
Create a world free of conflict in this innovative turn-based simulation. Work together with a mythical young goddess to develop a peaceful civilization over the course of a century.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 79reviews | 77% | — | $36.6K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll give it another try later... So far, seems like a colony sim for very young children at best, very slow, and the avatar talks ALL. THE. TIME. Also does not support higher screen resolutions, nor 21x9 resolution
awli aast
很好玩,一買下來就玩快兩個小時 跟三位巫女?過得很開心
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因為看到妹子,所以就跟隨他們開始建立王國了。 基本上就是每回合收集資源,建立想要的設施,然後一輪結束後會給評價。 這是款輕鬆,沒有強制你要達成什麼目標的遊戲。 要說缺點,就是和女神互動太少,台詞都很類似,不夠豐富。多設計一些達成目標設施,開啟與女神的對話或事件會比較好。 是款輕鬆打發時間還不錯,建議特價有興趣可以買入。
An interesting little cross between a city-builder and a puzzle game. The fact that it's fully controller compatible made it the perfect way to get a quick strategy fix on Steam Deck. You're basically building up a civilization over the course of 100 turns, and the only thing you do on each turn is choose which building to put on each tile, with the goal of having as many resources by the end of the game as possible. The game doesn't do a great job explaining its mechanics but they're simple enough to figure out once you realize you just want as many resources as you can get in that 100 turns. I haven't quite pegged what an optimal strategy is yet, but I do look forward to refining my approach on subsequent runs. If I had one critique, it would be that there doesn't seem to be any randomness or setbacks, this isn't necessarily a bad thing, but it does give me the impression that there's probably an optimal way to solve these that will work every time, which has me feeling like the game might not be infinitely replayable in the long-run like Civ or SimCity is, but I still foresee it taking a good while before I get the highest rating on each level. Otherwise it's a good light take on the genre with appealing visuals and music.
7時間プレイしたところでゲームができなくなりました…… イナンナで学問の世界をプレイ中、ゲームが落ちて再起動したところオープニング画面で延々とローディング。 しびれを切らしてカチカチしたら次にすすみましたが、なぜか過去の世界のデータが消えている(巫女のレベルも0,世界のデータも消えてました) 何が原因かわかりません。もし同じ状態の方がいたらご意見よろしくお願いいたします。
30分ほどで一周でき、サクサク遊べる箱庭ゲーム。 食糧や文化力の報告とにらめっこしながら「次は何を建築しよう…」 と頭を悩ますのはCivilization等ストラテジーゲームやボードゲームの醍醐味の一つで、 且つ戦争や勝ち負けがないので未経験者の入門編にもいいかもしれません。 残り少ない年数になってくると、巫女さんから何やら曇りそうな発言がちらちら出てきますが、 特に不穏なことは起きず、平和に百年を過ごせます。 1プレイの長さも絶妙で、だれることなく目標へ向けて進めます。 総じてゆっくりまったりと、その上で頭を使って楽しめるゲームでした。
10時間ほどプレイ。 オススメとしましたがプレイヤーを選ぶと思います。 与えられた領土を開発していき、最適解を探るゲーム。 同じことの繰り返しになるので その中にあるかすかな改善にたのしさを見いだせる人に向いていると思います。 不満点は若干コマンド入力後のテンポが悪い。 建築物を選んだらその効果とその後の一年の資源増減を 一画面で出す等してもっとサクサク進められるといいなと思いました。
[h1]かわいい巫女さんと一緒に世界を開拓しよう。[/h1] って感じのゆるーいゲーム。シミュレーション初心者向け。 [strike]Civ沼に落とすために[/strike]フレンドにプレゼントしてもよいかと。 公式でも言っていますが、マイナス要素(こんにちわ、〇ね!など)がないので ホント緊張感なしでポチポチできます。 やりこんでいくと巫女さんが成長して遺産が解放されるぞ! ただしやりこむような人は物足りなさが顕著になってくるぞ!
[h1] 新世界の神となる…[/h1] かわいい女神さま(の名を関したプレイヤーという主神の神託を受けた少女)とイチャイチャしながら100年(100ターン)掛けて文明を作り出すゲーム 元はフリー番だったらしくちょっと見てみたがデザインはまぁあえて言わないでおくがシステムが大きく違ったように見えた こっちはシンプルなマス目ごとに育てるモデル 100ターンで終わるためそう大して1プレイの時間はかからない 説明通りに災害とか戦争とかのバッドステータスなどが無いのでただ単に突き詰めていくゲームになる まぁ確かに蛮族やフン族が陣地に沸いたりプレイアブル蛮族であるモンちゃんが攻めて来たりガンジーが平和主義(核攻撃)をしだしたりスパイ経済でほしい技術が手に入らず夢がらいふりんぐできなかったりするのにびくびくするのは確かにね 心臓に悪いね まぁクソ単調ではあるが風邪やインフル拗らせたりメンタルやったときとかで普段やってるアクションやFPSとかをやる気力が無い時の暇つぶしとかに最適かつ不運な事故とかが無いのでめちゃくちゃ気軽にやれる 神託少女もカワイイし段々と100年が近づいてくると泣いたりしだすかわいいね 供物は当てにするよりはさっさと強化最高ランクの遺跡を立てたほうが強い 遺跡は対応する建設物一個に付き〇〇の資源がもらえるタイプ なのでアルハンブラ宮殿とアヤソフィアで城塞都市のスタック [strike] ワロス[/strike]ファロス大灯台と空中庭園と水車のスタック これが強いらしい まだ始めたばかりなので全然わからないことだらけだがアリアンロッドちゃんとフレイヤちゃんがすげえ性癖に刺さったので僕は新世界の神となる
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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