
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Most likely between $3M and $8.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 88% | approximately $5M |
| PlayStation | $29.99 | 86% | — |
| Xbox | $29.99 | 90% | — |
| GOG | $10.49 | 88% | — |
| Epic | $29.99 | 89% |
Reviews
Themes across 1807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
прикольная игруха с прикольной графой
Do you think you will run on dunes? Far from it. Yasna, in a heavy spacesuit, walks at the speed of a brooding turtle who has just read Kant's treatise. For the first five hours it looks majestic. At the fifteenth hour, you will want to take the heroine by the scruff of the neck and shake her so that she stops taking a breath every ten meters. The developers had mercy and gave an all-terrain vehicle, but it is controlled as if it has square wheels, and the camera's viewing angle is selected by a random number generator))) But seriously, the game is very worthy, with a good plot and a pleasant picture !!! I definitely recommend it for passage !!!
The Invincible está basado en la novela de ciencia ficción del mismo nombre escrita por Stanisław Lem, y creo que logra transmitir muy bien ese estilo de ciencia ficción clásica donde el misterio y la exploración pesan mucho más que la acción. La historia fue lo que más me atrapó. Arranca de forma tranquila, pero a medida que avanzás todo empieza a encajar y cada descubrimiento te deja con más preguntas. Es de esos juegos que te hacen querer seguir un rato más solo para ver qué pasa después. La ambientación es excelente. Regis III se siente como un planeta realmente desconocido y hostil. Los paisajes, los vehículos, la tecnología atompunk y el sonido hacen un trabajo espectacular para meterte en ese mundo. https://steamcommunity.com/sharedfiles/filedetails/?id=3776018869 https://steamcommunity.com/sharedfiles/filedetails/?id=3772129542 https://steamcommunity.com/sharedfiles/filedetails/?id=3775832070 En cuanto a la jugabilidad, es bastante sencilla y, por momentos, algo limitada. Lo único que realmente me molestó fue no poder saltar; para subir algunas pendientes o rocas tenés que esperar que aparezca el ícono para interactuar, algo que se siente un poco tosco. Algo que me gustó es que cuenta con varios finales, y uno de ellos conecta directamente con la novela, funcionando como una especie de precuela. Si después de terminar el juego te quedás con ganas de más, leer el libro es un excelente complemento. No esperes un juego de acción. Acá casi todo pasa por la exploración, los diálogos y la historia. Si eso es lo que buscás, probablemente lo disfrutes muchísimo. Si en cambio necesitás tiros, explosiones o un ritmo constante, quizás no sea para vos.
Поклонникам динамичных экшен‑игр может показаться слишком размеренной. Самое то, если рассматривать как неторопливую игру на вечер - два. Отдельно хочется отметить приятный глазу визуал проекта в ретрофутуристической эстетике.
Моему разочарованию нет предела. Насколько же это неинтересно и нудно, что в процессе я просто сидел в альтабе. Больше половины отыгранного времени ушло на анимации ползания и хождение вдоль невидимых стен. Игра абсолютна линейна, тыкаешь то, что тебе говорят тыкнуть; идёшь туда, куда тебе разрешает идти игра. И только в тот момент, в который тебе разрешат. Это интерактивное кино, ничего более. Комиксы какие-то... нахрена? + логика гг, которая то поёт, то ноет, то разговаривает сама с собой, то закрывает лицо руками в песчаной буре будучи в скафандре и прочие абсолютно нелогичные действия - так себе экспириенс. Многие говорят, что игра по книге. Спасибо, буду знать, что никогда не брать в руки. Игру зарейтили фанаты симуляторов ходьбы, так что учитывайте это, если опираетесь на отзывы в стиме. Их не слушаем. Тортик - ложь.
В целом прикольная игра (очень напоминает Firewatch) , но порой душновата и через чур затянута болтовней. По сюжету конечно ожидал намного более эпичного завершения , но что имеем , то имеем. Разок можно пройти , переигрывать ее полностью уже врят ли возникнет желание , славу богу можно главы загружать что бы добить достижения. По минусам, крайне плохая оптимизация , в некоторых локациях фпс дропается до 28 кадров , хотя на экране ничего маштабного не происходит.
[h3] С чего мы решили, что жизнь должна быть углеводородной? [/h3] Лем во всей красе, это настоящая научная фантастика. Невероятный ретрофутуристический стиль 60-х, отличный сюжет, картинка. Было очень интересно неспеша исследовать мир Региса III, играя именно за профессионала своего дела - Ясна получилась очень приятной и рассудительной. По геймплею это симулятор хождения в лучшем своём виде.
