
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Sep 3 → 18.29/day in the week after.
About

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger.

On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
Discover fragments of what’s lost and report to your Astrogator. Let his voice aid you during hard times when humanity’s greatest threat emerges. The latter will force you to rethink mankind’s ambitions and biases. Go on - make decisions, follow the mystery… but remember not to underestimate the brutal simplicity and brilliance of evolution.

Robots, people… Choose whether to interact with different creatures on Regis III or how to do it. Friend, companion? Enemy? You never suspected what these words might really mean before you got here.
Immerse yourself in the atompunk atmosphere by using various tools, such as a telemeter or a tracker, and drive a vehicle through a stunning landscape. Experience realistic interactions with analogue technologies in a retro futuristic timeline.

The Invincible is a first-person game based on the motifs of The Invincible - an iconic novel of the world-known, hard science-fiction author and Polish futurologist Stanisław Lem.
There are places like Regis III, not prepared for us and for which we are not prepared. Still, our spacecraft inevitably comes closer to the destination - for our stories and fates to cross in a dead spot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.7Kreviews | 88% | — | $5M |
| $29.99 | 6.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I kind of feel bad for this game. It's a genuinely good attempt at telling a sci-fi story, let down by horrendous movement, poor technical performance, and endings that feel far too abrupt. The graphical issues were not minor for me either. I experienced constant stuttering, textures bugging out, DLSS using an ancient version that produced awful ghosting, and excessive VRAM usage even after lowering settings. The world also is not nearly as open as it first appears. Invisible walls are everywhere, constantly breaking immersion. Combine that with the lack of both a jump and crouch button, and movement feels incredibly restrictive. That is a major problem when most of the game consists of walking from one location to another. And do not even get me started on the floaty rover, which has a top speed of about two miles an hour. Thankfully, the story is interesting enough to carry the entire experience. It always feels like you are making progress, and there is a constant sense of discovery as you uncover more about the world and what is happening there. That alone was enough to keep me playing. Voice acting too, is generally excellent, and contributes significantly to the likeability of the characters. There are 11 endings and, despite getting one of the better ones, I still felt like the game needed one final scene. Something more. Every ending just felt too abrupt. Entertaining, but nothing special.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 23K | 90% | $7.99 | |
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| $5M | 24.6K | 98% | $14.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $5M | 14.4K | 97% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 161 | 89% | $4.99 | |
| $567 | 45 | 76% | $0.99 | |
| $0 | 0 | — | $5.99 | |
| — | 0 | — | — | |
| $162.5K | 370 | 85% | $24.99 | |
| $4.9K | 79 | 67% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Jul 22 → 44.88/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian, Japanese*languages with full audio support
| $29.99 |
| 627ratings |
| 90% |
| — |
| not modelled |
| $29.99 | 233ratings | 88% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mostly walking, but the story, dialogues and exploring are just great!
A solid adventure.
This is is such an awesome game. I mean wow. The Invincible is a story-driven adaptation from a 1964 book, where you play as a biologist exploring the alien planet of Regis 3. The game is a breathtaking, desolate world and has stellar voice acting that keeps the narrative engaging through radio communication. Its 50s-inspired Adam Punk aesthetic provides a cohesive sense of time and place, and the game offers player choices that impact the outcome. However, the experience may not appeal to everyone; those who are not dedicated fans of hardcore science fiction might find their attention wandering. Critiques include the game's struggle to balance human storytelling with dense scientific analysis, a lack of significant interactive puzzles, and movement that can feel slow at times, almost falling into the walking simulator category. Ultimately, I consider it a solid, relatively short, and unique experience that is recommended for sci-fi enthusiasts, though others might prefer to wait for a sale. It has replayability as there are multiple endings you can go for.
Me atrapó la historia, pasaron 4 horas desde que comencé a jugar y no me dí cuenta.
Narrativa gostosinha, progressão no tempo perfeito
Класна гра.Класний сюжет, гарні краєвиди
Every now and then I enjoy a walking sim to unwind after competitive games. The invincible had been on my radar for a while, and I have the sympathy for the Polish game developers. Visually, it's quite immersive, but the optimisation could definitely be better. I also ran into a few bugs that required reloading saves. The story has interesting moments and choices that seem to affect the narrative, though I only realised that quite late. Overall, I found the story a bit slow and not as engaging as I'd hoped, leaving me with flat emotions by the end. Still, considering this is a small to medium studio's first release, I appreciate what they were aiming for. I bought it on sale, don't regret it. But probably wouldn't recommend it at full price. If you like slow-paced, story-driven sci-fi, and manage your expectations, it's still worth a chance.
Baffled that this is "very positive". Game is overly long and has nothing to say, while the writers also have no idea how to create a narrative: - Dialogue seems misplaced and sometimes has no bearing on what the current situation is, or seems like some kind of mistranslation - "Decisions" are pointless, as the "good" choices are very clear and there isn't a reason given to not go with the obvious - The game clearly wants to be a slow burn mystery, but instead of discovering things as the player, your character suddenly has exposition about lore that they shouldn't have knowledge of - Interactions with "investigation items" that aren't directly apart of the main narrative are pointless and provide you with nothing. Generally, you should gain some further insight into the mystery, characters, or background, but instead the game has you "investigate another 30 photographs" or "Write down the numbers on the side of this vehicle" for no narrative pay-off - Sort of a repeat of the above complaint, but because characters just exposit on the mystery without you "solving" anything yourself, everything feels incredibly hollow and not worth your time. Why do I care about a "mystery" if I'm not involved in uncovering it? It might as well take you from the title screen straight to a text crawl that explains everything right from the start. It would actually be far more interactive, given you'd actually have to read it yourself
A very well presented walking simulator. It has very good graphics and retro-futurism design. The gameplay is a bit basic - You are walking forward a lot. The sprint button doesn't do much. There's no jump button. You interact with everything with the same button to trigger a mini cutscene of you turning a switch. There are no puzzles. I liked the Astrogator "Novik", both his voice acting and his characterisation. The main character's own line-reads are a bit all over the place. A good voice but poorly directed in urgent scenes. The story mostly just plods along with you walking at the same pace, though some moments are genuinely impressive. I gather this game has multiple endings and that your choices matter, but I don't think it's worth a replay. I'd get this on sale. 2.5/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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