
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 3.6/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра крайне мрачная, и это плюс не подумайте не так, Но самый большой минус я даже на поверхность ни разу не вышел из-за оптимизации, кадров 40-60 не стабильных прерывистых, и с шакальной картинкой. Из-за этого желание играть просто отпало если есть желание попробовать игру то только строго на скидках
Game crashes before you even load in the level. You lose your gear. want to recover it? sorry, not happening, no place for a recovery drone to grab your swag. get stuck in weird geometry in the tunnels or other parts of the maps? same deal. no recovery possible. This game feels like it should be fun, but some of it is such an excessive grind, with such a high risk to losing your stuff to things out of your control, that it just sucks the fun and desire to play it out the window. Some custom gameplay settings or tweaks to personalize the experience might make this more manageable, seeing as it's more or less a single player game. why this isn't implemented already is well beyond me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
astonishingly buggy mess of a half baked game that will never stop being a early access because the devs cant figure it out. the aesthetics (which are very very cool to their credit) is the only thing going for this game.
genuinely disappointed. to be brief, i've been interested in this game since I saw Riloe's very first video on it. i bought forever winter on launch day and couldn't run it at the time. it was on sale recently so i tried it again, and to give the studio credit, i runs MUCH better than launch. the entire concept and direction of forever winter is great, aaand that is where my positives end. i cannot believe how much i was baited into thinking this game was good just by a fancy presentation by a YouTuber i haven't even heard of previously. i was sold on a game where i'm a small fish in a ocean of megalodons tearing each other apart while i barely get by on the scraps. what i got is a game, that, to keep in line with my analogy, makes me a very competent shark. i easily killed multiple groups of elite soldiers, cyborgs, drones, and even one of those giant robot quadrupeds all with the default surplus weaponry. the ai in this game is worse than 1993 doom enemy ai. they all just, stand still at each other until they die. speaking of the enemies, their animations are horrible. i want to be immersed in this world as much as possible, and seeing their walking animations not sync up AT ALL with their movement speed is awful. seeing them route the same stiff paths over and over. there's no unpredictability with the ai, no tactics, no memory, nothing to make them FEEL intelligent. their battles are some of the most boring combat scenes you could ever try and create, to say the least. the character movement feels pretty bad as well, it feels like any minute i'll just start slipping and fall over completely outside of my control (which i have once trying to walk across a pipe section). the gunplay is almost like an alien was developing it, especially when i compare it to the other third person shooters i've played. the questing is menu feels pretty obstuse and i wasn't able to understand it entirely.
great game, but atm there is a bug that heavily impacts aim in coop sessions. its been in the game for a month now and devs are sleeping peacefully without addressing it in any way. will change review to "recommended" when/if it gets fixed
Deeply unfinished. Lots of cool vibes but it's like they let their art team and level designers go nuts before they figured out core gameplay loop stuff. Maybe it will get better but after being in development this long it's pretty alarming how rough things like; AI, movement, progression, level design, etc, are. At it's core this is a stealth game and even the core stealth system is not good. I really hope they turn it around, as they could have something very cool on their hands, but I can't recommend it in it's current state.
Слишком дофига фарма для интерактивного артбука. Я пришёл посмотреть на войнушку и послушать "звуки мехов наxyй". Для прогрессии нужно гриндить десятки часов. Идиотская метода по удержанию игрока, надеюсь они хотя бы таймер на крафт не поставят как в мобильных гoвнo-играх... а стоп... Враги тупые, а баги слишком часто портят игру (хотя иногда бывает игра мгновенно испаряет перед тобой кучу врагов, которые могли бы тебя убить. Круто). Соло больно играть, никто не поможет. А с друзьями легче, но часто сеть отваливается. На момент конца августа, уже месяц как наблюдается баг из-за которого у второго игрока в лобби (не хоста) стрельба уходит от прицела на метр вправо. Игра делать боль моя задница. Стилистика только ништяк, и то с оговорками на анимешных cиcястыx робо-великанш (которые в трейлерах АХЕГАО КОРЧАТ). Вы ещё добавьте скины с титьками навыкат как в китайской фритуплей пapaше... а стоп они же и так... Но в целом игра мне скорее нравится. Покупайте если готовы простить этому кошмарно кинематографичному лутер-шутеру его кривости и инвалидности
Поверьте не стоит оно потраченных вами денег и не верьте положительным отзывам которые оправдывают свои потраченные деньги. Для такой игры 1000 рублей это много даже купив по скидке всё равно будете чувствовать сомнительное послевкусие
The game needs a serious rework on enemy aggro.
The water mechanic is too much for me. In order to progress your base, you have to bring water back to encourage more NPCs to join your settlement, you must leave the base, go get water, and bring it back. However, you are only allowed to bring 1 water back during a mission, and the missions can take anywhere between 5-20 minutes. It takes a little less than 20 waters before you get the first upgrade, and that all is assuming as well that you make it back alive. So right away, the game is softlocking progress and forcing you to be efficient to get anything done, even tho you dont really know what youre doing yet. Hard pass
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.4M | 44.3K | 95% | $14.99 | |
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| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 |