
The Horror at Highrook is an occult card crafting narrative RPG. Explore a haunted mansion with your team of investigators, summon dark entities, craft powerful protections, uncover the fate of the missing family, and choose your own path through the darkness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Guide a team of occult investigators to investigate the disappearance of a noble family. Keep your team well equipped and safe from hunger, injury, madness and disease. Each member of this motley crew offers their own unique skills to aid with your quest. But they also harbour their own secret ambitions...
Combine characters, items and locations to craft tools, potions and occult rites. Master a deep, nonlinear crafting system as you progress through the story. Explore eight chapters of cosmic horror. Each one presenting new challenges, events and characters.. all woven into this tragic twisted tale.
Track the lost family with your team. Complete challenges to access new areas, items and characters. Build an arsenal of relics and rites to summon and banish ancient horrors. Withstand earthquakes, abhorrent incursions and face your innermost fears.

If your desire for hidden knowledge runs deep you can collect and peruse an extensive library of notes and letters. Revealing the dark history of Highrook, a gothic world inspired by HP Lovecraft, Edgar Allan Poe and Bram Stoker.
The Horror at Highrook is an unusual game with some unique mechanics. There is a wealth of story, character and challenge hidden in the halls. There is a lot of text in the game and no voice acting (I couldn't afford it!) and that might put some people off, I understand. However, If you enjoy evocative writing, unpacking mysteries, and are wiling to experiment with a different type of game, then I think you will enjoy the journey! Check out the fully narrated gameplay trailer above to see how the game systems look in action.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good 4-hour experience, blending elements of Darkest Dungeon and Book of Hours. Not super difficult, I never felt really in danger of losing, but it doesn't overstay its welcome and I enjoyed the story & the overall presentation. Would definitely recommend, just be aware its a shorter game and there's limited replayability.
Excellent game for those who enjoy cosmic horror but would prefer to go at their own pace. Evokes the Arkham Horror LCG with similar concept and playstyle, often feeling like a solo card game with engaging rules, story, and secrets. The story and characters are great. I played it on the easier setting, where hunger and madness effects were less severe, and I still felt like I had to make some difficult decisions as the game progressed. The ability to pause time is much appreciated, as I often get analysis paralysis. This game gives you the time to ponder as much as you like. Also, you can pet the cat.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я пытался, но увы. Даже до 4ой главы добрался! Историю интригующей назвать не могу. Геймплей тоже - напоминает Симулятор Культиста, только хуже. К тому же результаты действий персонажей не всегда выдают одинаковый результат. В главе 4 я понял что от меня требуется, но перебирать действия в надежде что выпадет карточки с нужным модификатором - это необычайно скучно.
Cultist Simulator for dummies, but fun and at least there's a story
Moderately and quite fairly priced piece of art with, unfortunately, little interesting gameplay. You play this mostly for the story, then you will never touch it again, because it has almost 0 replay value besides some added difficulty, which almost never comes into play, since you can manage your meters quite easily, all things considered. So, what is it? Well, it's a narrated board game for the most part. I could see this working with some changes as an actual board game, players having to do various tasks to cooperate ... or oppose one another, but that's besides the point. You have 4 characters, each with 4 meters (wounds, hunger, sleep, sanity), each requiring different items to alleviate. If you're sleepy, you sleep, duh (and all 4 characters can do that simultaneously), if you're hungry, you need to hunt, cook, then eat, if you're wounded you need to scavenge, then craft healing tonics, and if you're going insane, a nice swig of moonshine does the trick, lol. The meters go down to 0 with each treatment, so it's not necessary to do something until you get to the negative effects. Each character has several stats that are needed to complete various tasks around the house. Hawke is good at hunting, digging, etc., Vitali is good at reading, and so on. Eventually, however, all characters will be upgraded, and their stats are all raised to 3. I wish there was more to it, though. It's a pretty boring system. It would be interesting if you could actually specialize your characters. To complete tasks you will often also need "support items", which are found or crafted, etc. Look, you shuffle around items and press pause ... A LOT. Then you watch meters go up and bars go down. Then you do some reading, because there is NO voice acting in the game, sadly. And that is the game. You do that for 8 chapters, each introducing some new elements and opening up the board more and more. It's not rocket science, but it's decent, and the story's decent, albeit not very surprising for anyone who ever read anything of HP Lovecraft. While it's not that exact mythos (at least I've never heard of Nibiru before), it's pretty much a carbon copy of that style of horror writing, if less sophisticated. Now, what did I NOT like? Mr. Tubbs always being in a spot he's not supposed to be, making you wait ages for him to move, so you can use that field again. I know that's the point of this random element, but I wish there was a way to get him to move, maybe with a crafted item. Or, jeez, just shooing him away, it's a cat! A task fails when a timed supply item times out before the task's end. Since it is not quite clear how long a task takes exactly, you could waste the entire time, because the raven disappeared 0.1 seconds too early ... Item management becomes a chore later on. There are soooo many items you need to shuffle around. I don't know why the "rusty shovel" only finds higher tier items from the "simple shovel", same with many other items, but not all?! That was frustrating. Since there is no in-game way of tracking which item can produce what outcome, you basically have to either be really good at remembering or write that ♥♥♥♥ down by hand ... or waste a lot of time and do everything trial by error. You need the more basic items to produce some support items, and you need to combine those support items later on. Upgrading the permanent support items is also a bit of a chore, as are the 7 point tasks that require combined support items, which just increases the amount of work you have to do to stupid levels. Luckily, you don't need them TOO often, but still, I could have done without that. Other than that, fine game if you like that sort of gameplay.
Great and relatively quick mystery, I really like the worldbuilding and the mechanics are straightforward enough to allow the real meat of the game to be figuring out how to solve the puzzles and not wrangle with the game itself. Can't reccomend enough.
Brilliant game. Absolutely loved it. A refreshing take on game play. Well put together especially for such a small dev team. Artwork, music, and sprites were well done, UI and game-play mechanics were fairly straight forward with only a tiny learning curve. Creative and unique.
Overall good game, organizational card/resource game that puts emphasis on time management. Interesting Lovecraftian concepts
Players by region
Where this game's players are, estimated from review languages.
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