
Imagined Leviathans is a narrative survival game set in a frozen British village. Explore the countryside and unite the survivors to face down your Leviathans together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Серьёзно, игра отстой. НО версия от itch.io гораздо лучше, считай что во всём, от проработки самой игры, оптимизации, до полной деградации, и отсутствие чего-то нового. Если вы не понимаете о чём я, то и не поймёте даже если я буду расписывать всё подробно, это нужно опробовать на себе. Советовал бы скачать версию от itch.io ведь она 96 мб весит, чем эта игра которая занимает больше 96 мб. Игра так и не вышла в релиз.
https://www.youtube.com/watch?v=SHkVAI25i3c&t=1s&ab_channel=Swaxxy this game was so cool but it was a little hard to figure out how to use the campfire
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A strong showing of a demo, though the game is still rough around the edges. The visual and audio design immerses you in a large yet exotic world, one that focuses entirely on light and dark, warmth and cold, etc. It feels like wandering around a white void with some notable landmarks sprinkled in. With a focus on exploration and survival mechanics, the game looks to keep things balanced between having to resist the cold while narrating an enticing and mysterious story to it. I look forward to seeing the full release!
"Idk what happened, I just died". I mean, it's a Prologue, so it's understandable that it's short, with a little bit of bugs and doesn't contain a lot of content itself. But, honestly, it didn't make me want to play the full game. It's reeeeally short, confusing and the end is... Idk what that end was. Not a good prologue, maybe the full game is better, but I don't have much expectation for it. I have two hands. That's weirdly rare in games. I mostly just stuff things in my "Non-realistic infinite pocket... or something". 4.7/10
really boring and uninteresting. i had no idea where to go because everything is either pure white or pure black, no grey, no lighting, nothing, it was so hard to find anything or know where i was to the point i thought it was part of the game and that there was some puzzle or something, only to realize after like half an hour that no its just bad map and art design, the ending was pretty cool though, also what was the point of the dialogue thing in the campervan and the campfire when nothing else was like that at all again, like why just have it once
Really sorry to say that, but I won't buy this game and I consider myself not interested. The trailer is really cool and obviously I'm keeping in mind this is a demo and not the final product But this demo was just a boring and simplicistic buggy survival game with a really cool aesthetic which reminded me the movies spirit and sin city with this really high contrast bnw To me is just a cooler (but less enjoyable) "the long dark" Liked the initial rpg choice menu, liked the aesthetic, not interested. Try it yourself to decide if I'm wrong :)
I think the vibe is engaging and the themes seem cool. id really like to learn more about the world and hopefully the full release is still being worked on. that being said, i see in reviews a bunch of things mentioned that i didnt see or notice at all. maybe i was supposed to wander around a lot more? i sort of assumed it was a more linear experience so i stayed close to the path and outside of a restart due to dropping the lighter without me knowing it (more on that later) i walked in some cool creepy ambiance, started fires, saw a henge, it was cool. but i guess i missed stuff? if there's one gripe about this its the weirdly simplistic yet unnecessarily confusing inventory system including starting fires - why cant you just pick things up and use with left click context sensitively? it doesn't ruin the game once you know, but its like an added step to everything, weird choice. but yeah otherwise this was cool but it almost feels like i don't want to recommend it, not cause its bad but more that its such a good hook that i know feel kinda unsatisfied if the full game's never coming LOL.
Игра 'The Imagined Leviathan: Prologue' оставляет после себя смешанные чувства. С одной стороны, визуальный стиль и атмосфера просто завораживают. Мрачные, детализированные локации и жутковатый дизайн существ создают напряженную и пугающую атмосферу. История, хотя пока и обрывочная, интригует своими намеками на древние тайны и мистические силы. С другой стороны, геймплей пока кажется довольно сырым. Загадки часто неочевидны, и порой приходится полагаться на удачу, а не на логику. Управление немного неуклюжее, что может раздражать в моменты, когда нужно быстро реагировать. В целом, пролог показывает многообещающий потенциал. Если разработчики улучшат геймплей и раскроют сюжет в полной мере, то 'The Imagined Leviathan' может стать отличной хоррор-адвенчурой. Пока же это скорее атмосферный, но недопиленный тизер, который может понравиться любителям жанра, готовым мириться с некоторыми шероховатостями.
The Imagined Leviathan: Prologue Positives: + There is some kind of story here somewhere + Good sound and atmosphere + Its short + Its free Negatives: - Some (including me) will dislike the graphics style - Hard to see anything (especially in the distance and the next step) - The game dosent tell you much - Surprisingly boring to play way to fast - Dosent make a lot of sense Total Score: 2.5/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $32.5M | 53K | 96% | $29.99 | |
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| $1.3M | 9.9K | 93% | $4.99 | |
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