [h2]其他总结[/h2] [list] [*]10块钱就当看了一场不知所云的电影吧。 [*]凑合中评偏下,不推荐给大部分人。史低当个喜+1,原价买的更是硬亏。 [/list]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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