
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 3.6/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An early access game should not have multiple paid DLC
遊戲是好遊戲 但系統介面字幕也太小了吧 還是新細明體 看的要脫窗了......
i liked the maps, theyre great looking! love the art direction. there is a complete lack of necessary game features that are present in other games in the genre. within 15 mins of playing the tutorial and scrolling around the settings here's a list of things i think are missing/wrong 1. prompts/ui/text are all super ugly and off putting. 2. the floating overlays on the enemies sucks, let me disable that when ads'ing please 3. let me disable my hud when i'm aiming down sights. it's awful to look at. 4. no shoulder swapping in a game that forces you into third person?? 5. there is no diagonal movement animations. if you for example press shift+W+A, your character will translate diagonally, but still run directly forwards. genuinely how is that still an issue for years when all you need to do to implement this is rotate the guy 45 degrees. 6. game stutters on 4070, 32gb ram and 13th gen i7. it looks great but maybe certain textures can get scaled down a bit maybe fix all that before you add microtransactions i really hope this game is good someday
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want this to be good but it's just not... It looks so so good, and the vibes are immaculate. The soundtrack is so good that I bought it. But it's so jank and so buggy that it's almost unplayable. Maybe they'll fix it, but it's not cooked yet.
Great artists, horrible game devs. These guys are too focused on creating a cool art piece, but refuse to create a game anyone actually wants to play.
Fix the current state of the game. keep improving enemy AI, and probably remove only cyborg missions, the game falls apart when there are not warring factions, kill one cyborg, all others attack you, its stupid. please keep improving the game rather than adding new content, thanks.
game still needs work, movement and shooting feel clumsy and empty, quests barely work. idk silly stuff lie that. with that said, there's still nothing like it and its unique world keeps pulling me back in. people with low tolerances for janky games should beware. i wish the devs would stop adding new features and just fix the main game first.
FIX DAMN CROSSHAIR IN COOP!1111
Only game that has annoyed me enough to leave a review. got a spawn that forced a wait for extraction and every bloody time there is a mech on it so when I go to extract and run away I get stuck in the map and shot full of holes or just get surrounded because when you have to wait the game spawns 4 waves of enemies all around you. Game has a cool atmosphere but gameplay sucks a big one.
Shoot once entire battlefield will kill you with the last update. GL I deleted it from my SSD.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $124 | 2 | 50% | $2.99 | |
| $0 | 73 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.3M | 17.9K | 91% | $39.99 |