
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Sep 3 → 18.29/day in the week after.
About

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger.

On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
Discover fragments of what’s lost and report to your Astrogator. Let his voice aid you during hard times when humanity’s greatest threat emerges. The latter will force you to rethink mankind’s ambitions and biases. Go on - make decisions, follow the mystery… but remember not to underestimate the brutal simplicity and brilliance of evolution.

Robots, people… Choose whether to interact with different creatures on Regis III or how to do it. Friend, companion? Enemy? You never suspected what these words might really mean before you got here.
Immerse yourself in the atompunk atmosphere by using various tools, such as a telemeter or a tracker, and drive a vehicle through a stunning landscape. Experience realistic interactions with analogue technologies in a retro futuristic timeline.

The Invincible is a first-person game based on the motifs of The Invincible - an iconic novel of the world-known, hard science-fiction author and Polish futurologist Stanisław Lem.
There are places like Regis III, not prepared for us and for which we are not prepared. Still, our spacecraft inevitably comes closer to the destination - for our stories and fates to cross in a dead spot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 88% | — | $5M |
| $29.99 | 6.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sim
game is a strong word, more of a first person movie except a good movie
风景优美,剧情流畅的步行冒险探索游戏 剧情:虽然在当下的科幻脑洞下,已经不是非常让人耳目一新的思想,但故事推进紧锣密鼓,会让玩家充满探索欲望,想要去了解到底发生了什么。当需要做出抉择时,那份纠结和对未知的恐惧真是让人探索的欲望极其高涨。 画质:相当优秀,带来的是无以伦比的沉浸感。有可设置的头盔和耳麦的显示选项。 配乐:大部分时间都是主角自言自语来驱赶孤独,印象中没有记忆点。 游戏是小说的前传,玩完后很想要去看看原著小说是如何继续推进剧情的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Jul 22 → 44.88/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian, Japanese*languages with full audio support
| $29.99 |
| 623ratings |
| 90% |
| — |
| not modelled |
| $10.49−65% | 233ratings | 88% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cara que jogo com uma narrativa intrigante de se jogar, me lembrou muito firewatch, e admito que eu comecei com poucas esperanças e até mesmo demorei para jogar ele, mas assim como Firewatch esse jogo te prende de uma forma inacreditável. The Invincible é a adaptação de um livro feito por Stanislaw Lem (que eu ainda pretendo ler após jogar o jogo). Não quero falar sobre a historia por ser uma experiencia única e que cada um deve jogar e sentir por si mesmo, alguns podem desanimar no começo, mas quando se interessar, ai sim o jogo te prende até o final. O jogo é um Walking simulator com algumas escolhas impactantes (principalmente no final) e a narrativa vai ser o que mais vai te prender, então recomendo pegar esse jogo para jogar em um dia relaxante e jogar ele até o final, zerei ele por volta de umas 7 a 8 horas de jogo (tirando as horas pelos troféus que tentei pegar). Para quem jogou Firewatch muito provavelmente terá a experiencia parecida jogando The Invincible, e assim como foi em Firewatch, com toda a certeza a experiencia será memorável
I’ve been into space since I was a kid (watched Interstellar a bunch of times too) and this game really hit the spot for me. The vibe is great, I loved the atmosphere. I also liked how there were different routes and paths that led to different interactions. While playing I put on some tracks from Project Hail Mary (the “God Willing” theme) and it somehow made the experience even better. Glad I played this one.
A rather strange game, with a good and not boring storyline, but simply with terrible optimization and game mechanics. Despite the fact that the game itself is short, you can immediately understand that you are unlikely to want to go through it again. I would like the processes of walking and running to be less wooden, because it looked, to put it mildly, not very like a game from 2023y, also the optimization is simply very bad, in some locations the game freezes and lags a lot. And I see that the game has its advantages, it has the right atmosphere, Yasna's emotions are shown perfectly and the expedition on another planet is also shown well, but, unfortunately, there are more disadvantages in the game.
I understand that people do not like this game. These are stupid people.
I really loved the world design, the calmness, the look of the sky, and that profound sense of isolation. The mechanics are simple, functioning perfectly as a well-crafted walking simulator. The narrative is beautifully crafted, featuring characters you can truly understand and empathize with. There are deep emotional moments, balanced with instances that make you laugh even in the face of danger. The writing for the main character, Yasna, is excellent—especially her constant chatter and the way she hums when there's no dialogue. I loved the moment she was about to give up but kept pushing forward out of sheer curiosity (which is probably going to be the end of her, haha). The Commander's character is built in a simple yet effective way; he takes full responsibility for leading them to their doom, even if he couldn't have known. I also appreciated how he tried to reassure Yasna that she wasn't alone. Overall, the story is fantastic, and I loved how the ending unfolded along with the choices provided. The visual quality is gorgeous. The atmosphere gives off an Atompunk or Retro-futurism vibe—highly advanced but retaining that classic retro feel. The graphics are great, and I have absolutely nothing bad to say about them. My rating is 8.5/10. It delivered a game with an amazing atmosphere, a great story, compelling characters, and a grand purpose.
[h1]东欧科幻太空浪漫美学的完美诠释[/h1] 游戏由小说改编。人类文明进入太空时代,联盟(美)和联邦(苏)两个阵营开始了军备竞赛(类似美苏冷战),游戏的主角Yasna博士和她所在的联邦科考队因为两个阵营之间的军备竞赛,降落到瑞吉斯三号上进行科考。围绕这一展开,主角在这颗星球上遭遇了前所未闻的事物,并在星航员Novik的协助下探索这颗星球,揭开未知事物的神秘面纱。 [h2]游戏的美学层面[/h2] 复古厚重的原子朋克宇航造物、荒芜辽阔的星球荒漠,游戏没有好莱坞星际叙事的英雄史诗感,而是把深空探索还原成了一场冷静克制的科考远行。驾驶探测车穿行赤色戈壁,老式通讯设备沙沙的电流声,构筑了一份独特的宇宙诗意:星辰征途从来不是征服,而是仰望和求索。 严谨务实的科考精神,理性主导的行事逻辑,抛弃敌我立场,回归真诚纯粹的学术求索,面对外星事物,秉持尊重与共存的底线,无一不在诉说着苏式科幻太空浪漫里,敬畏未知,求索真理,和平共处的美好愿景。 [h2]游玩体验层面[/h2] 游戏在游玩体验层面,还有不少问题。首先是优化,掉帧卡顿的现象时常出现,驾驶漫游车有时视角会抽搐。部分贴图渲染不能正常进行(如部分区域地面出现大量相间的渲染方块格)。 然后游戏没有主动存档,再次进入游戏需要重复一段已经走过的剧情,而且也导致玩家没法自由探索分支剧情(除非再次从章节重新开始),漏掉的成就和物品也只能从章节重开再次完成或搜寻。 最后很高兴能游玩到这款游戏,完整体验后像是看完了一部电影,也像是亲自探索了一颗充满未知的星球,经历了一段严谨又轻松浪漫的旅程。可惜游戏的结局比较仓促,通关之后怅然之感油然而生......
Easy recommendation. Sometimes it makes you forget that it is a walking sim. The game gives pioneer vibes. Story (thanks to the chosen source material), visuals, music, exploration it has it all. Doesnt overstay its welcome.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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