
The Fox in the Forest is a beautifully illustrated trick-taking card game for 2 players.Use special abilities and take tricks to win, but don't get greedy! Win too many tricks, and you might become the villain of your fairy tale...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[h1]Game Review from 30 Minutes of Play[/h1] Reminding myself if I should revisit and if you should purchase. [b]ELEVATOR PITCH: Flashy, snappy, trick taking with furry forest animals[/b] LIKED: The polish, art, and how quick the plays are. Very easy to get into just-one-more-game mode as they are 4-5 minute runs. The price to purchase is less than coffee. DISLIKED: If you are not into trick taking games, it might not be for you. I'm playing this on the Steam Deck/PC. I'm going to return the game but get it on the phone. The mousing over does not feel as natural as touchscreen. Yes, you can use the Steam Deck's touch display, but that's my Steam Deck...not yours. If it makes the developer and board game company, feel better. I purchased the physical copy! If they can make this steam deck/gamepad friendly, I would repurchase. [b]===== Mood After 30mins =====[/b] ☐ Addicted ☑ Afternoon delight ☐ Grindfest ☐ Frustrated [b]===== Will I Revisit =====[/b] ☑ Yes, I aim to 100% complete ☐ Yes, but only beat the game ☐ Eventually. Until then, back to the pile ☐ No, on to other games [b]===== Price =====[/b] ☐ Full price worthy ☑ Discount ☐ Deep discount ☐ Pass [b]Disclaimer:[/b] [i]I'm aware 30 minutes is not enough time to properly review any game. Historically, I'm a big completionist when it comes to gaming, but my backlog will just not die and adulting obligations continue to mount. I needed to find some sense of accomplishment with my backlog other than buying them at great discount. Dedicating at least 30 minutes of play per game will be my arbitrary sense of achievement. It may not justify my gaming spending habits, but I'll suffer less buyer's remorse. Who knows, in 30 minutes I might discover a great game I want to revisit and something you want to purchase. GGs![/i]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 38 reviews with recorded playtime.
Easy to pick up, and great to just play. Well optimized and pretty art.
約7時間掛けて、全Challengeクリア [h1]1試合5分程度のそこそこ面白いカードバトル[/h1] ルールはくっそ単純: [olist] [*]両プレイヤーに13枚のカードが配られる。カードには数字と柄(と場合によっては能力)が記載されている。 [*]場の中央にdecree card(令状カード)が置かれる。このカードがターンの勝者に関与する。 [*]各ターン、先手・後手の順に両プレイヤーが1枚のカードを場に出し、そのターンの勝者を争う。 [*]1ラウンドを13ターンとする。 [*]1ラウンド=13ターン終了時、ターンの勝利数に応じて、規定のポイントを得る。 [*]ラウンドを繰り返し、一定のポイントに達したプレイヤーが真の勝者となる。 [*]各ターンの勝者の決め方: [olist] [*]原則、前ターンの勝者が今ターンの先手となる。 [*]先手は任意のカードを出せる。 [*]後手は先手と同柄のカードを出さないといけない。ただし、同柄のカードがない時は、別柄のカードでも良い。 [*]decree card(令状カード)の柄での、数字の大きい方が勝者。 [*]両カードの柄もdecree cardの柄でなければ、先手のカードの柄での、数字の大きい方が勝者。 [/olist] [*]アビリティ: 奇数番号のカードはアビリティを持っている。 [*]ポイント: 詳細はゲーム内のルールを確認すれば分かるが、ターンの勝利をしすぎると、逆にラウンド終了時のポイントが貰えなくなる。 ↑これが、ただ単に勝ち続ければ良いわけじゃない、という働きになる。 [*]その他: オンラインプレイをするにはメルアド登録してアカウントを作らなきゃいけないっぽい。 [/olist] ↑これを見る限り、漫画「カイジ」でのトランプバトルに似てるよな。 感想: 心理的駆け引きが生じるように作られたゲームっぽいので、リアルで勝負したら多少は面白くなるんだろうけど、AI相手にプレイする限りではセオリーに従って淡々とプレイするだけの軽いゲーム。 収集要素もやり込み要素も何もなく、ただ単に勝負する環境だけが準備されたゲームなので、数時間プレイしたらもういいやって思う。
A terrific implementation of the clever card game for 2 players. If you didn't think that trick taking games would work for two people, think again. Not only is this a great 2 player game, it's a great trick taking game.
