
The Horror at Highrook is an occult card crafting narrative RPG. Explore a haunted mansion with your team of investigators, summon dark entities, craft powerful protections, uncover the fate of the missing family, and choose your own path through the darkness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Guide a team of occult investigators to investigate the disappearance of a noble family. Keep your team well equipped and safe from hunger, injury, madness and disease. Each member of this motley crew offers their own unique skills to aid with your quest. But they also harbour their own secret ambitions...
Combine characters, items and locations to craft tools, potions and occult rites. Master a deep, nonlinear crafting system as you progress through the story. Explore eight chapters of cosmic horror. Each one presenting new challenges, events and characters.. all woven into this tragic twisted tale.
Track the lost family with your team. Complete challenges to access new areas, items and characters. Build an arsenal of relics and rites to summon and banish ancient horrors. Withstand earthquakes, abhorrent incursions and face your innermost fears.

If your desire for hidden knowledge runs deep you can collect and peruse an extensive library of notes and letters. Revealing the dark history of Highrook, a gothic world inspired by HP Lovecraft, Edgar Allan Poe and Bram Stoker.
The Horror at Highrook is an unusual game with some unique mechanics. There is a wealth of story, character and challenge hidden in the halls. There is a lot of text in the game and no voice acting (I couldn't afford it!) and that might put some people off, I understand. However, If you enjoy evocative writing, unpacking mysteries, and are wiling to experiment with a different type of game, then I think you will enjoy the journey! Check out the fully narrated gameplay trailer above to see how the game systems look in action.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the game quite a bit, then got to a point where my characters were incapacitated and there was no way for me to continue the game or try again from an earlier chapter. There's no way I am starting this over already knowing how game play goes, so while I enjoyed my time until Chapter 7, I would give it a mild recommendation.
Addicting and fun game, a good length to not become overdone, and a good story. Worth a play!
It’s similar to cultist simulator, just more relaxed and more like a visual novel. I am enjoying it a lot. I enjoyed cultist simulator, but felt too stressed and overwhelmed at times. This one takes a lot of the struggle. If that sounds good to you, then I recommend this game. The only issue I have is I can already tell there isn’t much replay value.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game !
This is a fun single-player boardgame with some deckbuilder mechanics -- it's not too complex or simple, with some strategy through logistics. The eldritch horror backdrop is engaging and not too aggressive.
The Horror at Highrook may well be one of the most well-put-together cosmic horror games I have ever played. I will be completely honest and tell you that I normally do not like the card and board-based genre of games, but this one manages to do just about everything right. It has actually inspired me to give the genre another chance, and that is saying something. The pros: * The mechanics make sense, and provide a decent challenge. * The characters are fleshed out well. * The art style is interesting and fitting. * The pacing of this game intrinsically makes sense. * The lore is interesting and actually fits into the gameplay rather than being tertiary. * An all Black cast of heroes (? One of the character never takes off her mask) The cons: * There are some stretches of frustration with discerning how to progress. * Some of the game's RNG can feel unfair. * There are a few mechanics later in the game that can be annoying. I wish I knew how to spoiler this to tell you what they are. * The game, while highly detailed and engrossing, could be seen as a bit short, considering that I got all the achievements in 10 hours of play. Overall, I can't recommend this enough. If you're into detective games, this is for you. If you're into horror games without jumpscares or that all-to-often used try-hard grimdark feeling, this is for you. If you like games that require attention to the details given, this is for you. Well done, developers, and I look forward to seeing more games like this.
I enjoyed it immensely! It really plays as a more accessible Cultist Simulator, I really liked all the card mechanics
Loved it. Interesting and different.
This is a really enjoyable game, the natural successor of Cultist Simulator - and in fact, what Cultist Simulator could have been. I've really been enjoying this game; where Cultist Simulator was extremely opaque, this has been a lot more clear - the addition of the rooms as a play element really makes it a lot more straightforward. This isn't to say it's easy, sometimes you're desperately trying to find the one thing that will progress the story, and sometimes you're up against the clock being assaulted by spectral terrors. It is worth saying that it needs a pretty major QoL overhaul, as it's sometimes frustrating to play. The cards sometimes take 2, 3, 4 attempts to pick up, and then a couple more attempts to get it to go in the correct slot; the 'autoswap' feature conspires with this to send cards to the other side of the board where I can't find them; the fact that you have to drag cards across the screen conspires with all the above to make it more annoying (why not have 'sticky' cards - click on them to pick up, click again to drop?); the game auto-continues after cut-scenes rather than autopausing, which has nearly tanked my playthrough on more than one occasion; and we could really do with some ability to find a lost card, it can be incredibly hard and happens constantly. Interestingly, all of these flaws are also present in Cultist Simulator, but that's just incidental. I do wish they would fix some of these above points; nevertheless and despite this, I do recommend this game, it's a lot of fun.
Short and sweet. The Horror at Highrook is a "card-based crafting" RPG; mechanically, it's reminiscent of Cultist Simulator or Book of Hours, though the tone is closer to that of Cultist Simulator. I'm not entirely sure if there are failure states, but there is a sense of pressure via the survival elements. It also does a better job of explaining its mechanics than either Weather Factory offering, so may be a better introduction to the genre. The characters are interesting, if loosely sketched; the art is satisfactory if not particularly noteworthy; the writing does the job, though it's a little sloppy. Scratches the "occult investigation" itch and doesn't overstay its welcome. (It is, however, not possible to get all achievements in a single playthrough.) If you enjoyed Cultist Simulator but found the roguelike nature too punishing, or if you enjoyed Book of Hours but found it too long, The Horror at Highrook will be right up your alley. (If you enjoyed either unqualifiedly, snap it up yesterday; just be aware that Betts is not Kennedy, and the writing is both not as evocative and a little unpolished.)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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