
THE HIGHRISE is a first-person survival game set in a high-rise building that has been sealed off by an alien monster invasion. Gather resources to make fighting weapons and survival tools. You must find and send a rescue signal at the end of your desperate survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
很无聊的游戏,刚进游戏的一个小时基本已经玩完了后续的玩法,又无爽感又累,这个存档机制我没见过更烂,如果peak算一个的话(压根没存档),每层高度重复,资源少的可怜,bug像背包卡没,管道怪全局伤害,闪退....半成品
前期還算有趣 後面很無聊 建築內容重複度極高 流程一成不變的低效率搜刮 強迫來回跑 做任何東西都沒效率 怪物純找麻煩用的 打贏也沒有任何獎勵 負重卡的那麼死讓人根本不能好好蒐集資源 完全不爽 給了一堆像是鼓勵建造安全點的建設 結果整個流程卻是一直要求玩家來回跑搬遷位置 自相矛盾
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good game, especially if you got frens. I make custom games cause im a scaredy cat, and the monsters(especially the big guys, whatever they are called) spook me pretty gud. just dont make alot of noise or step on glass or welp rip.
데모 버전때부터 해봤던 유저입니다. 처음써보는 리뷰여서 이상할 수도 있는데 양해 바랍니다. 일단 게임 자체는 굉장히 제 취향이고 재미도 있습니다..청각하고 후각이 좋은 괴물을 피해서 빌딩 최상층에서 최하층까지 가는 것도 좋고..제작 시스템 등등 다른 시스템들도 굉장히 마음에 드는데...최적화하고 버그가 많이 별롭니다..제 컴퓨터 사향이 그렇게 나쁘지는 않은데..프레임이 100을 넘긴적이 거의 없네요..괴물하고 싸울때만 그런줄 알았는데..그냥 환풍구를 타거나 계단 내려갈때도 프레임이 30~40 정도입니다..그리고 버그가 너무 많습니다..일단 가장 짜증난 버그가..화염방사기 청사진을 얻고나서 제작 했더니 재료만 먹고 내용물이 안나옵니다..너무 어이가 없어서..10번정도 나갔다가 들어오고..모든 상자와 금고도 열어봤는데 없어서 포기하고 화염병이나 만드려고 했더니 화염병도 재료만 먹고 안나오네요..화염방사기 청사진을 먹고나서 부터 이런일이 생겼습니다..그리고 재료 얻으려고 사물함이나 나무 상자더미? 그런거 부술때도 간간히 재료가 땅바닥을 통과하고 증발합니다..이것외에도 버그가 많지만 이정도만 적겠습니다..개인적으로 정말 재밌게 한 게임인데..버그하고 최적화 때문에 너무 아쉽습니다.
A Quiet place in a building.
感觉可以
FUN
挺不错的,紧张感和探索乐趣做的都很好
很好喜欢这种带逃生的生存游戏,玩起来很上头。 如果地图能显示机械室的电梯按钮在哪就好了 希望制作组再多更新些东西,期待能去不同的大楼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10 | 20% | — | |
| $49.8K | 172 | 54% | $8.99 | |
| $41K | 138 | 60% | $13.99 | |
| $21.9K | 34 | 74% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.7K | 282 | 70% | $7.99 | |
| $49.7K | 3.4K | 88% | $0.77 | |
| $49.7K | 159 | 68% | $12.99 | |
| $49.6K | 247 | 97% | $15.99 | |
| $49.7K | 116 | 84% | $22.49 | |
| $49.6K | 249 | 66% | $14.99 |