
Puzzle a shivering jello through 48 levels of a haunted house. But beware! Scary monsters are waiting in the dark! Your only chance of survival is to scare the monsters back before the jello quivers, shivers and faints from fear. Fight evil witches, rattling skeletons and rusty knights with an arsenal of crazy weapons!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
오랜만에 웃으면서 한 게임. 겁많은 젤리(?)가 공포 공원에 들어선다. 무서운 것들에 버티면서 출구를 향하게 하는 게임으로, 플레이어는 레일을 변경하면서 젤리가 출구로 안전하게 갈 수 있게 해야한다. 특정한 버튼을 누르거나 열쇠를 획득하면 막힌 길이 열리기에 레일 구성과 진행에 신경을 쓰기도 해야한다. 레일에는 젤리를 놀래키고 괴롭히려는 녀석들이 있다. 레일을 돌면서 획득하는 토큰을 소모하여 귀신을 쫓아낼 수 있는 아이템이나 부스터를 사용할 수 있다. 게임을 종료했지만 아직도 마녀를 놀래키는 뱀의 사운드가 귀에 들려온다. 뿌우~
Tags: Casual - Object Routes& Flinger Additional Tags: Delete Local Content & Remove from Library TLDR: If you did not get a chance to play this around halloween 2013 when it was first released then you missed the platform and time window in which this title had its peak. Replaying it now with KB+M on a desktop simply wont recapture the magic of teaching yourself swype commands and marveling at what the fresh new tablet gaming genre is pioneering to offer. This just clutter for the Steam Library with that reason alone. Still not convinced? This game has no trading cards... look at the average playtime of the positive reviews... Additional outstanding issues: - Game is very zoomed in and yanks the camera at supersonic speed left and right to show you important hot spots at the beginning of early levels making you dizzy. - Game features primitive 3D because of the original platform, and all the levels are too dark - Click and drag, KB+M are only superior inputs if the design of the software codes ease of use functionalities around them. Otherwise they are clunkier than swyping detracting from the experience -Very low maximum resolution Pros : + Has a nice ... miniature train, train track feel to it. + The art style and design of the props meant to fake scare you, the oversized eyes jelly protag, the comical and child friendly nature of the weapons and power ups
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра так ни разу и не запустилась)) Служба поддержки молчит уже год :D п.с: пришлось больше 5 минут смотреть на экран ошибки, что получилось написать этот обзор)) Все таки запустил, на Windows 8, хотя судя по комментам - это не возможно, на винде этой версии)) игра милая и головоломки не очень сложные)) самое то, после работы))
this game is so ♥♥♥♥♥♥♥ bad i cant even begin to fathom what the devs were ♥♥♥♥♥♥♥ when they made this trash. thank edit: after extensive research on the great jitters i can confirm that this game is still ♥♥♥♥♥♥♥ trash edit2: fuick this game edit3: just nominated for absolute trash award hit it up guys
I bought this game for less than a dollar in the summer sale, and I have to say, it's pretty fun and adorable. Get it.
This product does not work and has a complete lack of support at this stage.