[h2]Summary:[/h2] [olist][*]The card game itself: Awesome, a trick taking game designed for 2 players that is actually fun and interesting! [*]The App: Very good quality, but no pass & play option (which wouldn't be fun anyway, IMO) [*]Online Play: Has crossplay with smartphone, but it seems hard to find players if you don't already know someone[/olist] [h2]1. About the card game[/h2] I love trick taking games, but hadn't found one that is fun to play with 2 players ... until now! If you look at games like Wizard or Skull King, they award you for taking exactly the number of tricks you announced at the start of a round, which is very difficult with only 2 players: The chance that you take a trick that you don't want is very high, even with a very low card. Card counting, which is an important element in trick taking games is nearly useless with 2 players in these games, since only a small number of the cards is in play, making it difficult to strategize. If there are a 3+ players, players can try to sabotage the leading player by stealing tricks from her, or making her take tricks she doesn't want. With 2 players it's not possible to form a temporary alliance against the leader. No matter how you look at those games, they are not designed with 2 players in mind, even if it's possible to play them with 2 players. Now, Fox in the Forest is different: The deck size is adjusted for 2 players, making card counting an important element of the game: You can make educated guesses, and it's much more important to remember certain cards that were played. More importantly, you don't announce tricks, but you get much more points than your opponent if you succeed in taking a desirable number of tricks. Specifically, it's good to take 7-9 of the 13 tricks in a round, with the opponent at 4-6 tricks. And you gain an even better advantage if you take 0-3 tricks, while your opponent takes the remaining 10-13 tricks. So 0-3 tricks is good, 4-6 is bad, 7-9 is good, and 10-13 is bad again. This scoring system ensures that you can score well, no matter if you have weak or strong cards. It also gives you some leeway, since your goal is not to get an exact number of tricks, which is difficult with 2 players. And there are no rounds where both players score well, or both lose points. Each round awards the player who performed better. Finally, it means you have to stay on your toes and adapt to the situation: If you aim to take the 7-9 tricks, the other player may either try to steal your tricks, in order to push you into the 4-6 range. Or they may do the opposite, and try to avoid tricks, aiming to push you into the 10-13 range. So it is truly a battle of wits, as implied by the fox theme. :) The 33 cards consist of 3 suites and range from 1 to 11. Odd-numbered cards have special effects, some of which interact in interesting ways. For example, leading with an 11 forces your opponent to either play their highest card, or a 1, if they have cards of the matching suite. This can mean an almost guaranteed trick in the early game, and forces your opponent to lose cards that allow to control the game (high or low cards). However, if your opponent's highest card is a 9, an effect is triggered that the 9 is considered to be of the trump suite, meaning your opponent takes the trick if the trump suite is different from your 11. To use your 11s and 9s efficiently, you can play a 3, which allows you to change the trump suite. But this isn't all you can do with a 3. The current trump suit is indicated by a face-up card, and a 3 allows you to change the trump suite by replacing that card with one of your own cards. So if you want to have this card, you can play a 3 to take it, and you can play a 3 to get rid of an unwanted card. Another interesting card is the 7, which gives a bonus point to the player who takes the trick. This adds a risk/reward element, since even if you try to avoid tricks, there's a small reward for taking 1 more trick with that card. And not taking a trick with that card means your opponent gets the point instead. Finally, the 1 allows you to lead the next trick even when you lose. And the 5 lets you draw a card from the draw pile and discard one, not only allowing you to swap cards, but also to reveal a card that the opponent doesn't have, which can be important information. So the cards leave a lot of room for strategy, adding considerable depth to the game. IMO the game isn't just a rare trick taking game that works decently with 2 players. It is a really well designed game in general! :) While the game rewards card counting and strategic thinking, there's also an element of luck, and I'm sure that casual players can enjoy this game as well, if their skill level is similar. But if you hate losing, playing against a much higher skilled player might be frustrating. [h2]2. About the app[/h2] IMO they did a really good job implementing the app for the card game: The graphics look pleasing, the music fits well, and the tutorial does a good job to explain the game. You can play online, against an AI, or try challenges, which are games vs the AI with modified rules. There are 3 difficulty levels for the AI, and the original rules to modify game length have been implemented as well. Not included is a local 2 player mode via pass & play. However, if I play a card game, I want to constantly be able to look at my cards, which isn't possible with a P&P mode. And you can just play the game using physical cards with 3 suits that somehow represent numbers 1-11, which are usually easily available (e.g. standard playing cards, Wizard, Skull King, ...). You just have to know the effects of the odd-numbered cards. So, IMO such a feature would be rather pointless. [h2]3. About online play[/h2] So, here's the downside: There seem to be very few online players. So if you don't know people who'd play the game with you online, I wouldn't recommend getting this app just for online play. There's a discord server for this publisher, but it seems only a small number of popular games are actively discussed there, and for games like this there were no recent posts when I looked. On the plus side, there's crossplay with Android and iPhone. I haven't played online so far, but I will probably update this review to write about it, if I'll get to play a session...
Great game to play with friends! The community is sadly not active. GG well played! - This review was not created by A.I.
Good implementation of the physical card game. Nice for a quick break.
The game is fantastic. The graphics couldn't be better.
Masterpiece.
Dire Wolf has accomplished another faithful digital adaption to a physical game. I get that the game isn't expensive and two copies of the digital game at full price is about the cost of the physical card game. However, they're still jerks for not including pass and play options. They're even more jerks by not having a speed option to kick the animations into high gear so I can speed run. Still, I like playing the digital version because it keeps people from "oops I forgot I had to play that card" moments. But, good luck finding people online because pretty much nobody plays this game.
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