全成就撒花! 我电脑配置带不动这游戏,忍着卡顿终于玩完了,剧情可圈可点的步行模拟器。
Пройшов. Гра сподобалась. В плані геймплею - читсо симулятор ходьби. Ну і ще на планетоході можна кататись. Ніякого екшену тут не має, навіть від ворогів не треба ховатись. Задача - з'ясувати, що відбувається на цій планеті, на яку висадилася наша наукова експедиція. Часто треба оперувати всякими приладами, натискати на кнопочки і т.п. Красива графіка, приємний амбієнт звучить, і цей ретрофутуристичнийй стиль ще. Коротше, амтосферно. В грі також декілька фіналів. Новелу Лема, на якій основана гра я не читав, але треба це виправити
TLDR: *Not a game alarm blaring* Mis-sold, miscategorised, and miserable. [b][u]General Thoughts/Overview:[/u][/b] Now look here, Gentle Reader. Before we begin, I’ll express my frustration with this “Action Adventure from an indie Dev” by starting with a statement I hope we can all agree on. Words mean things. But before we get into this rant, let’s set the scene. The Invincible (INV) is [strike]an action adventure[/strike] a walking simulator in which we crawl through an oddly barren alien world, for no reason but to experience the story. We are Doctor Yasna, astrobiologist, and we’re going to biologise the crap out of this here desert planet. And that’s it. We walk around, we look at things, we click on things, and Yasna prattles on about things unendingly. Except when someone else is prattling. So let’s take a look at the good and the bad. [b][u]Pros:[/u][/b] [list][*] The artwork is decent. From environments which are bleakly pretty, like the miles of Sahara by the sea, to the retrofuture tech feeling both old and advanced. Everything fits the theme. [*] The music is fitting, and give the game a solid emotional depth and verisimilitude, adding to the tone and bolstering the feeling of isolation somewhere alien, riffing off of the artwork to tie the small but important details together. [*] The premise, if done very differently and explored more scientifically, could have some great stories attached. I’d love to see this get a second chance, but done with the game being put before the visuals. [/list] [b][u]Cons:[/u][/b] [list][*] NOT A GAME, DO NOT SELL IT AS A GAME. WALKING SIM. [*] The voice acting, writing, and scientific illiteracy are all stark and bleak. If you’ve never encountered a story like it, never heard people having a conversation, never encountered memory loss, and never had a rational thought, you might get something from it. Otherwise it’ll bore your socks off and wind you up with ham-fisted over acting and irrational character choices. [*] The pacing for this is just so out. Both in terms of audio tone, gameplay, and scale of movement. Everything is just drawn out needlessly and presented in a really infuriating way. Walking sims should invoke curiosity, and awe at environmental storytelling, not make you wonder why everything is so slow and bland. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] Fix the damn bugs. Controls vanishing or not functioning, clipping, audio talking over itself or skipping… so many annoying but not game breaking bugs. [*] Insert meaningful choices, or don’t give choices. Just don’t waste our time with the tepid half measures. [*] Add a proper saving system. I don’t want to replay this rickety create of hot garbage, but leaving it half achievemented will wind me up. [/list] [b][u]Overall Recommendation:[/u][/b] And that brings me to my rant. As I said before, words mean things. Particularly, the words telling me the type of game I’m buying, should accurately depict the game. If you tell me I’m buying an action adventure. I expect action, and adventure, and clicky buttons. I don’t expect to be bored half to sleep holding down the w key. If I buy a walking simulator, I expect a dialogue and intrigue heavy game where my traversal reveals the story to me, and I DO expect to be bored half to tears, that’s the point. Action-Adventure implies pewypewy guns, swishyswishy swords, twangytwangy bows, and in this case of a solid retro scifi vibe, zappyzappy lasers. Labelling this as an action adventure because of one, slow, mouse controlled, gallery shoot -[i]which you can ignore[/i] – would be like labelling it an FPS. Similarly, if you tell me I’m buying something from an indie dev, I have different expectations regarding polish to if you tell me the game is backed by a double or triple A studio/publisher… This game is backed by 11bit studios, a damn near hundred million dollar company. Sure the devs were a small team, but what was there level of independence? How do we judge what indie means when its more vibe based? Is ♥♥♥♥♥♥♥♥ [i]Valve[/i] an indie? They also don’t have a publisher, parent company or board to answer to, but I’m pretty damn sure [i]not a soul[/i] would emphatically and honestly describe Big Gaben’s Counter-Strike 2 as “Indie”. Words need to mean things. Tags are important. The main thing that makes steam the absolute goat when it comes to gaming platforms is its ability to connect players to the games they’d like to play. If you start by [i]lying[/i] about the game you have, you’re not going to find the audience who will actually like it. You'll just get angry nerds ranting in negative reviews. So, no, I don’t recommend this in general. Sure, I probably should have dug a bit more [i]before[/i] I slapped my money on the table, but that would involve personal responsibility when I can be angry instead. I do recommend this to people who like walking simulators. I recommend this to people who enjoy sci-fi stories and aren’t fussy, and I recommend this to people who want a slow paced story driven experience, notice I said “story driven” not “character driven”. I do not recommend this to people looking for an action adventure. I do not recommend this to people after strong characters or a particularly intriguing plot, and I don’t recommend this to scientifically literate people. My ranting and distaste aside, I got this at 90% off and I still feel ripped off, and that’s possibly a more damning incitement than all the other meaningful words in the world. [url=https://store.steampowered.com/curator/44852412/]My curator page[/url] with reviews by genre. In case you want to find more games, or even reviews, like this one.