Not interested,
The Great Jitters: Pudding Panic, developed by Mad About Pandas and published by kunst-stoff GmbH, is an imaginative puzzle-action game that blends route-planning mechanics with a playful haunted-house atmosphere. At the center of the game is an unlikely hero: a terrified green pudding named Jitters who finds himself trapped inside a haunted amusement ride. Rather than directly controlling the character in the traditional sense, players must guide him along a network of railway tracks while evading ghosts, witches, skeletons, and other bizarre creatures lurking throughout the attraction. The game’s concept is intentionally strange and humorous, combining spooky imagery with cartoon-like absurdity to create a distinctive puzzle experience. The core gameplay revolves around manipulating the tracks that Jitters travels on. The pudding moves automatically along the rails, and players influence his route by rotating or switching track junctions placed throughout each level. This means that players must constantly observe the layout of the stage and anticipate where the pudding will travel next. Proper timing becomes essential, as failing to adjust the tracks in time can send Jitters directly toward monsters or dead ends. This indirect form of control gives the game a unique feel, blending puzzle-solving with a sense of urgency as players scramble to rearrange the route before the pudding reaches danger. Each stage takes place within a themed section of the haunted ride. The environments are filled with twisting tracks, branching paths, and enemies that patrol the rails waiting for an opportunity to frighten the pudding. If Jitters encounters these creatures too often, his courage meter gradually drains until he collapses in fear. To prevent this, players must cleverly reroute the pudding away from threats or use special items scattered throughout the level. These items often include humorous traps such as toy rats or spring-loaded surprises that can temporarily scare away enemies and give players time to reorganize the path ahead. As players progress through the game, the puzzles gradually increase in complexity. Early levels introduce the basic mechanics in relatively simple layouts, allowing players to learn how the track-switching system works. Later stages expand the design with more intricate rail networks and multiple enemies moving simultaneously across the map. Some levels require players to collect keys before unlocking the exit, while others introduce timed elements that demand faster decision-making. This gradual increase in difficulty ensures that the gameplay continues to challenge players without becoming overwhelming too quickly. One of the game’s strengths is its playful tone and character design. Jitters himself is an expressive protagonist whose exaggerated reactions add charm to every moment. The pudding trembles, shakes, and occasionally panics when confronted by enemies, giving the character a humorous personality that fits perfectly with the game’s theme. The monsters that inhabit the haunted ride are equally whimsical, appearing more like exaggerated carnival attractions than traditional horror creatures. This approach allows the game to maintain a spooky aesthetic without ever feeling truly frightening. The visual presentation supports this tone with colorful 3D environments that resemble a haunted carnival attraction. Flickering lights, eerie decorations, and crooked amusement ride structures fill the background of each level. Although the graphics are not particularly detailed by modern standards, the art direction is strong enough to create a memorable atmosphere. The bright colors and exaggerated character animations help maintain visual clarity even when the tracks become crowded with enemies and moving objects. Sound design also contributes to the game’s playful horror theme. The soundtrack features energetic, slightly eerie music that resembles the atmosphere of a haunted amusement park. Sound effects accompany every movement of the pudding, every enemy encounter, and every triggered trap. Jitters’ frightened reactions add an additional layer of personality, reinforcing the character’s nervous nature. These audio elements combine with the visuals to create an environment that feels lively and full of character. Despite its creativity, the game is not without its challenges. Because players do not control Jitters directly, the mechanics can initially feel unusual compared to most puzzle or action games. Instead of focusing on movement and timing alone, players must constantly think several steps ahead while monitoring the layout of the tracks. In later levels where multiple enemies and track junctions are active simultaneously, the gameplay can become chaotic, requiring quick reactions and careful planning. Another limitation is the overall length of the game. Although it includes dozens of levels, experienced puzzle players may complete the main content within a relatively short amount of time. Once the puzzles are solved, there are fewer incentives to replay the stages unless players are motivated by improving their performance or collecting achievements. The core mechanics remain largely the same throughout the experience, which may reduce long-term replayability. However, the originality of the concept helps the game stand out among puzzle titles. The idea of guiding a frightened pudding through a haunted roller coaster filled with monsters is both amusing and memorable. The mixture of puzzle mechanics, route planning, and comedic horror elements creates a gameplay experience that feels fresh despite its simple controls. Overall, The Great Jitters: Pudding Panic is a creative and charming puzzle-action game that successfully combines humor, strategy, and fast decision-making. Its unusual gameplay mechanics and quirky atmosphere make it a memorable experience, even if its relatively short length limits its longevity. Players who enjoy puzzle games with unique concepts and playful presentation will likely appreciate the bizarre adventure of guiding Jitters safely through the haunted amusement ride. Rating: 7/10
:)
this was my first real game ever
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