
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.57/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a very grindy game, but its kinda a unique extraction experience. Little bit of a slow progression at first, but gets much more fun once you upgrade your rig to carry more stuff
Not big into reviewing stuff, but I got this game last week and I'm having a blast! I can't speak on how this game was before the updates but as of right now things feel pretty good. Controls feel fine, the atmosphere is great. The game loop is easy to get the hang of but still presents a challenge. Its not hard to grind and get gear and rig upgrades. Just be careful about taking your good gear on runs that you aren't familiar with yet because you do lose most of the items you have on you if you die. Quests are straightforward. The innards upgrades are the most "grindy" part of the game from what I can tell. There are some bugs that I've seen but nothing has been game breaking for me. One example was the sign that shows how much water you have in the innards was saying 27 when I had 28 water. But the sign fixed itself after I came back to the innards after a run. That's all I've really noticed so far. All and all I feel like this game has great potential and if the devs continue listening to their audience, then I am very excited for this games future.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.5M | 15.4K | 97% | $29.99 | |
| $16.5M | 26.9K | 85% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $311 | 5 | 60% | $2.99 | |
| $0 | 73 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love it i belive it is unforgining nightmare but beautiful in anyways !!!
Долгое время опасался покупать игру из-за негативных отзывов о ее техническом состоянии, но потом купил на скидках и не пожалел. Игра реально затягивает, локации интересно исследовать , попутно наблюдая за боями роботов. Думал, что она очень сложная, но на деле нормальная, получаю удовольствие!
Арк райдерс на максималках, как подумал я вначале. Спустя пары наигранных часов дошло, что играть надо чисто в крысу, любая неосторожная пальба (не считая тоннелей) вызывает то, что как я думал агрит целую кучу противников, которые моментально сносят хп и возвращяют в хаб. На деле противники пачками возникают из воздуха и выйти победителем (например на точке интереса) вообще не вариант. И это не хардкорный экстракшн, типа как тарков, чтоб ты вывозил на скиле, он не поможет, тебя всё равно закидают мясом. Пару раз уже на выходе проваливался в текстуры. Кароче шляпа не игра, графон только понравился, а так им уже не удивить особо никого. Дизайн персонажей убогий. Когда залетаешь в хаб минуту смотришь на подгрузку текстур)) Денег потраченых жаль. Буду иногда после обновлений заходить, мож чо поправят.
great concept very active devs, but has bugs like tutorial missio n my gun was invisable till i did some stuiuff with my other gun and swapped while scoping with my secondary, but like honestly scary and i havent seen anything yet
An insane hellscape best described as the violence ring of hell on truly so much (non FDA approved substance). The only feedback I have is that it could use some work on optimization, there tends to be a good amount of frame rate drops.
задумка хорошая идея но игра сырая надо оптимизировать зачем выпускать сырой продукт будим ждать пока доведут до ума
TONS of content for an early access game and pretty stable too. Its very hard but very fun.
Excellentes idées de gameplay, lore et ambiance exceptionnels ! Encore besoin de polish sur pas mal d'aspect, quelques bugs, mais l'équipe est réactive là dessus. J'ai un pc de bonne facture, sans plus, et le jeu tourne très bien même sans dlss ou autre, seules quelques zones étant un peu chargées parfois.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.