
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 3.6/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stunlock simulator
One of the most hauntingly beautiful games I've ever played with fascinating lore. Artbook for this game is genuinely one of my most favourite artbooks out there and shows Fun Dog Studios' dedication to their artistic vision. Also completely unplayable jank with no regard for player enjoyment with downright insulting gameplay combined with baffling balance decisions which somehow keep getting worse with every update. It's still early access. Maybe it will get better eventually, maybe it won't. But for now, I'd heavily discourage from buying this game and spend your money on the artbook instead for essentially the same experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Forever Winter is a uniquely atmospheric extraction shooter that stands out for its oppressive world, dynamic encounters, and strong developer support. Its biomechanical horrors, clashing factions, and stealth‑heavy scavenging create a tense, memorable experience, while recent updates have made combat and progression smoother and more satisfying. Overall, it’s a fresh, immersive take on the genre with huge potential. In which my friends and I have been having an amazing time playing together and look forward to what this game has to offer in its up coming future !!!! All and all 9/10 game
>Game is in EA >Very mediocre and very grindy with awkward npcs with a ♥♥♥♥♥♥♥ of bugs. >Puts out skin pack for 10 dollars >???????????????????????????
Один из самых интересных экстракшен-шутеров на рынке. Не имея никакого PvP контента, разработчик смог держать вас в постоянном напряжении, т.к. вы просто играете за простого рейдера, который пытается выжить в войне идущей настолько долго, что люди и сами забыли почему воюют. Игра принесла мне больше удовольствия, чем Тарков (Арк Райдерс оставим для казуалов). Недовольства в отзывах по оптимизации меня если честно немного смущают. На довольно таки стренькой сборке (за исключение видеокарты) игра идет стабильно. Игру очевидно советую. Надеюсь на её лучшее будущее.
The devs want you to engage with the world. However, when you do that all the game breaking bugs/glitches like to come out of the wood work and ruin your day. This means, basically you have to sneak around all the bugs/glitches in the game. It's more like a you can look at everything, but do not touch anything or it falls apart. It supposedly released EA in September of 2024. Which means you should more than likely wait another 2 years before trying it out. Because I can not imagine how much worse the games state was then. If this is what it's like now. I like the concept. But I experience so many issue that grate on my nerves. Example, loaded in geared up and blue ska doo through the world to your immediate death. Not oop's I fell off the edge of the world. No, I phased through the ground. Lose all your gear. Though in other areas, the game just teleports you back up top to your last location. Which is cool. Its hit or miss as to which one you are going to get. Zero consistency. Other then it consistently ****'s you. You are also suppose to get a grave and if you make it back to it you can retrieve it. However, the game never seems to remember the weapons I had and seems to just give me randomly generated weapons. Say you are using the heavy weapon class and had a gm6 and a grenade launcher. The game is like oh here take these two smg's. The weapon your class can not use. The game even tells you flat out you can not use this weapon. Or how about giant mech dog or blind mothers reaching through concrete walls and snatching you up Instantly dead. Not chasing you down and getting you. But magical ****. Just out of thin air. It doesn't matter when enemies are inside the walls! Being crouched is not activating sneak mode. The thing I like most is the active war zone the map areas feel like. The enemies aren't like oh I hate you my enemy, but the player showed up. Let's work together and attack them. No if they were engaged in fighting another faction they don't stop till that faction is dead or you attack them. Reminds me a lot of Tabula Rasa game logic. 9:11pm 7/15/2026 Just ran into another bug/glitch. You can enter two menus at the same time and not be able to back out of either. You have to force quit the game and restart in order to play again.
Might be one of the buggiest games, I've ever played. Watching Helicopters fly into the ground and back out, all while shooting something. Its hilarious to watch. It's probably because the A.I in this game is complex from a normal gamer perspective, couldn't tell you from a devs. Most of the time you aren't focused. You are a nobody. A parasite on the world that is Forever Winter, and they know that. You can sprint past hordes of enemies that are fighting one another and they MIGHT take a shot or two at you but fight the actual threat in front of them. I've never quite played a game like The Forever Winter. Edit; The more you play the worse it gets. A lot of bad choices. Timed extracts only in the later areas, that when you activate them, quite a few people spawn on you. By then your running out of ammo. Game needs an overhaul. Stop adding things and work on the current game.
I respect that this was the Dev's first game ever made. I expected a dystopian atmosphere and gameplay similar to Arc Raiders. But it's not very fleshed out. The movement feels cheap and clunky. The enemies don't feel very real, almost like an on-rails pathing AI when fighting them. And the graphics don't feel good enough for the Process/Performance consumption it has on my system (not optimized). But, for their first game, they did a pretty decent job. And did a GREAT job on SAND: Raiders of Sophie. If you don't know what it is, I would recommend checking it out. But sadly, over all I would not recommend Forever Winter.
This is my first extraction shooter of this genre. After playing for a little over 10 hours and visiting four of the various zones, I've decided that this game was worth buying half-off during the summer sale. I would not have wanted to pay full price. Sometimes the enemies see you through walls, and it's incredibly annoying when you are staggered, surrounded, and mauled to death, all because you got caught on an invisible wall or stuck in a character animation and couldn't escape. The visuals are great, and I like the factions. My biggest dislike for the game, and the reason I give it a thumbs down, is that when you die, (I die a lot. Most of the time it's a combination of my fault and the map screwing me over...) you cannot retrieve the loot you collected on the previous run. You can get your gun back, but everything with it disappears. The gravestone mechanic is great for retrieving your rig and loadout, unless you die twice in a row, in which case your new loadout takes its place and your previous stuff is gone forever, along with all of the loot you collected. The game is heavily punishing for what seems to be no reason other than to make things difficult to succeed. That would be fine, but bugs and unforgiving combat just make it annoying and harder to recover from mistakes. Friends should also be able to pick up your loot for you if you die. Or at the very least their rig and loadout. Its annoying when someone else in the party looses their stuff, and they have to drag the whole group back to the same map for their stuff. The game is better with friends. Don't play primarily by yourself and you'll enjoy it more.
Updates since launch have managed to make this game EVEN WORSE. haven't played since launch, now everything is way more broken. playing with friends, all of their guns fire way off to the right, like REAL bad. movement is ♥♥♥♥♥♥. enemies spawn on top of you. ♥♥♥♥ ♥♥♥♥♥♥♥ blows gorilla ♥♥♥♥.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.4M | 44.3K | 95% | $14.99 | |
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